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Syberia 3 (Switch): COMPLETED!

Posted on 09/02/2021 Written by deKay

It just so happened that soon after completing Syberia 2, the third game in the series was reduced on the Switch eShop from £45 to about £8. Perfect timing, and so here it is.

With the story essentially concluded at the end of 2, Syberia 3 starts with Kate Walker in a hospital having been dropped there by youkols (the people who you found near the end of the previous game) who had discovered her freezing to death after her boat wrecked – presumably on her way home from Mammothland. The plot involves her escape, and then helping the youkols migrate their snow ostriches to some ancestral grounds “over the border”. The border being important as one of the doctors at the hospital, and some unnamed military group, are in cahoots trying to stop both you and the youkols from making it, for reasons that seem to only amount to “because we don’t like them living in a non-modern way”.

Unlike the first two games, the graphics are now fully 3D in a fixed camera format, not completely unlike Resident Evil, rather than mainly static 2D canvasses. It’s a bit jarring at first – literally, as there’s some jerkiness – but I soon got used to it. Also changed is the inventory, where you now have an “item wheel” to select stuff from, and when you interact with things you sometimes “gesture” with the control stick to open, twist, or move knobs, doors, handles, and so on. It doesn’t really add anything, but at least they thought to try something different, I suppose. It does feel like this should have been a Wii game, though!

The puzzles are as good as before, and the locations are great and varied – like an abandoned fairground in Not Chernobyl Honest, and an old olympic stadium. The story isn’t as good, and you don’t meet so many great characters as in the original games, but overall it’s still definitely worth playing. And it makes me want them to hurry up and finish Syberia 4 now too!

The post Syberia 3 (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, switch, syberia

Wonderland Dizzy (Evercade): COMPLETED!

Posted on 08/02/2021 Written by deKay

OK, so I’ve played a few of these NES Dizzy games now and without wanting to point out they’re all the same… they are a bit?

I mean, some of the puzzles are very similar, and there’s a whole heap of asset reuse, but it’s different enough. I think.

This was longer than Dizzy the Adventurer, but actually easier. The puzzle solutions were more obvious (especially if you’ve read Alice in Wonderland on which much of the game is based), and although it was possible to die from high falls or falling in water (but only some water, confusingly), that didn’t happen nearly as much. I also collected all the stars without actually needing to hunt them down.

But, like the other games, Wonderland Dizzy was very enjoyable and still stands up well today.

The post Wonderland Dizzy (Evercade): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, dizzy, evercade, nes, Post, retro

Dizzy the Adventurer (Evercade): COMPLETED!

Posted on 03/02/2021 Written by deKay

I’d never played this Dizzy game before, although many parts of it seemed familiar. Was is a retitled reworking of another one, perhaps?

It was much, much easier than Treasure Island Dizzy, not least because it looks like the only way you can die is by falling in water, and I only did that once. There’s a bit of an anticlimax at the end too when you don’t get to fight Zaks like I was sure you would (and I thought you needed the potion for – perhaps that’s another Dizzy game). It was good though!

The post Dizzy the Adventurer (Evercade): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, dizzy, evercade, nes, Post, retro

Impossible Mission (C64): COMPLETED!

Posted on 01/02/2021 Written by deKay

I don’t know how my mind works regarding which game I want to play next. The thought thread here was along these lines: Oh, there’s a new C64 game out that looks good (despite being a C64 game lol) I wonder if I can play it on my RetroFlag GPi? I’ll test it. What’s a game I could test it with? Impossible Mission is decent on the C64 right? OK, I’ll test that. Oh, VICE doesn’t work well on here at all. But Impossible Mission is great maybe I should play another version of it. Not the Spectrum one as that’s broken (a bug means you often can’t finish it), what about the Master System version? That should be good on a GPi. Hmm, this isn’t right. I can’t seem to go near robots without dying. Can’t jump them. That’s not right. Gah, now I really want to play Impossible Mission. VICE on the laptop and the C64 version it is then.

And so here we are. Yes, it’s great. Yes, I completed it. Yes, the puzzles are flipping hard and not just because you have to flip the pieces (oh ho ho!). Stick a (working) version of this on the Evercade please someone.

The post Impossible Mission (C64): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: C64, completed, Post, retro

Gunvolt Chronicles: Luminous Avenger iX (Switch): COMPLETED!

Posted on 31/01/2021 Written by deKay

Yes, that’s really the name of the game.

Luminous Avenger is a sort of sequel to Gunvolt Striker 2, in that it follows on from that albeit about 100 years later and with you playing as Copen, Gunvolt’s nemesis. Although it turned out Gunvolt and Copen were really on the same side, sort of, but from different directions. Anyway, mankind has been mostly enslaved or destroyed by the bad guys from the previous games and Copen is now a machine because, well, 100 years have passed. Gunvolt isn’t in it because (spoilers) he be dead. Yeah, the Copen ending of Gunvolt 2 seems to be the canonical one? Whatever, it seems you didn’t save the world and in fact, it all got a lot worse.

The game plays out just like before, with Mega Man style bosses that give you special powers that are especially good against other bosses. Copen’s gimmick is he can fly into enemies which then targets them to be shot or have those special powers triggered on them. There’s often a bit of aerial action where you “bump” from enemy to enemy fo combos and to pass dangers or bottomless pits.

Just like previous games in the series, it’s very slick, a lot of fun, and has bosses that seem impossible to beat until you realise they’re not. Now, where’s Gunvolt Striker 3, eh?

The post Gunvolt Chronicles: Luminous Avenger iX (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, gunvolt, Post, switch

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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