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Things I’ve been playing recently

Posted on 14/03/2015 Written by deKay

Roundup time!

Yakuza 4 (PS3)

It’s been a while since I played Yakuza 3. I did really enjoy it, but never got round to picking up Yakuza 4, probably because it was a PS3 game and I don’t really like playing PS3 games, however good they are. However, for reasons I won’t explain, I got a PS+ subscription and with it came Yakuza 4.

I’m a few hours in, and have spent most of the game so far watching cut scenes, playing with UFO Catchers, opening lockers, and buying clothes for girls. And a few fights, but not many. It’s good, but so far it seems to just be Yakuza 3 with a new story and no mobile phone camera. The asset reuse is high with this one.

tumblr_nl4ekp2aky1svmpf2o1_4003D Shinobi III (3DS)

When 3D Outrun was released this week, a few older 3D ports were reduced in price. I picked up Altered Beast (I’m sorry. I’m so, so sorry) and Shinobi III. I was pretty sure I’d played Shinobi III before, but it appears not. I don’t recognise any of the levels so far, aside from seeing screenshots in magazines. It’s great, and not as hard as I was expecting (Revenge of Shinobi was virtually impossible, I seem to recall). The levels disjointedly follow on from each other with no obvious link, but that’s par for the course for games of this age, I suppose. I’m only a few levels in, but really enjoying it so far.

Pokémon Shuffle (3DS)

Still playing this off and on. As I’ve previously mentioned, I’ve completed the game, but I do return to have a few goes at the special stages or to try and capture a few missed pokeymens.

tumblr_nkwzzkxtr71svmpf2o1_1280The Swapper (Vita)

I’m not sure if I’m enjoying this. I sort of like the setting, but the way you generate clones and can transfer into them feels slightly too vague to control. Also, some of the puzzles are such that completing them feels like you’ve kludged it or brute forced it rather than actually found a solution. I also don’t like how you have to turn your man around by using the on-screen pointer rather than just pressing the opposite direction like in almost every other game ever. Still, it’s a free PS+ rental so I’m not too bothered if I don’t play it again, although I suspect I will.

How_do_I_get_up_to_the_chains__t_httpt.cobVSTh02HMeCastlevania: Spectral Interlude (Spectrum)

Someone made a Castlevania game for the Spectrum. Oh my. And not only that, but it’s polished to within an inch of its life, it plays flawlessly, looks fantastic, and even – somehow – fits into the normal Castlevania timeline. At least, until Konami rebooted it with Lords of Shadow, anyway. I’ve beaten two bosses, collected the double-jump artifact, and am generally loving it.

Various Crap Games (Spectrum)

Somehow I have become involved in the comp.sys.sinclair Crap Games Competition again. I’m not sure if this is a good thing or a bad thing, as I’m having to play some terrible, terrible games. Intentionally terrible games too. I think they’re driving me a little bit mad. Take a look here.

Filed Under: Gaming Diary Tagged With: 3ds, pokemon, Post, ps3, psn, retro, shinobi, speccy, the swapper, Vita, yakuza

Papo & Yo (PS3): COMPLETED!

Posted on 07/03/2015 Written by deKay

I renewed my PS+ subscription and upgraded my (full) PS3 hard drive, so picked this up for a rental. Thought I’d give it a try as I’d heard good things, but had no idea what it was about or the type of game it was.

As it turned out, it was a sort of platform puzzler where the events of the game are actually some sort of dream (or something) metaphor, where the main character has what appears to be an alcoholic father who has killed someone by running them over. Or something. That’s what it seemed to me, anyway.

It’s set in what appears to be a deserted Rio de Janeiro shanty town, with chalk cogs, keys and other items that you can activate to open areas, move buildings and make other absurd things happen. Your dad is seen as a lazy, but benign monster, who you convince to move around by tempting him with coconuts, and using his fat belly as a trampoline when he falls asleep.

Sometimes, the puzzles will involve giant frogs, which you can pick up and throw against walls to get rid of them. Or let the monster eat them which will cause him to turn into a flaming demon who hunts you down and flings you round like a ragdoll. The frogs are obviously a metaphor for drink, you see.

None of the puzzles were especially difficult, but some were a bit frustrating due to the difficulty of making some of the platforming jumps. Could I not quite make the jump because I was doing it wrong, or was it that I shouldn’t be able to make the jump and I need to find a different route? It wasn’t always clear. Some platforms which appear to be reachable are actually behind an invisible wall, and twice I fell down between two walls and was unable to escape. There was a puzzle early on which stumped me, because somehow not enough coconuts had spawned, so the monster wouldn’t go to sleep. Reloading fixed it though.

Papo & Yo was a short game, clocking in at under three hours, but was interesting and arty. In many ways, it reminded me of Brothers: A Tale of Two Sons. It’s definitely worth a play, but you need to ignore some of the roughness and dodgy collision detection. Thankfully they don’t detract too much from the experience. Might want to bring some tissues with you, though.

Filed Under: Gaming Diary Tagged With: completed, papo & yo, Post, ps3

Destiny! Destiny!

Posted on 18/11/2014 Written by choobs

There is no escape for me!

 

Anyway, I caved and bought a next-gen console (in addition to the Wii-U -.-). Usually, I need a critical mass of games I really want before I’ll splurge on a console, and I never got there with the PS3. So far, though, must haves on the PS4 for me are Shadows of Mordor, No Man’s Sky, The Evil Within, Alien Isolation, Silent Hills, The Last of Us Remastered and, of course, Destiny.

So, I’m about a week in and I’m in love with the game. I can see where the next-gen-ness comes from. Not just the graphics (although ultra-pretty, ultra-smooth-framerate and huuuuuge draw distance is nice) but in the AI. The enemies are just fecking sneaky. The game itself is all kinds of awesome and is constantly surprising me with just how huge it is. It’s ticking all the right boxes for me, especially in the “if you can see it you can go there” stakes.

So, in short, very happy. Currently running a warlock at level 14 and getting more engrossed every day.

Filed Under: Gaming Diary Tagged With: Destiny, Game Diaries, Game Diary, games, ps3

Assassin’s Creed: Liberation HD (PS3): COMPLETED!

Posted on 22/09/2014 Written by deKay

It seemed very hurried towards the end. Years were skipped. Very little story exposition happened. Events just occurred in quick succession, and I realised how linear this Assassin’s Creed game actually was.

I’d started to suspect a twist at the end, and by the end of Sequence 7-ish I’d realised what it was. The ending threw me, until (spoiler), and the Citizen E thing happened.

Overall, it wasn’t a bad game, but it’s probably the worst Assassin’s Creed title in a long while. Even without the boats. It’s just a shame that it was so short, so linear, and so disjointed, as the actual assassining was enjoyable. The PS3 pad didn’t help either, I suppose.

Filed Under: Gaming Diary Tagged With: assassin's creed, completed, Post, ps3

Assassin’s Creed: Liberation HD (PS3)

Posted on 20/09/2014 Written by deKay

On the PS3, you say? Am I mad, you ask? Yes, and possibly yes. In my defence, I had a load of PSN credit and it was on sale. And I’d been playing and enjoying Assassin’s Creed IV. So it made a bit of sense.

Currently, I’m about half way through the game (just returned from Mexico, for those in the know), and I’ve noticed that the game seems about half finished. No, those are two different things. What I mean is, it’s ugly and broken and they forgot to include a load of stuff. Missions are disjointed, with little reason or backstory (bar the odd loading screen info box). There are so many bugs where events don’t trigger or targets vanish completely, making progression impossible and a reload necessary. The graphics are muddy and blurry, like this is a Wii version of an Xbox 360 game.

Yes, I know it’s a port of a Vita game, but it’s supposedly an enhanced port with HD graphics. What they seem to have done is upscaled everything and applied a blur filter. Aveline’s three personas are unnecessary and stupid, and making one of her first missions literally a trip to buy a dress from a shop? Team AC don’t like women, do they?

Still, there aren’t any boat bits (well, no driving boats anyway, unless a canoe counts) and I love the modified return of the rope darts. I can’t really cope with the PS3 pad though, especially QTEs (this is not a new issue for me, though) and holding up on the stick for more than three seconds physically hurts. I’ll be glad when it’s all over, frankly.

Filed Under: Gaming Diary Tagged With: assassin's creed, Post, ps3

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92: You Do Realise You Can Take The Discs Out
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Look, March was a bad month, OK? We didn’t do an episode and we know that made you all sad but it can’t be helped. What’s done is done. Water under the bridge. A delicious chocolate river slurped up by a fat German child while a man in a silly suit watches in glee. We just can’t do anything about it. Except press on with another episode and some lickable wallpaper.

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