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The Unfinished Swan (PS3): COMPLETED!

Posted on 13/05/2015 Written by deKay

That was both different to, and shorter than, I was expecting. I’ll admit, I’d not read much about The Unfinished Swan, so knew very little outside of “you throw paint on walls”. Turns out that’s just the first ten minutes of the game and the entirely white walls/floor/everything premise is mostly ditched afterwards.

Instead, you get water to spray around, vines to grow, dark areas to brighten, blocks to build, and so on. It’s surprisingly varied with each particular skill lasting only ten or fifteen minutes before you move onto the next one. Yeah, I was done in 90 minutes. I was expecting at least another hour.

Not that there was anything wrong with that length of game, of course. It’s full of more cleverness than most 20+ hour games, and the story, which is fairytale in nature, is good. The reveal at the end was quite unexpected too.

Filed Under: Gaming Diary Tagged With: completed, Post, ps+, ps3, Unfinished Swan

Hohokum (PS3): COMPLETED!

Posted on 08/05/2015 Written by deKay

tumblr_no2q32unk11svmpf2o1_1280I suppose, technically, this is a half Vita, half PS3 completion as I played it a bit on each platform (it’s cross save, you see), but since I reached the end of the game on the PS3, it gets the attention. Sorry Vita.

tumblr_no2q0ytz1v1svmpf2o1_1280How to describe Hohokum, then. You are a snake who has lost all his snake friends (all with incredible names) across various bizarre and surreal areas, each filled with things to trigger and puzzles to solve, and all with a strange fascination with eyes. Sometimes you have to bump past things in order, or carry creatures to something, or find all the… things… or make everything dance, sing, fly away, disappear, combine or burst. Do all these things, and you might (you often can’t tell) find a snake. Or open a new door. Or something funny, strange or baffling happens which doesn’t actually further the game.

There’s rarely any way of knowing what to do until you’ve experimented, driven your flying snake past, round or into everything. I’m certain several “levels” (they’re just locations really, rather than levels) were only completed or past entirely by accident and a few of them just triggered the “win” without me realising I’d actually done anything.

tumblr_no2q2qmyjs1svmpf2o1_1280The vagueness doesn’t matter, though. Every event is like some clever or cute little story, a comic strip of events. There’s no communication or exposition, past the odd cave drawing or carefully arranged pile of rocks, but some of the creatures you encounter are full of character, and their actions and noises tell a brief tale. For example, in an area full of white circles, you find that flying over them makes then burst into colour. On a sort of island in the middle of this is a sort of man stood next to what appear to be four slots. You can pick the man up, and the slots change colour, prompting you to ferry the man around so he can scoop up the smaller circles of the colours shown. Take him home with his collected ingredients, and he feeds each disc into a slot, which causes his machine to create a colourful and ridiculous hat for another man. All nonsense.

tumblr_no2q2adukd1svmpf2o1_1280It’s an odd game of whimsy and art, with situations that can only come from the head of a person with kangaroos in the top paddock. Mostly it works, but sometimes you are totally lost, not knowing if you’re actually making any difference or working towards a goal. Even the odd “Saving” icon that appears doesn’t necessarily mean you’ve done something – often you’ve merely accidentally triggered one of the 150-odd hidden eyes in the game that don’t appear to serve a purpose. On one screen there is a massive circle made up of hundreds of smaller circles. If you fly over them, they vanish. Was I supposed to get rid of all of them? Surely not. That would take ages! Twenty minutes, in fact. But yes – you had to get rid of them all.

Despite that, and the fact you often can’t tell if there’s even anything in a particular area you need to do, let alone must do because there’s a hidden snake, it’s a fun, relaxing and incredibly pretty game. It’s just very weird and abstract, but in a much better way than, say, Proteus, or the Mega CD game Panic! (which for some reason this reminds me of) is. You can’t die, you can’t run out of time, and even when you make a mistake you’re not penalised. It’s just a bit baffling that someone came up with it at all, really.

 

Filed Under: Gaming Diary Tagged With: completed, hohokum, Post, ps3

Yakuza 4 (PS3): COMPLETED!

Posted on 02/05/2015 Written by deKay

Wow. Somehow, the plot just got better and better. So many twists, turns, betrayals, reverse-betrayals, reveals, surprises and revelations. Most of them in the last two hours. Two hours of mainly cutscenes, I noticed.

In the lead up to the finale, Kiryu joins up with Tanimura, Akiyama and Saejima as they all realise they have a common enemy and goal. Of course, they’re not entirely sure who the enemy is, so they set a trap to lure him out. Or them. Spoilers!

The final chapter was all exposition, bar the obligatory boss fight(s), but I didn’t find them too hard. What was helpful, was that I’d stumbled across Naomi’s Place (again – Tanimura goes there in his part of the game), and some weird buy in a clown suit, called Bob, gave me loads of really useful items – weapons, armour, healing drinks, and so on. I went into the endgame well prepared, and soon beat those I needed to, leaving a lengthy set of videos, credits, and more videos.

In all, it took about 22 hours. I’ve obviously not done much in the way of sidequests or activities though, as my stats show my completion rate at just 12.78%. That’s barely started!

Hopefully Yakuza 5 will be out here sooner rather than later now, although that said it took me over three years to get round to Yakuza 4 after Yakuza 3, despite saying I wanted to play 4 right after 3. Maybe when it’s cheap then…

Filed Under: Gaming Diary Tagged With: completed, Post, ps3, yakuza

Things I’ve been playing recently

Posted on 26/04/2015 Written by deKay

Roundup!

Mega Man 7 (Wii U)

Precious_memoriesIt’s been a few months since I started Mega Man 7. I think, after ploughing through Mega Mans 1-6 I may have had a bit of Mega Man burnout, and I was a bit disappointed with 7 anyway as it didn’t feel right. Anyway, I’m back on it now and have taken down the first lot of four Robot Masters. I’m enjoying it, and it does feel more like the NES games than it did a few months ago. Perhaps I just needed to give it some time?

StreetPass Zombies (3DS)

Nintendo released two more StreetPass games! In this one, your passes equate to weapons that you use to see off the (cute, Nintendofied, egg-headed) zombie hordes. It’s a lot of fun, and actually quite difficult.

StreetPass Fishing (3DS)

And this is the other game. Passes translate as different bait types which you use to catch different fish. There’s a sort of RPG element as you can level up and improve your rod (and get other rods), and a lot of “gotta catch ’em all” with the fish. Really enjoyable.

Pokémon Rumble World (3DS)

tumblr_nmxy9tydoi1svmpf2o1_400Another Free-to-Play Pokeymuns game from Nintendo, this time based on (read: almost exactly the same as) the Pokémon Rumble series, which despite being repetitive, I’ve had fun with in the past. This one has a real money mechanic where you can only attempt so many levels before your hot air balloon mode of transport deflates, and you have to wait or use jewels to re-inflate it. And jewels cost money. I’m open minded though – Pokémon Shuffle had jewels too and gave away so many for free it was unnecessary to buy any.

Yakuza 4 (PS3)

I’ve progressed a little further, moving onto Kiryu’s part of the story. Another incredibly unlikely coincidence occurs (another character washes up on Kiryu’s doorstep) and then another (Kiryu goes to the police station and happens to bump into “Lily”), and then some fighting. I’ll just say this: that head prison officer bloke from Saejima’s prison is pretty much immortal, isn’t he? No mere man can be smashed to pieces that many times and not only survive, but actually come back stronger!

Adventure Time: Explore the Dungeon Because I Don’t Know! (Wii U)

Food_is_where_the_hearts_are_A few more levels finished on this in co-op. It’s a bit shallow, but is essentially Gauntlet, so I’ll let it go. The only real annoyance that I have, is that you can only quit the dungeon and save the game every five levels, meaning you really don’t want to die in that time or you have to do it all again.

Mario Kart 8 (Wii U)

WarioooooooooooooThe new tracks that were available this week are fantastic. Ribbon Road, in particular, goes way above a simple reimagining of the original GBA track by being probably the best looking part of any game ever made ever. Ever. I’ve not unlocked the new 200cc mode yet, so had to put in a bit of work to do that by improving my scores on some of single player mode. Never a chore, mind.

Bernband (Mac)

Screen_Shot_2015-04-12_at_14.51.37Technically, I’ve completed this. I’m not recording it as completed though, as there’s no real goal – you just explore a purposefully low-res alien city, see the sights and hear the sounds, and that’s it. There’s not even all that much to see, and I took the lot in in well under an hour. There’s no interaction, nothing to collect, no items to collect or anything like that. Still, it was funny and absolutely well worth a wander around. Download it for free here.

Filed Under: Gaming Diary Tagged With: 3ds, adventure time, bernband, Mac, mario kart, mega man, pokemon, Post, ps3, streetpass, wii u, yakuza

Yakuza 4 (PS3)

Posted on 22/04/2015 Written by deKay

I’d not touched Yakuza 4 for a month or so, because various other games happened, but I’ve been playing it quite a bit in the last week or so and have been making a lot of progress.

Unlike Yakuza 3, you have more than one protagonist. So far, I’ve played as Akiyama – the ethical loan-shark who owns a hostess club – and kicked a lot of people in the face. Akiyama doesn’t go in for punches that much, it seems. Most of his story centres around protecting “Lily”, who he loans a massive sum of money to, and for reasons that don’t make a lot of sense, training her up as a hostess. All while trying to track down a guy who murdered another guy outside his office, and collecting locker keys.

After him, I played as Saejima – a prisoner on death row who escapes and tries to find out why his partner didn’t turn up for the murder spree 25 years ago that he got sent down for. As he escapes (plunging into the sea, injured), he’s told to find Kiryu, and in the most ridiculous turn of events ever, somehow literally washes up on Kiryu’s actual doorstep. He heads to Kamurocho to find ex-brother Majima, and along the way he helps two poorly cats, takes part in a  fight to the death (in which neither combatant dies), spends far too much time at a massage parlour, and hangs around with homeless people in the sewers a lot. And goes bowling. And collects locker keys.

Currently, I’m playing a slightly bent cop Tanimura who is also trying to protect “Lily” (who turns out to be Saejima’s sister) because she knows something about why his dad, a detective, was murdered in relation to Saejima’s crimes, while both protecting illegal immigrants and taking “look the other way” money from their employers. While doing his police duties and additional vigilante work. And fighting random people, carrying “Lily”‘s money about in a steel briefcase and smacking a lot of Yakuza in the face with it. And collecting locker keys.

And that’s where I’m up to. I’ve just saved Tanimura’s Asian chums in Homeland from Katsuragi’s goons, and some police chief has turned up and wants a chat.

Basically, it’s quite complicated.

Filed Under: Gaming Diary Tagged With: Post, ps3, yakuza

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92: You Do Realise You Can Take The Discs Out
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Look, March was a bad month, OK? We didn’t do an episode and we know that made you all sad but it can’t be helped. What’s done is done. Water under the bridge. A delicious chocolate river slurped up by a fat German child while a man in a silly suit watches in glee. We just can’t do anything about it. Except press on with another episode and some lickable wallpaper.

In Episode 92 dem mans deKay, Orrah and the unlikely-y named “Kendrick” have Switch 2 Real Actual Facts to tell you about, the surprise everyone expected release of Oblivion: We Made It Pretty Edition, a new Star Wars game, and one of us has bought a new console. Who and what? You have to listen to find out! While you’re listening, you should also hear words about these games and more!

92: You Do Realise You Can Take The Discs Out
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91: Slippers Go Under Defeat
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90: One Lukewarm Pant
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