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LocoRoco Cocoreccho (PS3): COMPLETED!

Posted on 13/05/2016 Written by deKay

A short post for a short game. LocoRoco Cocoreccho was a disappointing item on the PS+ free rental list this month. Not because it’s a bad game, more because it’s was already almost free and it’s very, very short.

It’s charming though, and reminded me a lot of Hohokum. Of course, it reminded me more of the PSP LocoRoco games, but this plays much more like Hohokum than those. Perhaps this game was a source of inspiration for Hohokum?

Er, so the game then. Or “interactive screensaver” as I think it was even sold as. You vaguely guide little blobs around flowers and platforms and water, waking up other sleeping blobs and jiggling the controller to make things move. Wake up enough blobs and you can move on to the next area. In the final area, you shoot your collected blobs at baddie spider blobs. And then you win. All while the blobs sing at you.

And I won! Yay?

The post LocoRoco Cocoreccho (PS3): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: locoroco, Post, ps+, ps3, psn

Rain (PS3): COMPLETED!

Posted on 25/07/2015 Written by deKay

I started this just before my PS4 arrived, but went back to it today to finish it off. It’s reasonably short, and plays a lot like Ico or Papo & Yo, with some puzzles and a bit of platforming.

The “thing” is that the boy you control is invisible, and can only be seen when the never ending rain is landing on him. Under shelter, he’s hidden from both baddies and you (as in the player) – step out into the rain and his water soaked outline appears. The same is true of most of the baddies as well, and splashing through muddy puddles can reveal you even when hidden – until you take a bath or a swim to wash the mud off.

It’s quite a clever idea, modifying a standard hide-and-seek mechanic seen so many times before, but making the character you’re controlling so difficult to see (even when technically visible) can make things frustrating. Even more so when you’re finally joined by an equally invisible girl – frequently I forgot which one I was controlling and ran the wrong way. Not great when you’re being pursued by The Unknown, a bizarre giant creature who seems intent on killing both of your for reasons, well, unknown.

I sort of enjoyed Rain, but I was glad it came to an end when it did. It looks great, with all the apparently 1950s French streets you roam, and the classical music soundtrack is fantastically haunting, but I think it exhausted its ideas just before the game finished. Well worth the free rental, though!

Filed Under: Gaming Diary Tagged With: completed, Post, ps+, ps3, psn, rain

Things I’ve been playing recently (Part 2 – PS+ Stuff)

Posted on 29/06/2015 Written by deKay

Lots of PS+ stuff has been building up over the last few weeks. I’ve played most of them (except the PS4 games, obviously), so here are some thoughts.

tumblr_noo3xkiczm1svmpf2o1_1280Race the Sun (Vita)

It’s a bit dull, really. It’s sort of like Deathchase but with upgrades and nothing to shoot. I’ve played it for an hour or so but it’s not grabbing me.

Tower of Guns (PS3)

A nonsensical FPS where you progress through randomly generated levels containing lots, and lots of guns. Looks a bit rough but is surprisingly good fun. The way the abilities and weapons unlock are a bit of a pain though.

tumblr_noo3yawnnb1svmpf2o1_1280Murasaki Baby (Vita)

Impossible to control. You can’t realistically use the front and back touch panels of the Vita at the same time (in fact, I’d argue you can’t use the back at all even by itself), so I’m not going to get anywhere with this. It sort of looks nice, but it’s unplayable.

tumblr_noo4116vri1svmpf2o1_1280MonsterBag (Vita)

It feels a bit like a point and click adventure game, but it’s too random and vague how you progress. Not really enjoying this either, so that’s in the bin now.

tumblr_npl64hy0wp1svmpf2o1_1280Futuridium EP Deluxe (Vita)

Like a cross between Race the Sun and Uridium (which it “borrows” for its name), but not as much fun as either. Like Race the Sun you fly into the screen, like Uridium you fly over (and under, and through) various, er, spaceships? and shoot things. The things you shoot are often hidden. You have to find them all in time or you die. It isn’t good at all.

tumblr_npl7gqesmg1svmpf2o1_1280Super Exploding Zoo (Vita)

A puzzle game with a great premise, but flawed execution. Rescue exploding animals from aliens, using them to blow up walls and sacrifice themselves to defeat the aliens. Thing is, different animals have different skills and there’s no way to tell, say, the penguins to kill themselves for the cause without also telling the monkeys – who you may need later to climb a wall. Far too many times did I die due to not having enough control. Ah well.

Filed Under: Gaming Diary Tagged With: Post, ps+, ps3, psn, Vita

Dishonoured (PS3): COMPLETED!

Posted on 23/06/2015 Written by deKay

That was brilliant. Like, properly good and everything.

After last time, I had to rescue Piero and Sokolov, who had become best of chums and created a massive arc pylon between them. I had to get them some bits for it, but once active I wiped out (well, put to sleep) everyone in the area. That was pretty good.

Then it was off to some island to rescue Emily. On the way, I had a nice friendly chat with Samuel, as usual, but just before I arrived he turned on me, told me I was a terrible person, I’d killed too many people and he never wanted to see me again. Which was a pretty quick turnaround on his thoughts about me, since he’d only just been back-slapping me as the second coming or something. Bizarre.

More bizarre was how, as we pulled up at the jetty, there was a fish flapping in mid-air, which Samuel’s boat pushed along out to sea as he left. Um.

So the final level was where my previous actions played out. I’ve since read that if I’d been more careless, and less murderous, throughout the game, I’d reach the island in “low chaos” circumstances – daylight, low security, that sort of thing. Instead, due to my early game stabbings (I stopped doing that so much nearer the end) it was night time and, supposedly although I saw very few, dripping with guards.

Without spoiling the end, I mostly Blinked or Ratmurdered everyone en-route to the lighthouse where Emily was being held, and easily took down her captor quietly from behind. The end!

You know, I’m really looking forward to Dishonoured 2 now. And you know what? I might just have a PS4 by then to play it on. No wait. I’ve said too much.

Filed Under: Gaming Diary Tagged With: completed, dishonoured, Post, ps3

Dishonoured (PS3)

Posted on 22/06/2015 Written by deKay

Several years ago, I played a demo of this at the Eurogamer Expo. It reminded me a lot of Bioshock, which I loved, and gameplay wise sat halfway between that and Assassin’s Creed, which I also love. I knew I was going to have to buy it.

For various reasons, I never got round to it. Then, a little while back, it got added to PS+ and I thought I’d finally give it a go.

And it’s been fantastic. I love the slightly steampunk, slightly Fallout apocalypse setting. The powers are great, especially Blink and the rat summon. The story is interesting and the characters are well above average. I’m really enjoying it.

At first, I struggled with trying to stay stealthy. I’m not a fan of hide and seek games, despite my love for Assassin’s Creed, so staying in the shadows and taking out enemies in a non-violent manner was difficult. I’d heard if you kill too many people, you end up with the bad ending, so I didn’t want to aim for that. Once I’d been told that really, the bad ending isn’t really bad and the good ending isn’t really good (they’re both just different viewpoints or something – I’m not that close to know for sure yet), I stopped worrying when I got spotted and just took out the bad (or good?) guys whichever way. Sure, I tried stealth and hiding, but if it went wrong? Who cares.

With that little revelation, I Learned to Stop Worrying and Love the Game.

Apart from the TallBoys. I don’t seem to be able to hurt them at all, even when shooting their oil tanks, supposedly a weak spot. Ah well, I can just skip past most of them with Blink instead, which is actually more fun.

Another thing I’ve been enjoying is the variety in missions. In particular, the one where you have to get up Dunwall Tower and take down the Lord Regent (I chose to upend him via propaganda, rather than slitting his throat) – lots of great areas in that level. Also, the mission at the house party. That was fantastic – eavesdropping and exploring to find out which of the three Lady Boyles was the one you needed to off, then tailing her to the bathroom and knifing her behind closed doors. And then running away. Awesome.

I’m closing in on the end now, having just returned to the Hounds Pit after some… unpleasantness.

Filed Under: Gaming Diary Tagged With: dishonoured, Post, ps3

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93: A Playdate In The Back Room of Ann Summers
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Blood is the unintentional theme of this episode, not just in the titles and contents of the games but also in that it’ll make your ears bleed. Maybe? Frankly, I wouldn’t risk it. All that mess for no real benefit, and we wouldn’t want a lawsuit on our hands anyway.

However, should you decide to listen against our strong advice not to, you will find that deKay, Toby, Kendrick and (Fresh Blood) Harry have prepared some tasty meats to sate you. Discussion about the coming Season 2 of Playdate games, rumours about the new PlayStation handheld console (and, relatedly, the PS6), Ys/Trails in the Sky crossover remake shenanigans, and the death of PS+ Stars, the rewards scheme you’ve never heard of until just now. Plus, additional snacks in the form of these games.

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