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Rolling Thunder 2 (MD): COMPLETED!

Posted on 11/11/2019 Written by deKay

I’m not sure I’ve ever played this before, but I was always a big fan of the original game in the arcades. I was a little worried it wouldn’t be any good, because of both being a sequel and the passage of time, but I needn’t have worried – it was excellent.

It is, of course, more of the two-layer, door-entering, duck-and-shooting that the original was, and it played well despite being pretty difficult. You see, as well as having to contend with all the baddies, and the holes in the floor, you’ve only got a limited amount of ammo for your gun and there’s a pretty tight time limit on each level.

Then there’s the final boss, which was especially tricky as it’s a one-hit death for you, and a million-hit death for him, and you’re pretty much forced to use all your ammo on the frantic lift ride on the way to reach him. No bullets means your gun can only fire one shot at a time, making him especially difficult to take down. But, eventually, I did.

The post Rolling Thunder 2 (MD): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mega Drive, Post, retro

Mega-lo-Mania (MD): COMPLETED!

Posted on 09/11/2019 Written by deKay

Time passed, and so I decided to play Mega-lo-Mania again. This time, I completed it on my new RetroFlag GPi – the thing that looks like a Game Boy but houses a Raspberry Pi.

I played as Madcap, and once again (see previous posts) I reached the final level with nobody else having put anyone in suspended animation to get there with me, so I instantly won.

It’s the best game, despite that.

The post Mega-lo-Mania (MD): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mega Drive, mega-lo-mania, Post, retro

Adventure (VCS): COMPLETED!

Posted on 31/10/2019 Written by deKay

I got a Retroflag GPi case today. It means I now have a Retropie emulation device in a Game Boy style handheld. It’s very nice.

And I played and completed the Atari VCS classic game Adventure. On Mode 3, if you know what that means (basically everything is in a random place), and completed it.

It’s not a hard game, or a long game, but it is a fun game and it’s one of my favourite games of all times.

The post Adventure (VCS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: atari, completed, Post, retro

Vice: Project Doom (Switch): COMPLETED!

Posted on 30/09/2019 Written by deKay

I’d never heard of this game before, and I only gave it a go as I noticed it on the NES Online service thing on the Switch today. Surprisingly, it was actually pretty good.

I say surprisingly, because it very much reminded me of two terrible games I’ve played recently: ESWAT and Ninja Gaiden. Somehow, though, it’s much, much better than either of those. It has the same sort of platforming, bosses, and even a plot not too dissimilar to Ninja Gaiden, as well as interstitial dialogue like both other games. It plays much better, though, with tighter collision detection and baddies that don’t constantly respawn if you move one pixel back and forth.

As well as the platforming, there are a couple of Spy Hunter-like driving sections. These aren’t great, and actually play out more like a vertical shooter than a driving game, but they’re easy and quickly over. There are also a few Operation Wolf style shooting levels, which are OK but obviously suffer a bit as you can’t use a lightgun.

So yeah, it was surprising. Not the best NES game by any means, but above average and I’m amazed I’d never seen it until today.

The post Vice: Project Doom (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, nes, Post, retro, switch

Wonder Boy in Monster Land (Switch): COMPLETED!

Posted on 25/08/2019 Written by deKay

I thought I’d completed the Master System version of this a few months ago, but it turns out it was actually May last year. How time flies! This version is the Sega Ages remaster of the original arcade version, which I’d expected to be virtually the same as the Master System on (albeit with better graphics), and although it was very similar the differences still threw me.

For a start, it’s a lot harder. Like, several difficulty levels harder. This is for a number of reasons, not least that the timer runs down much more quickly and unless you’re legging it through the levels at full pelt (which you can’t do) you will definitely lose a lot of health – you lose a heart every time the egg timer runs out. The bosses also seem to require many, many more hits. Even with the best sword in the game, they’re just sponges. Then there seem to be more, and trickier, levels too.

This is probably the hardest boss in the game. He chucks out smaller clones who then chuck ice at you.

But it has some features the Master System didn’t. You can continue when you die, which is more than useful (until the final level where they don’t let you any more), and if you decide to restart the game from scratch, this Sega Ages version allows you to start with the equipment you had previously. This means you can get hold of the best armour, boots, shield and sword much more easily. As I said though, the bosses are so hard that doesn’t help with them so much.

When I finally reached the final level I had the choice of getting the bell (to find my way through the maze) and the ruby (to make the final boss a lot easier). I went with the ruby and hoped I could remember the route. Thankfully, I could! The dragon wasn’t too hard (way easier than bouncing mushroom guy or Snow Cong & Chums, for sure), and then the game was over.

He does that thing where when he’s dead he just changes form and you have to fight him again. Sigh.

The post Wonder Boy in Monster Land (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, retro, switch, wonder boy

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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