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Adventure (VCS): COMPLETED!

Posted on 31/10/2019 Written by deKay

I got a Retroflag GPi case today. It means I now have a Retropie emulation device in a Game Boy style handheld. It’s very nice.

And I played and completed the Atari VCS classic game Adventure. On Mode 3, if you know what that means (basically everything is in a random place), and completed it.

It’s not a hard game, or a long game, but it is a fun game and it’s one of my favourite games of all times.

The post Adventure (VCS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: atari, completed, Post, retro

Vice: Project Doom (Switch): COMPLETED!

Posted on 30/09/2019 Written by deKay

I’d never heard of this game before, and I only gave it a go as I noticed it on the NES Online service thing on the Switch today. Surprisingly, it was actually pretty good.

I say surprisingly, because it very much reminded me of two terrible games I’ve played recently: ESWAT and Ninja Gaiden. Somehow, though, it’s much, much better than either of those. It has the same sort of platforming, bosses, and even a plot not too dissimilar to Ninja Gaiden, as well as interstitial dialogue like both other games. It plays much better, though, with tighter collision detection and baddies that don’t constantly respawn if you move one pixel back and forth.

As well as the platforming, there are a couple of Spy Hunter-like driving sections. These aren’t great, and actually play out more like a vertical shooter than a driving game, but they’re easy and quickly over. There are also a few Operation Wolf style shooting levels, which are OK but obviously suffer a bit as you can’t use a lightgun.

So yeah, it was surprising. Not the best NES game by any means, but above average and I’m amazed I’d never seen it until today.

The post Vice: Project Doom (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, nes, Post, retro, switch

Wonder Boy in Monster Land (Switch): COMPLETED!

Posted on 25/08/2019 Written by deKay

I thought I’d completed the Master System version of this a few months ago, but it turns out it was actually May last year. How time flies! This version is the Sega Ages remaster of the original arcade version, which I’d expected to be virtually the same as the Master System on (albeit with better graphics), and although it was very similar the differences still threw me.

For a start, it’s a lot harder. Like, several difficulty levels harder. This is for a number of reasons, not least that the timer runs down much more quickly and unless you’re legging it through the levels at full pelt (which you can’t do) you will definitely lose a lot of health – you lose a heart every time the egg timer runs out. The bosses also seem to require many, many more hits. Even with the best sword in the game, they’re just sponges. Then there seem to be more, and trickier, levels too.

This is probably the hardest boss in the game. He chucks out smaller clones who then chuck ice at you.

But it has some features the Master System didn’t. You can continue when you die, which is more than useful (until the final level where they don’t let you any more), and if you decide to restart the game from scratch, this Sega Ages version allows you to start with the equipment you had previously. This means you can get hold of the best armour, boots, shield and sword much more easily. As I said though, the bosses are so hard that doesn’t help with them so much.

When I finally reached the final level I had the choice of getting the bell (to find my way through the maze) and the ruby (to make the final boss a lot easier). I went with the ruby and hoped I could remember the route. Thankfully, I could! The dragon wasn’t too hard (way easier than bouncing mushroom guy or Snow Cong & Chums, for sure), and then the game was over.

He does that thing where when he’s dead he just changes form and you have to fight him again. Sigh.

The post Wonder Boy in Monster Land (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, retro, switch, wonder boy

Alex Kidd in Miracle World (Switch): COMPLETED!

Posted on 03/08/2019 Written by deKay

As I got closer to the end of this game, I realised that I’d almost certainly never completed it. I recognised every level up until the 7th one (in the cave), and then have vague memories of a castle, but I think the castle memory may even have come from the Mega Drive Alex Kidd game.

Hardest. Screen. Ever.

I also realised why I don’t think I’ve completed it. There are a few tricky sections (the one near the end with the spikes in the water can do one, for example), but the main reason was that winning relies entirely on luck! The janken matches are seemingly random, and you’ve no way of telling what your opponent is going to choose. At least in Alex Kidd in the Enchanted Castle there’s a power up that lets you see what they’re thinking, but in the Master System version? It’s all guesswork.

Helicycle levels are so easy – as long as you don’t crash.

Other than that, it’s a pretty decent game. Alex slides all over the place as he has weird physics and friction, and the collision detection is a bit rubbish (the octopus and the samurai bosses in particular). The question mark blocks are also almost always worth ignoring too, meaning they’re pointless – most of the time they have that baddie that just homes in on you, so it’s not worth the risk.

Not the best Sega Ages re-release on the Switch, but I got it in a sale so I’m not disappointed.

The post Alex Kidd in Miracle World (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: alex kidd, completed, Master System, Post, retro, switch

Sly Spy (Arcade): COMPLETED!

Posted on 04/07/2019 Written by deKay

This week I’ve been playing games on the retro game streaming service Antstream. I have a lot to say about the platform, but not here. One of the games I played was Sly Spy, and it’s the first one on there I’ve completed.

It’s not a great game. Much of it plays a bit like Rolling Thunder, but without the hiding and dodging abilities that make that game so much fun. Getting through each level without being shot constantly is difficult, and so isn’t really that enjoyable. The way it’s so much of a rip-off of James Bond doesn’t work as a parody as it’s too close to the source material and not humourous with it either.

It is what it is, though – a coin chewing arcade game that hasn’t translated well to playing at home, and isn’t as good as similar titles from the same era anyway.

The post Sly Spy (Arcade): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: antstream, Arcade, completed, Post, retro, sly spy

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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