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Dynamite Dux (MS): COMPLETED!

Posted on 11/11/2018 Written by deKay

Bit of a random choice this. I think I’ve played a demo on the Spectrum once before, but that’s all I know of it.

And it showed, because it took ages for the “hold punch to wind up your attack” mechanic to make sense. Once it did, though, it was a very easy game.

It plays a bit like Double Dragon crossed with Alex Kidd, if Alex was a duck and could pick up machine guns and rocket launchers. Maybe NARC in a cute suit.

Also it had Colonel Sanders in it for some reason. No, you can’t punch him.

The post Dynamite Dux (MS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Master System, Post, retro

Trax (GB): COMPLETED!

Posted on 11/11/2018 Written by deKay

I had no idea this little gem even existed. Not only that, but it’s by the same chaps as Kirby’s Dream Land. Even without knowing that, I think I could have guessed – the music and sound are reminiscent, and even your tank resembles Kirby. Sort of. Even the end sequence is the same as Dedede chasing Kirby, trying to pounce on him.

But before that, the game.

You drive a cute wee tank and shoot other cute tanks and trucks and things. There are bosses, power ups, hidden stuff (blow up everything!) and it’s really quite fun. Spinning your turret round is a minor pain (you can only do it clockwise), but never really annoying. There’s a fair bit of slowdown, but that’s to be expected given how busy it can get with lots of enemies, bullets and explosions, and this is only a Game Boy, remember.

Did they ever make a follow up to Trax? Because I’d love to see one, perhaps with better turret spinning!

The post Trax (GB): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, game boy, Post, retro

Trax (GB): COMPLETED!

Posted on 11/11/2018 Written by deKay

I had no idea this little gem even existed. Not only that, but it’s by the same chaps as Kirby’s Dream Land. Even without knowing that, I think I could have guessed – the music and sound are reminiscent, and even your tank resembles Kirby. Sort of. Even the end sequence is the same as Dedede chasing Kirby, trying to pounce on him.

But before that, the game.

You drive a cute wee tank and shoot other cute tanks and trucks and things. There are bosses, power ups, hidden stuff (blow up everything!) and it’s really quite fun. Spinning your turret round is a minor pain (you can only do it clockwise), but never really annoying. There’s a fair bit of slowdown, but that’s to be expected given how busy it can get with lots of enemies, bullets and explosions, and this is only a Game Boy, remember.

Did they ever make a follow up to Trax? Because I’d love to see one, perhaps with better turret spinning!

The post Trax (GB): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, game boy, Post, retro

Toki (Arcade): COMPLETED!

Posted on 11/11/2018 Written by deKay

A very long time ago, I played this a lot in the arcade. Then, also a very long time ago but not quite as long ago, I played and completed the Mega Drive version. Which, I noted at the time, was almost completely different. I never went back to the arcade original, until now.

It’s one of those games that has lots of sections that seem completely impossible but then, somehow, they become very easy. Like the crystal mammoth boss – impossible. Until you crouch, hammer fire, and take out his feet.

There are some frustrating bits, and one section where you have to jump from a mine cart thing to a platform and not die instantly by one of about five baddies waiting, but overall I found it more enjoyable (and do-able) than I ever remember.

The post Toki (Arcade): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: Arcade, completed, Post, retro

Shenmue (PS4): COMPLETED!

Posted on 22/09/2018 Written by deKay

It’s been a while. I’ve started Shenmue via emulators a number of times over the years but it’s been ten or more since I last completed it. I remember the plot, and the basic event timeline, but specifics were like coming to it anew. I was worried that one of my favourite ever games wasn’t going to stand up to scrutiny, especially since this is a pretty bare-bones HD remaster, but it turns out that it was fine. More than fine, actually – it’s still excellent.

Sure, it came from a different era, when developers didn’t have two analogue sticks and a pretty standard way of moving your character in third person in a 3D space. Many years of story based games have now shown what is necessary and what isn’t, when the player needs direction and when they don’t, when repetition is good and when it isn’t – but 18 years ago Shenmue was doing this for pretty much the first time. As such, you have to accept that being unable to skip time and having to talk to everyone after every plot progression is just of its day and move past that to the story.

Yeah like these two are made for each other.

Which, thankfully, is still excellent.

One thing, which I spoke about in much detail on episode 14 of the ugvm Podcast, is how much Shenmue feels like a precursor to the Yakuza series. It’s actually one of the reasons I got into Yakuza in the first place, but going back to it now it’s even more obvious. To add to my podcast comments, the 70 Man Battle at the end of Shenmue is yet another thing that feels very Yakuza – as each game I’ve played has a fight against a huge number of enemies near the end as well. There’s too many similarities between the two series for it to just be coincidence!

Road Rash it isn’t.

Now it’s on to Shenmue II, which I remember less well than the original as I only ever completed it once.

Would you like to watch my entire playthrough?

The post Shenmue (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, PS4, retro, shenmue

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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