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Metroid Zero Mission (Switch): COMPLETED!

Posted on 23/06/2024 Written by deKay

An actual Metroid Metroidvania game! Released on the Switch Game Boy Advance Online Service Thing presumably to tie in with the re-announcement (and gameplay footage) of the upcoming Metroid Prime 4, I thought, why the hell not eh?

It’s good. Oh so good. Yes, I’ve played it before, but almost 20 years ago so I remembered very little of it. In fact, I’d even forgotten about the whole “zero suit” bit where Samus loses her armour and you have to sneak around a Space Pirate ship with a weedy little gun. A bit which inspired the whole premise of Metroid Dread, I’m sure, but still – totally forgot it. And didn’t really enjoy that section too much either, truth be told, but it’s fine as it’s only about 15 minutes of the whole game.

The rest of Zero Mission is glorious ‘vania exploration and traversal and it hasn’t really aged either. Being a GBA game, it’s a shame nothing was done to make use of the Switch’s extra buttons as some of the moves are a little tricky using just ABLR. Specifically, swapping between missiles and super missiles has to be done with the Select button, which on the Switch is next to your left hand, not your right like on a GBA, so that’s a minor pain. You only really need them for Mother Brain though.

What I also hadn’t remembered, is how bloody easy the game is. I’m used to Metroid games, and the genre generally, being pretty difficult. At least, more difficult than this. I died once. On Mother Brain if you’re interested. Perhaps it’s just because I’ve played a lot of these games recently, or I was especially careful here, but I was very surprised at how easy I found it.

Filed Under: Gaming Diary Tagged With: completed, Diary, GBA, metroid, metroidvania, retro, switch

Metroid Zero Mission (Switch): COMPLETED!

Posted on 23/06/2024 Written by deKay

An actual Metroid Metroidvania game! Released on the Switch Game Boy Advance Online Service Thing presumably to tie in with the re-announcement (and gameplay footage) of the upcoming Metroid Prime 4, I thought, why the hell not eh?

It’s good. Oh so good. Yes, I’ve played it before, but almost 20 years ago so I remembered very little of it. In fact, I’d even forgotten about the whole “zero suit” bit where Samus loses her armour and you have to sneak around a Space Pirate ship with a weedy little gun. A bit which inspired the whole premise of Metroid Dread, I’m sure, but still – totally forgot it. And didn’t really enjoy that section too much either, truth be told, but it’s fine as it’s only about 15 minutes of the whole game.

The rest of Zero Mission is glorious ‘vania exploration and traversal and it hasn’t really aged either. Being a GBA game, it’s a shame nothing was done to make use of the Switch’s extra buttons as some of the moves are a little tricky using just ABLR. Specifically, swapping between missiles and super missiles has to be done with the Select button, which on the Switch is next to your left hand, not your right like on a GBA, so that’s a minor pain. You only really need them for Mother Brain though.

What I also hadn’t remembered, is how bloody easy the game is. I’m used to Metroid games, and the genre generally, being pretty difficult. At least, more difficult than this. I died once. On Mother Brain if you’re interested. Perhaps it’s just because I’ve played a lot of these games recently, or I was especially careful here, but I was very surprised at how easy I found it.

Filed Under: Gaming Diary Tagged With: completed, Diary, GBA, metroid, metroidvania, retro, switch

Teenage Mutant Ninja Turtles: Turtles in Time (Switch): COMPLETED!

Posted on 16/06/2024 Written by deKay

Did I completely forget that this was also an arcade game? Pretty sure I only ever knew it as a SNES title, but no – here’s the arcade version. It is, as you’d expect, very similar to the original version but with better graphics and animation, and levels set in various time periods like “dinosaurs” and “pirates” as the title would suggest.

It felt somewhat easier than the original, perhaps because there are a few more moves and certainly more floor pizza to pick up. It still required a virtual piggy bank filled with virtual coins to get through (in two-player mode this time) but as before, it’s button mashing mindless fun.

Filed Under: Gaming Diary Tagged With: completed, Diary, retro, switch, tmnt

Teenage Mutant Ninja Turtles (Switch): COMPLETED!

Posted on 16/06/2024 Written by deKay

Yes! The arcade version! It’s another game on the Cowabunga Collection, and probably the best one on there from what I remember.

Sure, it’s mindless and lacking in combos and special moves like newer examples of the genre, but it’s a classic and you can never hear “SAY YOIRE PRAYERS, TOITLES” too many times. Also, being an arcade game designed to extract as many coins from your purse as possible, it’s really rather hard and the bosses especially are just unfair money-sponges, but it doesn’t matter when you can just feed it unlimited virtual credits.

We also played through in three player, which is a very unusual thing these days.

Filed Under: Gaming Diary Tagged With: completed, Diary, retro, switch, tmnt

Teenage Mutant Ninja Turtles: Fall of the Foot Clan (Switch): COMPLETED!

Posted on 16/06/2024 Written by deKay

Originally a Game Boy game, this TMNT game is now one of the games on the “Cowabunga” collection, and it… isn’t great. Pretty sure it wasn’t great at the time, either, what with the flickery graphics and barely-there animation and repetitive gameplay and the tiny viewport and, well, it goes on. It’s not that far from Kung Fu Master for most of the game, having to attack enemies as they approach from left and right, but there’s also some basic platforming and jumping over tumbling rocks and stuff.

In the Game Boy’s heyday, there were probably a trillion (conservative estimate) games near identical to this with various different licences, but being Turtles, Fall of the Foot Clan was probably more visible. Plus, you get to choose which turtle you want to be for each level even though they make no difference whatsoever, bar the two animation frames of swapped out weapons.

Still, it isn’t terrible. The Game Boy was incredibly underpowered and by rights shouldn’t have even been able to manage half the games it did, but FotFC is not the best fit for the device.

Filed Under: Gaming Diary Tagged With: completed, Diary, game boy, retro, switch, tmnt

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Latest Podcast Listenbox

93: A Playdate In The Back Room of Ann Summers
byugvm

Blood is the unintentional theme of this episode, not just in the titles and contents of the games but also in that it’ll make your ears bleed. Maybe? Frankly, I wouldn’t risk it. All that mess for no real benefit, and we wouldn’t want a lawsuit on our hands anyway.

However, should you decide to listen against our strong advice not to, you will find that deKay, Toby, Kendrick and (Fresh Blood) Harry have prepared some tasty meats to sate you. Discussion about the coming Season 2 of Playdate games, rumours about the new PlayStation handheld console (and, relatedly, the PS6), Ys/Trails in the Sky crossover remake shenanigans, and the death of PS+ Stars, the rewards scheme you’ve never heard of until just now. Plus, additional snacks in the form of these games.

93: A Playdate In The Back Room of Ann Summers
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93: A Playdate In The Back Room of Ann Summers
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92: You Do Realise You Can Take The Discs Out
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91: Slippers Go Under Defeat
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