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Teenage Mutant Ninja Turtles: Fall of the Foot Clan (Switch): COMPLETED!

Posted on 16/06/2024 Written by deKay

Originally a Game Boy game, this TMNT game is now one of the games on the “Cowabunga” collection, and it… isn’t great. Pretty sure it wasn’t great at the time, either, what with the flickery graphics and barely-there animation and repetitive gameplay and the tiny viewport and, well, it goes on. It’s not that far from Kung Fu Master for most of the game, having to attack enemies as they approach from left and right, but there’s also some basic platforming and jumping over tumbling rocks and stuff.

In the Game Boy’s heyday, there were probably a trillion (conservative estimate) games near identical to this with various different licences, but being Turtles, Fall of the Foot Clan was probably more visible. Plus, you get to choose which turtle you want to be for each level even though they make no difference whatsoever, bar the two animation frames of swapped out weapons.

Still, it isn’t terrible. The Game Boy was incredibly underpowered and by rights shouldn’t have even been able to manage half the games it did, but FotFC is not the best fit for the device.

Filed Under: Gaming Diary Tagged With: completed, Diary, game boy, retro, switch, tmnt

Super Mario Land (Switch): COMPLETED!

Posted on 15/06/2024 Written by deKay

Ah, who doesn’t remember the chart-topping MC Mario “Folks round here think I’m crazy, but I gotta rescue Daisy” song that was based on the music from this, slightly odd in hindsight, Game Boy Mario game? Kids, that’s who. Tch.

And it is a bit odd. Super Mario Land starts out as a seemingly normal, low resolution and black and white approximation of the NES classic, but adds different enemies and the fire flower is a bouncy ball and there are scrolling shooter levels. It isn’t a bad game, but put it next to Super Mario Land 2 and it’s like they’re not even the same console generation, let alone in the same game series.

I completed it, of course, and it was ridiculously easy. But not actually bad.

Filed Under: Gaming Diary Tagged With: completed, Diary, game boy, mario, retro, switch

Sküljagger (Evercade): COMPLETED!

Posted on 05/05/2024 Written by deKay

Sküljagger (no, I’d never heard of it either) is a Bad Game. Originally a SNES game which seemed to have been completely ignored at the time, it’s yet another 16-bit platform with literally nothing going for it. It seems to have a pirate theme or maybe a viking theme or who actually knows, or cares? You have a sword and have platforms to navigate. Wow. Even at the time this can’t have been more than a 5/10 title.

It’s janky and the collision detection is rubbish, the levels are dull and repetitive, enemies appear out of nowhere to kill you, there are several power-ups all of which are useless, and the walls of text between levels are badly written. Or translated? Or both.

So why did I play it to the end? Because I don’t know. Don’t judge me.

Filed Under: Gaming Diary Tagged With: completed, Diary, evercade, retro

Golden Sun: The Lost Age (Switch): COMPLETED!

Posted on 25/02/2024 Written by deKay

With the original Golden Sun ending on a cliff-hanger, and The Lost Age carrying on directly from it (or rather, from slightly before the end of the first game), I didn’t really have a choice but to start it immediately afterwards. Well, not quite immediately, as you can transfer your saved game from the first game to the follow-up but this required half an hour of password input and correction.

Not that you see the benefit of the password for some 30+ hours of gameplay, because you don’t start as the same characters. Instead, you take on the role of one of the antagonists of the first game, Felix. He’s not really bad, and was assisting the real bad guys under extreme duress, but his goal is still the same if for a different reason: to light the lighthouses. Of which there are two remaining after the original title, if you recall.

The basic gameplay remains the same as the original, and in terms of art, music, and even most of the baddies encountered, there’s not much different here. It’s very clear that both games were planned to be a single game but then for Reasons (cartridge size, development deadlines, MONEY, whatever) it was split in two, Sonic 3 & Knuckles style. What is new includes a couple of new characters for your party, some additional “magic” moves (like being able to make ropes span gaps), and – much later in the game – boating.

Yes, at some point in the story you gain access to a ship, which lets you travel most of the world by sea, docking at beaches and (I didn’t realise for a long time until I did it by accident) sailing up rivers. Later still, your ship gets the ability to fly allowing access to even more areas although you can’t fly over cliffs, trees or mountains so you still have to initiate “flying over land” from a river or beach.

Dungeons and towers are similar to the first game, although I found them generally more puzzle-focussed than before. I also found it less obvious where, on the overworld, I was supposed to go next. It is, especially once the boat gets involved, a less linear game, but it’s harder to discern exactly where the next sensible location to visit would be. That is part of the reason why I took about 40 hours to complete The Lost Age, compared to about 20 for the original, but the game is obviously far bigger anyway. The map is larger, there’s more to do, and you seem to spend much more time back-tracking and revisiting towns than you did before.

The final boss was an imposing three headed dragon, who could attach sometimes four times in one round. That sounds tricky, but actually, a combination of “heal everyone” Alchemy and the odd djinn heal/buff/defend every turn and actually, it was easy. I made much more use of djinn this time around (spoiler: the saved game transfer pulls in those you found previously once your party is bolstered somewhat in the later part of the game, so you end up with loads), mainly in the form of Massive Summons for bosses.

With the full game, as both parts are, complete, I can say it is still fantastic. I don’t think I ever got round to The Lost Age when it first came out (I bought it, but Other Things were played), so I’ve come to this after playing more modern JRPGs and can say it still holds up well. There’s no point playing The Lost Age without the first game though, so you really need to treat it as a single massive adventure.

Filed Under: Gaming Diary Tagged With: completed, Diary, game boy advance, golden sun, retro, switch

Mega-lo-Mania (MD): COMPLETED!

Posted on 22/02/2024 Written by deKay

Yes, this again. Seems I didn’t play it at all in 2023! How did that happen?

Anyhoo, this time through I played as Caesar (the green one), and for the first time I can remember, I wasn’t asked to form an alliance at all for the whole game. Normally at least someone panics and tries to get me to join with them, although I almost always decline.

As usual, I reached the Mother of All Battles as the end of the game as the only god who remembered to stash away some humans, so naturally I won that by default.

Filed Under: Gaming Diary Tagged With: completed, Diary, Mega Drive, mega-lo-mania, retro

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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96: Magic Beans
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