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Aperture Desk Job (Steam Deck): COMPLETED!

Posted on 22/07/2022 Written by deKay

Yes, I have a Steam Deck. And you know what? It’s actually great. I was sure it’d be horrible and clunky and just a bit wrong, but actually, it isn’t. Well, OK, it is still a bit clunky.

To show off the ten trillion different sticks, buttons, pads, flaps, twiddles, surfaces and touchybits that the Steam Deck packs to ensure there’s a workable control method for just about every game you can throw at it, Valve created a free game in the Portal universe. Aperture Desk Job puts you in the shoes of a new worker at Aperture Science, testing a never ending supply of toilets for their ability to flush and accept a bottom.

Quickly this turns into something else entirely with turrettoilets and a slightly unhinged robot (in a Portal game? Never!) and a thinly disguised tutorial on how to use all those ten trillion inputs I just mentioned. Some point the guns. Some point the toilet. Some fire rockets.

Toileturret or Turretoilet?

It’s very short and not going to win any GOTY awards, but in Portal fashion it’s funny and a bit silly and is certainly great as a freebie. And! Lots of toilets!

Filed Under: Gaming Diary Tagged With: completed, Diary, Portal, Steam, steam deck

Passpartout: The Starving Artist (Mac): COMPLETED!

Posted on 07/01/2018 Written by deKay

Ah, the life of a French artist, living off his art, being French. Literally being some sort of frog like a racist stereotype. In Passpartout, you are this frog painter, and it’s your actual art that you sell.

Well, I say art. With tools even Microsoft Paint would sneer at, it’s not easy creating a masterpiece. Thankfully, as it turns out, whatever algorithm the game employs to determine the value and demand for your painting seems unconcerned with skill and it’s more about colour and complexity, depending on your customers.

Take George, for example. He’s easily pleased. My simplistic pictures of legless caterpillars with giant eyes always sold to him. Mary, however, would sarcastically comment on their lack of complexity and Don simply couldn’t abide the colours I used.

After experimenting with colour schemes and shapes, it seems the more realistic the picture the less chance I’d had of selling it. Generally more abstract shapes (big blocks of cheese went down well for a while), cartoony characters (a number of pictures staring a muscular crab sold for a high price) and those ever loved caterpillars allowed me to progress.

By the third act, it was clear that my clients just wanted grey pillys with big eyes, so I plied them with many variations on the same theme. Eventually I created one that was grey and red, and the massive bid I received for it basically completed the game for me. Which is just as well, as after five hours of creating things that either didn’t sell or were virtually the same as previous paintings, I’d started to flag. There’s probably a message in the end sequence where Passpartout is said to have become very rich, but I suspect he was just a caterpillar sellout and drank himself into oblivion to save the agony of 50 years of repeating himself.

Here’s a load of my “arts”, for your perusal:

The post Passpartout: The Starving Artist (Mac): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mac, passpartout, Post, Steam

Currently Playing, January 2017

Posted on 03/01/2018 Written by deKay

As an alternative to a catchup post, here’s a catchup post. Only it’s more to declutter my game playing mind after a flurry of new games obtained over the Jesus Birthday Period. Got that? Right.

So for Christmas I got four Switch games – Splatoon 2 (which I’ve covered already), Super Bomberman R, The Lego Ninjago Movie Video Game and Fire Emblem Warriors. Because my wife is the most excellent of wives.

I also got quite a bit of eShop credit, and spent a bit of that on Gorogoa (also covered) and a game I’ve had my eye on a lot, Blaster Master Zero. I also accidentally bought the Ghostbusters and Lego Batman story packs for Lego Dimensions.

Oh, and because I had some Steam credit and because Cool Ghosts made me want them, I’ve picked up Passpartout: The Starving Artist and The Norwood Suite. Like most games they may sit unplayed until I buy the Switch version in the future instead. Ho ho.

Mainly, I’ve played Splatoon 2. I completed single player, and have reached Level 4 online.

With my daughter I’ve played quite a few matches of Super Bomberman R and I’m pleased to reveal that whatever was “wrong” with it at launch has now been fixed. Aside from the graphical style (which has never been good since they stopped using pixels), it’s Bomberman. And Bomberman is great.

I’m not actually sure I remember what the issues everyone had with the  game back when it came out now, but I’m not seeing anything now. It’s fun!

Once I finished Splatoon, I moved onto (again with my daughter) The Lego Ninjago Movie Video Game which as well as having the most ridiculous game name ever, is actually a little different to other Lego games. You have lots of fighting moves at your disposal, and instead of red bricks you have XP to obtain that levels you up giving you “powers” to unlock in a sort of skill tree. It’s early days yet (we’ve only done the first few levels), but I’m liking it a lot so far.

And finally, I’ve played a bit of Passpartout: The Starving Artist. Yes, I know I said it’d probably sit unplayed – and it might yet – but it’s quirky and silly and I love making crap art and selling it for peanuts. I mean look:

And of course, I played some more Stardew Valley, but as I posted the other day, I consider that “completed”.

Other than that, I got given a few games by @IndieGamerChick as part of #indiexmas. First up, was a game called Gunmetal Arcadia Zero. It’s by the same team as You Have to Win the Game, which I coincidentally, played, enjoyed and completed recently. This game is a lot like Zelda II and Castlevania II, and has a familiar NES feeling to it. It’s pretty good so far.

Also from her was Kid Tripp for the Switch. Yep, she (and the devs, Four Horses) gave away a Switch game! It’s a simple “forced runner”, but with lovely blown-up pixel graphics. There’s a nice rhythm to each level, albeit not a “musical” rhythm like, say, Bit Trip Runner, and it plays well. It’s just so very, very hard.

Finally, another game (also from Four Horses) is Digger Dan DX for the 3DS, a homage to Boulderdash. Judging from the number of levels, it’s huge! I’m enjoying it so far.

And that… is everything. I think! Phew, eh? For now, I’m going to try and slim this lot down to a couple of titles just to make it manageable. Ninjago will be one, and for the moment at least, Passpartout will be the other. Find out soon if I actually do this or not!

The post Currently Playing, January 2017 appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, bomberman, digger dan, fire emblem, gunmetal arcadia, kid tripp, lego, passpartout, Post, splatoon, Steam, switch

January Update – Steam is back !!

Posted on 26/01/2015 Written by gospvg

There is only one TV for console gaming so when the kids are playing & I have some free time I usually end up playing iOS turn-based games.

At the weekend I decided to reinstall Steam onto the laptop & I installed Thomas Was Alone & Back to the Future (Telltale Series). Two games that I started in the past but either got bored or more likely went back to console gaming.

I also downloaded an iOS game called Framed which has a lovely comic book style & you have to move the framed images around to complete the puzzle.

When the kids were tucked in bed & if I was not watching another movie on Netflix I did manage to spend a few hours with Shadow of Mordor last week & have now unlocked the tier 2 abilities. I've killed quite a few Captains now and have done quite a few sidequests. Thankfully the world map is not full of icons like the AC games and there are really only two collectibles. I'm enjoying the hunting challenges but need to play the main quest further to unlock more.

I've gone off playing Destiny for now, I think finally getting IceBreaker was enough for me & the grind to collect yet more shards/energy has just dampen my enjoyment. I'll still however jump on and give Gus, Hakk, Orrah or Zo a hand if they want to complete a weekly strike but I've given up spending all my console gaming time on just one game. I do however have a couple of funny Destiny videos on the PS4 which I need to crop & upload at some point.

Filed Under: Gaming Diary Tagged With: Back to the Future, Destiny, Framed, iOS, Playstation 4, Shadow Of Mordor, Steam, Thomas was alone

Shadow of Mordor: Enraging not enjoyable!

Posted on 21/10/2014 Written by Lufferov

Middle Earth : Shadow Of Mordor is one of those rare games. It's a game that I had absolutely no idea was in development until AFTER it had been released! Not only that, but when I heard about it from a friend and looked it up I discovered it was getting rave reviews. This is something very unusual given that my on-line social networks revolve mainly around gaming. Therefore it was without hesitation that I purchased this game on Steam without a second thought. This was my first mistake!

I'd heard it was very similar in style to the Assassin's Creed and Batman games, I have played both these games and they have given me varying levels of enjoyment over the years as different versions have been released. I was happy to hear this as I'd read that Shadow Of Mordor improved on the ideas and mechanics of those games, so I was very eager to see what was in store for me.

The first hour of playing felt extremely confusing, I didn't know what I was supposed to be doing, I didn't know who I was or where I was going. I looked at the map and didn't really understand anything on it. So I started to explore... and that's where things started to go wrong! I was attacked by Orcs.. or is that Uruks... I'm still not sure I understand the difference, or if there even is one.

Inevitably I died as the 5 or 6 creatures bludgeoned me to death in a fairly swift and efficient manner. It seems the one who killed me got a promotion, but that wasn't really explained very well. I repeated the same process about 4 or 5 times, each time I'd try to explore the map and each time I'd encounter a group of enemies who would dispatch me back to the afterlife/wraith/ghost tower. Eventually I managed to survive long enough to figure out the ranking/army system used by the hordes of Uruks. I even managed to kill a captain at one point!

For the most part though, it was a case of trying to figure out where to go, ending up in a fight and dying... rinse and repeat for an hour or so. This, I'm sure you can imagine, became somewhat of a chore so I quit.

Not to be outdone, I returned to the game an hour or so later having read more reviews to try and figure out exactly what the hell I was supposed to do to survive for longer than 5 minutes. I thought I had some ideas, stay hidden was one of them. It worked to a degree, but eventually you have to emerge from hiding and as soon as I did, I'd get slaughtered again.

The thing is, Shadow Of Mordor does a good job of ticking just about all the boxes on the list of things I hate in a game. The principle one being re-spawning enemies. I will often quit a game without hesitation if a game introduces re-spawning enemies. Boderlands 2 was a classic example of this, I missed the first game but purchased the second one on the recommendation of friends. I didn't realise the game involved a lot of backtracking and retracing your steps, which the developers figured would be more fun if you had to kill the same groups of enemies over and over again. Not even randomly generated ones, they were the exact same characters in exactly the same locations every time. Needless to say that game lasted a couple of hours before it went in the trash.

Normally, if I know about it in advance I won't bother to buy the game, but I didn't in the case of Shadow Of Mordor. The argument goes that giving you endless enemies to fight enables you to level up your character by grinding away. My argument is that it's a lazy game mechanic that enables the developers to add several hours to the game play without having to make any additional game! If I clear out an area, I expect that area to be clear when I return, unless there is a valid reason for re-enforcements in the story as a one off. But in Shadow Of Mordor, you can be fighting a group of 5 or 6 Uruks, and as you're fighting them, 5 or 6 more will just appear from nowhere, and then another 5, and another 5 until you are totally overwhelmed and dead!

On the occasions that I found a Captain (or one just randomly appeared in the middle of a fight), I would already be in a weakened state with no way of regaining any health. So inevitably the captain would kill me, and he would level up. That's one of the "clever" things in this game and what it's being given huge credit for. As enemies kill you, they level up, become more powerful etc.. they also remember their past encounters with you. The problem with this, as I've found out, is that it sort of breaks the whole difficulty progression.

You see, every time a Captain kills me, he levels up, but I don't. This means the next time I encounter him, he's harder to kill, but I'm still just as weak as the last time I fought him and lost. Do you spot the flaw in this design? It means the game gets harder the worse you are! That's some screwed up logic right there isn't it?

I guess you could just spend even more time grinding the endlessly re-spawning grunts, but even they kill me after a while, and frankly it's just boring.

You start the game seriously under-powered to face the enemies around you and trying to escape that at the start is very difficult. The game at the beginning is punishingly hard and I rage quit countless times. I kept coming back though because the reviews were all so glowing, I couldn't find a bad one! I thought I must be missing something and it would all come together, I can tell you now that it didn't.

I now have 8 hours of play time registered on Steam and I don't think I've actually managed to get anywhere! I think I've completed maybe two missions so far, and that was only through endless repetition and eventually getting lucky. Certainly not because I was able to accomplish it through any skills I'd developed.

I like a game that presents a challenge, but that challenge has to be enjoyable. I don't think I can honestly say I've enjoyed any of the time I've spent playing Shadow Of Mordor, it's just got me stressed and frustrated. I understand that you are supposed to die in this game, that's how the whole Uruk army/nemesis thing works, but I just didn't appreciate being overrun every time I got into a conflict. Essentially, if I started a fight, I'd end up dead!

I felt helpless and powerless to make any progress within the game, you can level up and improve your abilities, but you have to be able to survive some fights to gain the XP in order to do that. I can't!

Now normally a game offers difficulty levels, easy, normal, hardcore etc... and when it does, I invariably chose the easy option. Because I know I'm not that great at games, but I like to experience them and absorb myself in the story and world. If a game doesn't do that, it will usually have some sort of adaptive AI where the fights get easier and it will set itself to be just enough of a challenge to keep you on your toes. Not so in Shadow Of Mordor, it will happily just kill you again and again and again and again. In fact it goes further by punishing you for being bad by making the captains more powerful!

One of the missions I failed numerous times was a stealth mission where if the alarm was raised, you failed the mission (another of my pet-peeves). Well I must have attempted that 30 or more times, eventually getting through to the target, and when I did, I locked on to the wrong enemy by mistake and failed it AGAIN!!!!

The encounters with the Captains are totally random too, I knew the location of one of them as I had him marked. He was the opposite side of the map, but right in the middle of a fight in a camp, suddenly he shows up! That's just stupid and unnecessary.

I can't see any way to escape the misery of grinding hours and hours of grunts to try and match the Captains now. That's my idea of gaming hell and I really wanted to like the game, that is evident by the 8 hours I spent trying to get on top of it. But the repetitive nature of the game play, the endless deaths and retries have finally taken their toll.

The saddest part of all is that I bought the game on Steam so I can't trade it in for something else!


Filed Under: Gaming Diary Tagged With: Difficult, Frustrating, Gaming, Hard, Middle Earth, PC, Shadow Of Mordor, Steam, Uruk

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