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January Update – Steam is back !!

Posted on 26/01/2015 Written by gospvg

There is only one TV for console gaming so when the kids are playing & I have some free time I usually end up playing iOS turn-based games.

At the weekend I decided to reinstall Steam onto the laptop & I installed Thomas Was Alone & Back to the Future (Telltale Series). Two games that I started in the past but either got bored or more likely went back to console gaming.

I also downloaded an iOS game called Framed which has a lovely comic book style & you have to move the framed images around to complete the puzzle.

When the kids were tucked in bed & if I was not watching another movie on Netflix I did manage to spend a few hours with Shadow of Mordor last week & have now unlocked the tier 2 abilities. I've killed quite a few Captains now and have done quite a few sidequests. Thankfully the world map is not full of icons like the AC games and there are really only two collectibles. I'm enjoying the hunting challenges but need to play the main quest further to unlock more.

I've gone off playing Destiny for now, I think finally getting IceBreaker was enough for me & the grind to collect yet more shards/energy has just dampen my enjoyment. I'll still however jump on and give Gus, Hakk, Orrah or Zo a hand if they want to complete a weekly strike but I've given up spending all my console gaming time on just one game. I do however have a couple of funny Destiny videos on the PS4 which I need to crop & upload at some point.

Filed Under: Gaming Diary Tagged With: Back to the Future, Destiny, Framed, iOS, Playstation 4, Shadow Of Mordor, Steam, Thomas was alone

Shadow of Mordor: Enraging not enjoyable!

Posted on 21/10/2014 Written by Lufferov

Middle Earth : Shadow Of Mordor is one of those rare games. It's a game that I had absolutely no idea was in development until AFTER it had been released! Not only that, but when I heard about it from a friend and looked it up I discovered it was getting rave reviews. This is something very unusual given that my on-line social networks revolve mainly around gaming. Therefore it was without hesitation that I purchased this game on Steam without a second thought. This was my first mistake!

I'd heard it was very similar in style to the Assassin's Creed and Batman games, I have played both these games and they have given me varying levels of enjoyment over the years as different versions have been released. I was happy to hear this as I'd read that Shadow Of Mordor improved on the ideas and mechanics of those games, so I was very eager to see what was in store for me.

The first hour of playing felt extremely confusing, I didn't know what I was supposed to be doing, I didn't know who I was or where I was going. I looked at the map and didn't really understand anything on it. So I started to explore... and that's where things started to go wrong! I was attacked by Orcs.. or is that Uruks... I'm still not sure I understand the difference, or if there even is one.

Inevitably I died as the 5 or 6 creatures bludgeoned me to death in a fairly swift and efficient manner. It seems the one who killed me got a promotion, but that wasn't really explained very well. I repeated the same process about 4 or 5 times, each time I'd try to explore the map and each time I'd encounter a group of enemies who would dispatch me back to the afterlife/wraith/ghost tower. Eventually I managed to survive long enough to figure out the ranking/army system used by the hordes of Uruks. I even managed to kill a captain at one point!

For the most part though, it was a case of trying to figure out where to go, ending up in a fight and dying... rinse and repeat for an hour or so. This, I'm sure you can imagine, became somewhat of a chore so I quit.

Not to be outdone, I returned to the game an hour or so later having read more reviews to try and figure out exactly what the hell I was supposed to do to survive for longer than 5 minutes. I thought I had some ideas, stay hidden was one of them. It worked to a degree, but eventually you have to emerge from hiding and as soon as I did, I'd get slaughtered again.

The thing is, Shadow Of Mordor does a good job of ticking just about all the boxes on the list of things I hate in a game. The principle one being re-spawning enemies. I will often quit a game without hesitation if a game introduces re-spawning enemies. Boderlands 2 was a classic example of this, I missed the first game but purchased the second one on the recommendation of friends. I didn't realise the game involved a lot of backtracking and retracing your steps, which the developers figured would be more fun if you had to kill the same groups of enemies over and over again. Not even randomly generated ones, they were the exact same characters in exactly the same locations every time. Needless to say that game lasted a couple of hours before it went in the trash.

Normally, if I know about it in advance I won't bother to buy the game, but I didn't in the case of Shadow Of Mordor. The argument goes that giving you endless enemies to fight enables you to level up your character by grinding away. My argument is that it's a lazy game mechanic that enables the developers to add several hours to the game play without having to make any additional game! If I clear out an area, I expect that area to be clear when I return, unless there is a valid reason for re-enforcements in the story as a one off. But in Shadow Of Mordor, you can be fighting a group of 5 or 6 Uruks, and as you're fighting them, 5 or 6 more will just appear from nowhere, and then another 5, and another 5 until you are totally overwhelmed and dead!

On the occasions that I found a Captain (or one just randomly appeared in the middle of a fight), I would already be in a weakened state with no way of regaining any health. So inevitably the captain would kill me, and he would level up. That's one of the "clever" things in this game and what it's being given huge credit for. As enemies kill you, they level up, become more powerful etc.. they also remember their past encounters with you. The problem with this, as I've found out, is that it sort of breaks the whole difficulty progression.

You see, every time a Captain kills me, he levels up, but I don't. This means the next time I encounter him, he's harder to kill, but I'm still just as weak as the last time I fought him and lost. Do you spot the flaw in this design? It means the game gets harder the worse you are! That's some screwed up logic right there isn't it?

I guess you could just spend even more time grinding the endlessly re-spawning grunts, but even they kill me after a while, and frankly it's just boring.

You start the game seriously under-powered to face the enemies around you and trying to escape that at the start is very difficult. The game at the beginning is punishingly hard and I rage quit countless times. I kept coming back though because the reviews were all so glowing, I couldn't find a bad one! I thought I must be missing something and it would all come together, I can tell you now that it didn't.

I now have 8 hours of play time registered on Steam and I don't think I've actually managed to get anywhere! I think I've completed maybe two missions so far, and that was only through endless repetition and eventually getting lucky. Certainly not because I was able to accomplish it through any skills I'd developed.

I like a game that presents a challenge, but that challenge has to be enjoyable. I don't think I can honestly say I've enjoyed any of the time I've spent playing Shadow Of Mordor, it's just got me stressed and frustrated. I understand that you are supposed to die in this game, that's how the whole Uruk army/nemesis thing works, but I just didn't appreciate being overrun every time I got into a conflict. Essentially, if I started a fight, I'd end up dead!

I felt helpless and powerless to make any progress within the game, you can level up and improve your abilities, but you have to be able to survive some fights to gain the XP in order to do that. I can't!

Now normally a game offers difficulty levels, easy, normal, hardcore etc... and when it does, I invariably chose the easy option. Because I know I'm not that great at games, but I like to experience them and absorb myself in the story and world. If a game doesn't do that, it will usually have some sort of adaptive AI where the fights get easier and it will set itself to be just enough of a challenge to keep you on your toes. Not so in Shadow Of Mordor, it will happily just kill you again and again and again and again. In fact it goes further by punishing you for being bad by making the captains more powerful!

One of the missions I failed numerous times was a stealth mission where if the alarm was raised, you failed the mission (another of my pet-peeves). Well I must have attempted that 30 or more times, eventually getting through to the target, and when I did, I locked on to the wrong enemy by mistake and failed it AGAIN!!!!

The encounters with the Captains are totally random too, I knew the location of one of them as I had him marked. He was the opposite side of the map, but right in the middle of a fight in a camp, suddenly he shows up! That's just stupid and unnecessary.

I can't see any way to escape the misery of grinding hours and hours of grunts to try and match the Captains now. That's my idea of gaming hell and I really wanted to like the game, that is evident by the 8 hours I spent trying to get on top of it. But the repetitive nature of the game play, the endless deaths and retries have finally taken their toll.

The saddest part of all is that I bought the game on Steam so I can't trade it in for something else!


Filed Under: Gaming Diary Tagged With: Difficult, Frustrating, Gaming, Hard, Middle Earth, PC, Shadow Of Mordor, Steam, Uruk

Steam – The Master Race

Posted on 20/05/2014 Written by gospvg

Oh the shame !! 120 games !!

Google Doc Link

I'll wait till I'm grey & old sat in my retirement home before I'll come back and look at these.

Will look at enabling Steam Sharing on my account so maybe someone else can get some enjoyment from these?



Filed Under: Gaming Diary Tagged With: Steam

DIary of a Witcher : Part 2

Posted on 06/08/2013 Written by Lufferov

Well as I suspected, Vensna only wanted me for my body! She was the hot waitress I was talking about in the last entry. At least I got to know her name before anything happened, I did have to get her drunk first though (what's new).

So anyway, I've realised this series of posts is going to be a bit spoilerific. But I'm okay with that, after all the game was released 6 years ago and frankly if you haven't played it before you're unlikely to now (but you should). Also, nobody is forcing you to read any of this, you could stop right now and click this link to be taken to happy place. Assuming you've not done that you've only got yourself to blame if this ruins anything for you!

So anyway, I've completed the Prologue and Chapter 1 of the game now, I'm not sure how many hours that is, but it feels like a lot. That's not to say much has happened, this game is quite the slow burner. I've had encounters with more Barghests and Drowners than I could care to remember and I've slaughtered my fair share of Ghouls too.

I met a Dwarf outside of Vizima who I think was a blacksmith, I had a chat with him and I was in stitches as he was swearing like a trooper! There was another Dwarf called Zoltan who taught me how to play a game of dice that's based on Poker. You can play several people in the game and it's a quick way to make money. The trouble is, whether you actually make money or not is all down to the luck of the dice. Sadly I haven't had much luck and I've lost far more money than I've made so far... damn gambling!

I also met a guy called Odo (not the one from Star Trek), a rich gentleman who partakes in the game of poker dice. He seemed a nice guy until I discovered he had killed his brother for his money, hence why he is so rich. Before I found that out though I had another interesting experience in the game, that of alcohol. He got me drunk! It's actually quite funny, you get double vision and struggle to walk straight. You can sleep it off easily enough and I'm not sure it has any benefit other than being a bit of fun.

Abigail doesn't look like a Witch
I had my first big decision to make too, there's a Witch called Abigail (she's also hot), and you have to decide if she was responsible for the beast that has been plaguing the village. The villagers have got their pitchforks out and are ready to burn her at the steak, they have lots of tales about her wicked deeds. The problem is there's a lot of evidence that supports her innocence too and if you talk to her there are two sides to the stories. Essentially it's left for you to make up your mind who you believe.

So, having had sex with her (well it would be rude not to) I went out to face the villagers and pass judgement. I decided she was innocent and that although she is a Witch, she was not doing evil. This lead to a fight with half the village and I ended up having to kill numerous people.

Did I let her manipulate me to save her life? Possibly, maybe I'll find out as the game progresses. But regardless of her good looks and charm I think I made the right choice.

Having completed the first Chapter I'm starting to see some of the issues with the game. The first is the amount of backtracking, it's seemingly endless. Every character you speak to seems to want you to walk to the opposite side of the area to fetch something or kill something. When you've done that you walk all the way back to collect your reward or information. This generally leads you to having to walk back to the other side of the map to get to your next objective. This process goes on and on and on. It's a bit repetitive, but I've managed to stick with it so far and the story is starting to draw me in to the point where I want to see where it is heading. So even though I despair at constantly trekking backwards and forwards, I'm having to go with it.

I'm also having trouble with some of the missions, the map marker isn't always very accurate. So while it will point an arrow in the direction you need to go, often you will follow it to a dead-end. Some places are only accessible from one direction and the tracking doesn't account for that! Also, when you reach your destination the person you need to see isn't always there. The NPCs have a fair amount of freedom in the game, but will be in certain locations at certain times. If you don't arrive at the right time you can get totally lost as to where you have to go. It's okay if you're meeting a character you've seen before as you can usually find them. But when it's someone new it's tough! I spent ages trying to find a merchant selling a certain herb who was never where the map said he should be. Turns out he was only about 15ft away but I was a long time figuring that out.

My Eyefinity setup is also giving me a few small problems, the game wasn't really designed with such a resolution in mind. So although the cut scenes play out, I'm missing a huge amount of the action, the way they've fudged it is to zoom in on the original view, so I'm only getting a tiny part of the vertical picture. In general gameplay it's fine, although the menu stuff is stuck to the far edges of the monitors which leads to a lot of mouse movement. I can live with these issues though, none of them are ruining the game. You can see it in the screenshot below:

Click to enlarge, OSD stuff is at the extreme edges :-(
In the Witcher 2 they fixed this and put all the On Screen Display stuff in the middle monitor, but there's no option to do that here.

I feel I've been quite negative in this post, and I don't mean to be. I'm really enjoying it, but not everything is perfect. None of these problems have caused me to give up yet, and normally I give up on things fairly quickly so it's definitely doing something right.

I've made it into Vizima now so that's a whole new area for me to explore, that's if I ever escape from this dungeon I've been put in....

EDIT: Just had a though, is it a coincidence that the three characters I've had sex with in the game so far (Triss, Vensna & Abigail) have all been redheads? Hmm, I do have a thing for redheads...

Filed Under: Gaming Diary Tagged With: Gaming, PC, Steam, The Witcher

Diary of a Witcher : Part 1

Posted on 02/08/2013 Written by Lufferov

During the Steam summer sale, I purchased a copy of "The Witcher 2". I started playing it in Eyefinity on my PC but the frame rate was a bit poor and it really needs a gfx card upgrade to run sensibly. If I was on just one monitor I've no doubt my 7870 would laugh in the face of it, but a resolution of 5,760x1200 is just too much.

I want to hold off on upgrading until the new range of cards is released later in the year. As I've never played the original game I figured I'd play that first while I wait.

It runs on my three screens really well, although there is a bug which means the cut scenes only work if you turn the lighting down to basic. This isn't a disaster as it all still looks lovely. Being an older game I can get good frame rates too so everything is nice and smooth.

The hot waitress
You play the game as Geralt, a Witcher. I'm still not 100% clear on what a Witcher is, though it seems to be something to do with slaying monsters. So far I've only played a couple of hours into the story, I've defended against a castle siege though the Salamandra (the bad guys) managed to escape with some mutagens. I've saved the life of Triss Merigold by creating a magic potion and then I slept with her. The next day we all split up to try and track down the Salamandra, I headed South and seem to be in a village called Vizima.

I visited an Inn and got chatting to one of the waitresses, she seemed hot. The next thing I know, she's outside being hassled by some bandits, so I killed them and walked her home. She told me to meet her in a barn the next night with some wine. That's as far as I've got up to now, I'm guessing if I do as she asks then I'll be getting lucky again! I'll let you know how that pans out next time.

Filed Under: Gaming Diary Tagged With: Gaming, PC, Steam, The Witcher

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