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Super Mario World: lost in chocolate

Posted on 30/01/2026 Written by Xexyz

I have got further than ever before, but that’s not saying much. I own Super Mario World on multiple systems – SNES, GBA, Wii, Wii U, 3DS – as well as having emulated it on the Raspberry Pi, the iMac, and (shh) my work laptop. I have played the start of it many times over, knowing to go left at the first map screen and turn on the yellow switch, then progressing right up the map to Donut Plains. I know about the secret exit in Donut Plains 2 to get to the green switch palace. I have, very often, given up at the ghost house in Donut Plains because I just hate the way the enemies move and the need for constant vigilance.

Not this time, though. Playing on the Switch (and then the Switch 2), I pushed through, and found new life beyond the ghosts in Vanilla Dome, Twin Bridges, and then the Forest of Illusion. And at this point it became really annoying.

In an effort to actually finish the game, I tried to ignore the red blinking dots that told me there were alternative exits to the levels. I went straight through each level, to the obvious end, making progress. And then in the Forest of Illusion, taking the obvious exit no longer worked; I ended up going around the overworld map in circles. I did find a secret exit in Forest of Illusion 1, but that just took me to the ghost house which I had already accessed from Forest of Illusion 3. The ghost house exit took me to FoI4, and then the exit from there went back to FoI2. I was frustrated for ages until I found the secret exit from FoI3 which was hidden in a pipe I was sure I’d been down multiple times before, just before the normal end of the level.

Keeping a Yoshi seems to make life a lot easier.

Through Roy’s castle, and onto Chocolate Island. I was doing fine until Chocolate Island 3, when I found that the exit led me into a loop which took me back to Chocolate Island 3. I explored CI2 for ages, because there was a sign at the start indicating that if I collected a certain number of coins or finished at a certain time I would get a different exit, but no amount of experimenting gave that result. There didn’t look as if there could be a secret path leading from the ghost house or CI1. And then, met with a facepalm, I realised that the arrows at the end of CI3 were pointing to the right, showing me where I had to go. I rode Yoshi along, swallowed the blue koopa to give me wings, and then made my way over to the other secret exit.

I’ve left it at CI4, which has a lot of diagonal platforms to slide down. Hopefully I won’t get lost again.

Filed Under: Gaming Diary Tagged With: Emulation, SNES, switch, Switch 2

Lunistice (Switch): COMPLETED!

Posted on 18/01/2026 Written by deKay

A while back, I played the demo of this and enjoyed it enough to stick it on my wishlist until it went on sale. Eventually, it did!

While it might not look like anything special, and there are a million late-90s style 3D platformers around, what this has that most of the others don’t is a properly controllable character. As in, the jumping and “steering” physics and controls feel right. You know how on the Super NES, Mario in Super Mario World feels right, but Bubsy the Bobcat is a horrible slidey imprecise mess? Now see how most 3D platformers from the Mario 64 era (and those that ape it) are more like nasty Gex 3D and not Banjo Kazooie in the same way. Well, Lunistice isn’t and clicked immediately with me.

It isn’t a huge game, with only a handful of worlds with most only having two acts, but it is inventive, varied and fun. There’s bits like Sonic Adventure, and bits like Mario 64, and bits like Crash Bandicoot (only good), but it still manages to be its own thing. Nice music, new-retro 32bit console aesthetic graphics, and a draw distance the PS1 couldn’t even dream about.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

Party House (Switch): COMPLETED!

Posted on 11/01/2026 Written by deKay

And here it is! Party House is one of the games on UFO 50. The idea is, on each level, you are hosting a house party and every time you open the door a random guest from a pool of guests turns up. Each guest has a different effect on the party, however, and that’s where it gets hard.

So to start with, your house can only hold 5 guests. Some guests increase the popularity of the party (which, each round, adds up and can be “spent” on inviting other guests to the pool). Some guests bring in some money (which you can use to increase the capacity of your party). Others actually cost you money, and some increase the chances of the police turning up and shutting you down (which requires you to blame one party attendee who is then barred for a round).

Then you’ve other guests who can reduce the police chance, or automatically bring a +1 (which may cause the party to overspill – causing another shutdown), or act as a popularity multiplier. There are dogs who can preview who the next guest will be, bouncers who can kick someone out, and guests who can invite a specific additional guest from your pool.

It all feels a bit like a more complex version of a sort of solitaire poker, or something akin to Balatro. Even though it’s mostly random, there’s strategy as you try to gain enough popularity across each of the 20 or so rounds to eventually be able to “buy” all the required attendees needed to call the party a success and win.

Each of the five levels has a different set of available guests, so they play out differently. It’s very addictive, meaning the extra “random party” mode can give unlimited replayability.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

UFO 50 (Switch): COMPLETED!

Posted on 11/01/2026 Written by deKay

UFO 50 is presented to you as a collection of 50 games from an 80s game development company called UFOSoft, for their three computer systems called the LX-I, LX-II and LX-III. The thing is, UFOSoft never existed, the games never came out in the 80s, and the LX series of computers aren’t real. It’s all a lie.

Except that there are actually 50 games here. All full games, fully realised, and they all could have plausibly existed in the 1980s as the fiction of the collection suggests. All sorts of genres exist here, from arcade shooters to platformers, from a full blown JRPG to what is essentially a clicker game. A horror adventure title. Puzzle games. Tower defence. One-on-one fighting. They’re all here. Most of them are pretty decent games too, with a few real corkers as a standout.

One of my favourites is Mini & Max, a platformer where you can shrink in size and sort of “zoom in” on objects, and have insects to talk to and avoid. You later get an item that lets you shrink further, to the size of bacteria. The aim seems to be to collect a load of stars, either found or awarded for completing tasks for creatures you find, but the shrink and grow mechanic is very clever.

So how, you may be asking, have I completed this compilation? Surely I’ve not completed every single game? Well no. Because, you see, even though each game is an actual game, there’s a meta game going on here too. A clue at one point in the proceedings will lead you to a specific point in a specific game, which in turn is a clue for another. You follow a few clues and unlock another “game”, where you actually wander round the UFOSoft offices, eventually finding some prototype games to play, and more clues to follow. It’s very clever.

After plotting your way through all the games referenced and finding all the clues, you’re able to complete the meta game. Which I did!

You’ll notice I’ve not explained how you begin this meta game. Nor am I going to explain what form the clues take. I went into UFO 50 knowing nothing about this whole extra thing even existing, so I’ve already “spoiled” that for you (sorry), so I’m hardly going to ruin how to actually do it. What I will say, is that one of the prototype games – which in the fiction of UFO 50 is an early version of the Campanella game – may only be incredibly short and just a single screen long, but it’s the hardest thing I’ve played in the entire collection so far. And yes, I have played all 50 (…actually, there are more than 50 – secrets!).

Now I’ve done that, I’ve an eye on a few of the individual games to spend some time on. Another diary post on at least one of them soon!

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

Catlord (Switch): COMPLETED!

Posted on 22/12/2025 Written by deKay

While I was playing Cat Survivors, I was convinced it was actually the same game as Catlord that I’d played a year or two ago. I mean, they’re both cat-based Survivors games that were peanuts on the eShop. Turns out they’re not the same game.

Catlord was a freebie from No Gravity Games, and although it does have a cat and is a Survivors game, it plays somewhat differently. Firstly, it’s harder. Secondly, you have a jump button that you can use to either jump over baddies or stomp them. Then there’s a shield which you turn on and off when you want (although it has a usage bar so you can’t leave it on). Oh, and you don’t have many powerups – just balls and superballs.

So yeah, it’s a different game, it’s not as good, and somehow I still got some enjoyment out of it.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

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98: There Were No Ramekins
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In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

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