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Paradise Killer (Switch): COMPLETED!

Posted on 31/10/2022 Written by deKay

I’ll admit, I went into this expecting a somewhat different sort of game. In my head, it was a bit Phoenix Wright or Murder By Numbers, but it actually turned out to be a more-interactive-than-usual visual novel with a make-your-own-ending, in first person with platforming. Neither the reviews nor the screenshots suggested the platforming was even a thing, but it is – and it’s a pretty big part of the game.

So, my interpretation of the world in which this is set (which may be incorrect) is this: In an afterlife, an island is constructed to be paradise to a select few, and a residence for a number of less important people who are there to serve the important people. However, the island is inherently flawed, and so a new, better island is created and when the time comes all the servants are killed and the important people move on to the new one. This happens over and over, with demon invasions and corruption causing each island to end and the cycle to repeat. However, this time, things are different. Island 25 is supposedly perfect, and it is the end of days of Island 24. Preparations for the move have started, but then the entire council of people who run the island are seemingly murdered. But whodunnit?

As Lady Love Dies, an investigator who herself was exiled for allowing herself to be consumed by a demon, you’ve been allowed back into Paradise to figure out not only who did the deed, but also how. As well as uncover a number of possibly related smaller crimes.

You explore the island, solve a few puzzles, scan stuff with your PDA-type device, and interrogate those people who are still around. A strange collection of people with equally strange names, like Doctor Doom Jazz, the island medic who has had every woman (and probably man), including you. Or Sam Daybreak, a red skeleton who was an assassin when he was human but is now a bartender who brews his own whiskey, sometimes from illegal ingredients. You can build up relationships with these characters, and eventually they may open up to you with more information to help your investigation.

After you’ve conversed and explored as much as you feel you need to in order to put together a portfolio of evidence and a timeline of events, you can speak to Judge to start the trial. It seems to you do this whenever you wish, but if you’ve not collected enough of a case, you won’t be able to convince Judge that your Truth is the Truth, and so the murderer(s!) will go free. The reason I say “your” Truth is because it’s possible to weave a narrative to fit pretty much anyone in the frame without contradiction, and this is where the game massively departs from the likes of Phoenix Wright – you’re not guided towards the truth in court, you have to guide the court to your truth. There’s no last minute revelations here which turn the case upside down – once you’re in court, you should have the case solved. It’s very clever how all these possibilities work, if a little vague how you know if you’re doing the right thing. Ultimately, it’s your decision: If you have the evidence to back it up, at least.

The platforming, then. Although the ability to roam (mostly) freely around the island in first person is good, some items are only reachable with some tricky jumping, and the game engine clearly isn’t Mario 64 or Mirror’s Edge. The platforming is hazy and inaccurate, and often I found myself reaching places through clumsiness and glitching rather than skill and timing. It’s not that you die or anything, but falling a long way means a tedious re-tread. It’s unclear how high you jump related to walls and fences. It’s imprecise how you walk on narrow ledges. It just doesn’t quite work, and if you’re hoarding blood crystals (a seemingly finite source of currency) you’re not going to spend them on fast travelling so there’s a lot of awkward jumpery.

Aside from that, though, it’s an amazing game. There’s such deep characterisation and lore, that you really do want to exhaust every avenue of both questioning and island exploration even if the reward is just a few throwaway lines or the history of a long extinct failed island precursor and has no relevance to the Crime to End All Crimes. Or, it might. Paradise Killer is extraordinarily well-written, not least because it’s not a 2D story. There are layers, overlapping and underlining, and it all seems to make sense even if you miss bits or decide to assume one person’s testimony is a lie. In fact, I’d say it isn’t written at all – it’s crafted.

Filed Under: Gaming Diary Tagged With: completed, Diary, paradise killer, switch

The Stanley Parable: Ultra Deluxe (Switch): COMPLETED!

Posted on 02/10/2022 Written by deKay

The Stanley Parable is actually one of very few PC games I’ve completed. Certainly before I got my Steam Deck, anyway. It was funny, silly, and I enjoyed it very much. The “don’t play for five years” achievement was also a bit of a struggle because I did want to play it again in that time, but had to wait. I did though, then played it some more. But!

Then! This happened!

Poor Stanley.

Ultra Deluxe is, on the outside, the same original game with some more content. Actually, it’s not just more content. It’s new areas, new stories, and a load of meta stuff about the narrator creating The Stanley Parable 2 (and 3, and 4) as well as some looking back at the reception the original game had in the press. It’s all very 4th wall breaking. And funny. And silly.

Jump, jump!

All the original stuff seems to be still there, but the new things cleverly intertwine. For example, the narrator decides that Stanley would be happier and feel safer if he had a bucket to carry round with him, so one is available to pick up and doing so changes the “normal” outcome of the path you take. Even if in a minor way, such as the classic Broom Closest interaction, where the bucket unlocks more dialogue.

Ma bucket

With a lot more to explore and new interactions to discover, it took me quite a bit longer to finish this time despite already knowing how to reach most of the original endings. And by “complete”, I mean, I reached what I think is every possible ending, as well as collect all the new Stanley figurines (Stanfigs? Figurleys?) which, as is pointed out repeatedly, serve no real purpose but are a purpose unto themselves.

It’s all stupid stuff and it’s great.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch, the stanley parable

Arcade Paradise (Switch): COMPLETED!

Posted on 29/08/2022 Written by deKay

In which you run a launderette, put washing on, tumble dry, collect it up, and pick up rubbish. Only! In the back room of the launderette is a mostly forgotten and unloved video game arcade with a handful of machines! So when you make laundry money, you buy more arcade machines, and then they make you money, and then they start to make so much money that, actually, the laundrette starts to just get in the way so you oust a few washing machines for more arcade space. You can see where the endgame comes. No washing!

It’s a slog to get to that point though. Like a clicker game (such as the same dev team’s game Vostok Inc), you slowly build up money and spend that on things which let you earn money a bit faster, and the cycle goes on – supplemented by laundry, and a bit of cash from collecting trash and occasionally unblocking the toilet. However, there’s more to the game than just getting more arcade games. You see, you can play all the arcade games too.

And there’s loads of them. Most are a spin on existing games, or a mashup of classic arcade games. You’ve got the Not Canyon Bomber game, the Not Puzzle Bobble game, the Not GTA Crossed With Pac-man Game, NotQix, an air hockey table, table football, an Out Run/F-Zero hybrid and loads of others. Many of which are excellent games on their own too, and I especially like the twin-stick Zombie shooter game and the cute RPG/Candy Crush one.

Playing the games is fun in itself, but doing so has a purpose. Each has a number of achievements, and hitting these makes the machines earn more. Just playing them makes them more popular for a time too, again increasing income. Unfortunately, near the start of the game you can’t spend much time Arcading because the laundry requires your attention (and time passes when you play games), but you soon start being able to purchase upgrades that do away with some of the laundry chores (and some of the arcade ones – like emptying the coin hoppers).

If the 35 or so arcade games aren’t enough, then your office PC can also be upgraded to play a couple of desktop games – Not Minesweeper and Not Solitaire. And even some of the menial tasks, like chucking bin bags in the skip and pulling gum off tables, are presented as a minigame. It’s games all the way down. There’s also even a story about your overbearing father who thinks you won’t amount to anything and hates the idea of you having an arcade, just in case there wasn’t enough going on already.

When I first started playing there were a handful of bugs, like a crushed can that you can’t collect, some cut scenes which crashed the game, and some bizarre lighting issues, but they all seem to have been fixed now, along with some tweaks to the games making them a bit easier and/or playable, so it’s hard not to recommend Arcade Paradise now. I mean, it’s worth the cost of entry even for just a handful of the cabinets you unlock, but to have this many and a metagame on top? Bargain, mate.

Filed Under: Gaming Diary Tagged With: arcade paradise, completed, Diary, switch

My Brother Ate My Pudding! (Switch): COMPLETED!

Posted on 31/07/2022 Written by deKay

You know those silly “Mon Hid My Game!” games I played a while back? This is one of them, only with a slight difference.

Each level, you have to hide from your sister. The first few are easy – behind a curtain, or in a cupboard – but they soon get more complicated. The gameplay, such that it is, is almost exactly like the other games and it has some similar 4th wall breaking “surprises” later on, but it’s a bit of silly fun for a low price, so why not, eh?

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

Lord Winklebottom Investigates (Switch): COMPLETED!

Posted on 31/07/2022 Written by deKay

A point and click murder mystery adventure game where all the people are actually animals? Why yes, yes I do believe I will buy and play that.

It’s really very good too. The puzzles are neither too easy nor too obscure, and the whodunnit (and, after that, the whydunnit) were both surprises and kept me wanting to play to get the resolution. The graphics are amazing, and the voice acting really something special.

My only issue is the pacing is a bit off, with the bulk of the story, puzzles and events occurring in the middle act, and the final act being very short, but it’s not a problem, and certainly shouldn’t put you off playing it.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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