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Heaven’s Vault (Steam Deck): COMPLETED!

Posted on 26/07/2022 Written by deKay

What an unusual game. I don’t mean that in a bad way, it’s just not really like anything I’ve played before. Heaven’s Vault has the feel of a point and click adventure game (albeit with direct control of your character), but it’s also mostly a visual novel. Except, it has “driving” sections. And, perhaps most interesting and unusual, there’s an entire language you have to slowly translate as the game progresses. Then there’s the animation style, which is like a flickbook with static frames rather than fluid animation – again, not something you see often.

All these quirky features are before you even get into the world (or rather, worlds), the lore, the story and the characters.

In the universe you inhabit, there are a number of moons. Some are huge, with cities of people living on them, and some are not much bigger than a house. Some are very technologically advanced, some are farmers, and some have slums. Water is an asset, and the richer moons have lots of it. Religion and history play a big part across the moons, with the main concept being The Loop, where everyone that dies is restored and history is cyclical, but as Aliya (you) discovers on her travels, it’s not quite that simple. Or true.

As an archaeologist, she’s interested in the artefacts found on all these moons, on wrecks of ships that once travelled the “waters” between moons, and books and inscriptions with the ancient language I mentioned previously. Slowly, with the help of Six (definitely not Johnny Five), a robot from times past who was reactivated, you discover the true history of the universe: The gods, the robots, the reason why it declined, and the nature of The Loop itself.

Heaven’s Vault has probably the most compelling and deep story I’ve found in any game for a long, long time. There’s just so much to find out, piece together, and draw your own conclusions from. So many questions, not all of which are answered (at least, not in a single playthrough). The basic mechanics of the game aren’t perfect, with the navigating from moon to moon being somewhat dull and boring (although you do unlock some fast travel later) and a lot of to-and-fro to take items to various people, but the world building is top notch and has to be experienced.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

Kirby’s Dream Land 3 (Switch): COMPLETED!

Posted on 17/07/2022 Written by deKay

After the travesty that was Kirby 64, I thought I’d play this on the SNES service on the Switch. It’s been ages since I last did (and even then it was in Japanese), and I’d forgotten – and been tainted by 64 – just how good it looked. In fact, it’s probably the best looking SNES game. How did they go from this to that? Unpossible.

I love the crayony style of the graphics. Kirby 64 just looks so empty and bland in comparison.

I haven’t collected everything on every level, and I’ve not done all of the “missions” each one presents you with. so I presume there’s a secret extra world yet to come for when you do, but I beat a final boss and got the credits.

Filed Under: Gaming Diary Tagged With: completed, Diary, kirby, retro, SNES, switch

Kirby 64: The Crystal Shards (Switch): COMPLETED!

Posted on 15/07/2022 Written by deKay

I had no idea there were bad Kirby games. Certainly, Kirby Air Ride and Kirby Not Smash Bros Because It’s Only Kirby in Different Colours Clash aren’t amazing, but they’re inoffensive and not really proper Kirby games. But Kirby 64 is bad. And not in a 1980s way.

Considering that it came out after Mario 64, and is a much simpler game being only 2D (well, 2.5D really), how is it that this looks terrible? It’s worse than the NES game. Hell, it’s worse than almost every game. But it was free on the Nintendo 64 thingie on the Nintendo Online doofer, so can I really complain?

Unusually for a game, it actually looks better as a static image than when moving.

It tries to make up for it by being cute and stuff and having the usual Kirby twee choons and jingles, but it’s so slow, so ugly and so impressively dull that it’s a wonder anyone can play it for more than ten minutes.

So after about three hours, I completed it. Obviously. And we shall Never Speak of This Again.

Worst boss ever.

Filed Under: Gaming Diary Tagged With: completed, Diary, kirby, N64, retro, switch

Pac’n Roll Remix (Switch): COMPLETED!

Posted on 03/07/2022 Written by deKay

No, I have no idea why I played this either. It’s one of the games on the somewhat hit-and-miss Pac-Man Museum+ collection and although it’s not really bad, there’s nothing special about it. Not least because the USP of “stroking” Pac-Man with your Nintendo DS stylus in order to twang him around the levels is totally lost.

The boss levels are… sub par.

That’s said, I did enjoy most of it, aside from a couple of later levels where there are some nasty jumps-in-3D with no character shadow to assist with landing accurately and instant deaths if you don’t. That, and your dash move is incredibly fast and difficult to judge so more falling off the world and instantly dying. How I managed on the DS version back in 2005 I don’t know. In fact, aside from a hazy memory of the very first level, I had no recollection of any of the game at all.

Filed Under: Gaming Diary Tagged With: completed, Diary, Pac-Man, switch

Shinsekai: Into the Depths (Switch): COMPLETED!

Posted on 26/06/2022 Written by deKay

Just in case I’d not had enough Metroidvania games, I bought another one. Only this one is underwater!

Which means you constantly have to look for oxygen, and being attacked drains your oxygen, and jetting around drains your oxygen, and you move slowly and you have a harpoon. And at one point you gain use of a hovercraft cowfish shaped submarine which means you don’t need oxygen when in it, and – more importantly – you can survive deeper water. One of the main mechanics is that your suit can only deal with a certain amount of water pressure. Go deeper and you quickly die, but you can keep upgrading it to allow deeper exploration with the right resources.

Which is another “difference” with this Metroidvania. You get items mostly from mining rocks and collecting plants, rather than defeating baddies. Combined with the suit and floaty physics it certainly doesn’t feel like just another Metroidvania (not that I’d complain if it did, see previous entries on this blog!) but it is. There’s also two separate endings depending on how you deal with the end boss – I got both.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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