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Natsu-Mon: 20th Century Summer Kid (Switch): COMPLETED!

Posted on 19/05/2025 Written by deKay

Remember a while back I played a game called Shin Chan The Endless Subtitle About Seven Days Of Summer Or Something? It’s one of those lazy Japanese summer games by Kaz Ayabe where you go fishing and catch bugs and do lots of minor things with very little consequence. Natsu-Mon is one of them.

This time you’re a boy who’s part of a circus troupe, staying at a guest house in a small town for the summer. You run errands for everyone, solve some mysteries, catch and raise pigs, and collect shells, gems and litter to sell so you can buy things to help out—like an acorn shooter to stun bugs and daze pigeons and seagulls. Dazing birds does nothing, incidentally. It’s just cruel. I did it a lot.

After a few days the circus is ready to go and you become the planner for the acts, which mostly means picking the order of the performances and choosing the clothes the performers wear. The acts are terrible to begin with and the crowd is unimpressed, but you can buy better, fancier equipment and your audience starts to grow. Not that it matters. Nothing you do really matters. You can ignore the circus completely. Or the pigs. Or the entire town.

Regardless of what you do or how well you do it, at the end of August the game ends and you leave the town. There’s no good or bad ending. Just the memories you made along the way.

It plays just like Ayabe’s other games, only this one is full 3D with a free camera, unlike the others which have fixed camera angles like the original Resident Evil. One of the issues I had with the Doraemon game, and I mentioned it at the time, was that the fixed camera made navigation really confusing. You’d leave the screen heading right and enter the next one from the bottom, or something equally disorienting. This new Breath of the Wild-style camera fixes that and makes exploring the town and surrounding area much easier. The actual world is much bigger this time too, and it even borrows ideas from Breath of the Wild—there’s upgradable stamina you use for running and climbing, and a “Tengu’s Cape” which is basically the paraglider from that game.

The problem is, all this new full 3D big-world-ness really makes the Switch struggle. And that’s weird, because Breath of the Wild is absolutely massive and far more complex and detailed than this, which frankly looks like a GameCube game. Yet the framerate in this crawls into single digits far too often. There also seems to be a memory leak or something because performance gets worse the longer you play. Save, quit and reload, and it’s fine again for a bit, but after another couple of hours it starts to nosedive again.

Despite all that, it’s a lovely, relaxing game with no peril, lovely sunsets, and a cast of silly characters. Just like all the others. Oh yeah, and toilets are used as teleporters. Nice.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

Natsu-Mon: 20th Century Summer Kid (Switch): COMPLETED!

Posted on 19/05/2025 Written by deKay

Remember a while back I played a game called Shin Chan The Endless Subtitle About Seven Days Of Summer Or Something? It’s one of those lazy Japanese summer games by Kaz Ayabe where you go fishing and catch bugs and do lots of minor things with very little consequence. Natsu-Mon is one of them.

This time you’re a boy who’s part of a circus troupe, staying at a guest house in a small town for the summer. You run errands for everyone, solve some mysteries, catch and raise pigs, and collect shells, gems and litter to sell so you can buy things to help out—like an acorn shooter to stun bugs and daze pigeons and seagulls. Dazing birds does nothing, incidentally. It’s just cruel. I did it a lot.

After a few days the circus is ready to go and you become the planner for the acts, which mostly means picking the order of the performances and choosing the clothes the performers wear. The acts are terrible to begin with and the crowd is unimpressed, but you can buy better, fancier equipment and your audience starts to grow. Not that it matters. Nothing you do really matters. You can ignore the circus completely. Or the pigs. Or the entire town.

Regardless of what you do or how well you do it, at the end of August the game ends and you leave the town. There’s no good or bad ending. Just the memories you made along the way.

It plays just like Ayabe’s other games, only this one is full 3D with a free camera, unlike the others which have fixed camera angles like the original Resident Evil. One of the issues I had with the Doraemon game, and I mentioned it at the time, was that the fixed camera made navigation really confusing. You’d leave the screen heading right and enter the next one from the bottom, or something equally disorienting. This new Breath of the Wild-style camera fixes that and makes exploring the town and surrounding area much easier. The actual world is much bigger this time too, and it even borrows ideas from Breath of the Wild—there’s upgradable stamina you use for running and climbing, and a “Tengu’s Cape” which is basically the paraglider from that game.

The problem is, all this new full 3D big-world-ness really makes the Switch struggle. And that’s weird, because Breath of the Wild is absolutely massive and far more complex and detailed than this, which frankly looks like a GameCube game. Yet the framerate in this crawls into single digits far too often. There also seems to be a memory leak or something because performance gets worse the longer you play. Save, quit and reload, and it’s fine again for a bit, but after another couple of hours it starts to nosedive again.

Despite all that, it’s a lovely, relaxing game with no peril, lovely sunsets, and a cast of silly characters. Just like all the others. Oh yeah, and toilets are used as teleporters. Nice.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

Famicom Detective Club: The Girl Who Stands Behind (Switch): COMPLETED!

Posted on 05/05/2025 Written by deKay

This is actually half of a double pack along with The Missing Heir, as they were released together but are actually separate downloads. It’s obviously very similar to the other Detective Club game, and has some of the same characters. This one is set a few years before the other, however, at the start of your private detective career, and centres around investigating a murder in a high school (where you meet the girl who will become your partner in the other game).

The Girl Who Stands Behind of the title is one of those Japanese High School “7 wonders” things (a common Japanese trope), referencing a girl who some of the students swear they’ve seen or heard muttering behind them and are saying they’re the murderer. As with the previous game, there’s nothing supernatural here – it just seems like it might be. Also as before (or after, if you’re chronologicaling it) the plot hooks you, the art and acting are both great, and the slightly annoying choose-every-option story progression exists. Still well worth a play, though.

Filed Under: Gaming Diary Tagged With: completed, Diary, famicom detective club, switch

Famicom Detective Club: The Girl Who Stands Behind (Switch): COMPLETED!

Posted on 05/05/2025 Written by deKay

This is actually half of a double pack along with The Missing Heir, as they were released together but are actually separate downloads. It’s obviously very similar to the other Detective Club game, and has some of the same characters. This one is set a few years before the other, however, at the start of your private detective career, and centres around investigating a murder in a high school (where you meet the girl who will become your partner in the other game).

The Girl Who Stands Behind of the title is one of those Japanese High School “7 wonders” things (a common Japanese trope), referencing a girl who some of the students swear they’ve seen or heard muttering behind them and are saying they’re the murderer. As with the previous game, there’s nothing supernatural here – it just seems like it might be. Also as before (or after, if you’re chronologicaling it) the plot hooks you, the art and acting are both great, and the slightly annoying choose-every-option story progression exists. Still well worth a play, though.

Filed Under: Gaming Diary Tagged With: completed, Diary, famicom detective club, switch

Famicom Detective Club: The Missing Heir (Switch): COMPLETED!

Posted on 03/05/2025 Written by deKay

I’d seen a number of reviews comparing this series of games to the Phoenix Wright games and let me tell you this – they’re not really much alike at all. Phoenix Wright has humour and puzzles and magic and stupidity and nonsense, whereas Famicom Detective Club is (despite appearances) rooted in reality with no magic or ghosts or stuff like that. And there’s no trial – just investigations. Which play out mostly like a visual novel.

The Missing Heir is one of two updated Switch versions of the very old series on the Famicom, and so previously only appeared in Japan in impenetrable Japanese. This game is about you – a young private detective who is suffering from amnesia following an attack – trying to figure out who he is, why he was attacked, and continuing the murder investigation that he was in the middle of when he lost his memory.

Although the game wasn’t quite what I was expecting, I did really enjoy the story, The plot really makes you want to find the killer, so it works as a proper murder mystery. The artwork and voice acting (Japanese only) were both great too. The “gameplay”, such as it is, was a bit frustrating however: Progression is mostly just making sure you say the right things to the right people in the right orders, and it’s here the game fall down a bit – you have to pretty much exhaust all your dialogue and action options, sometimes multiple times, in order to trigger the next action or event. It isn’t always clear which thing you need to say or do as often the reaction to what you do is unexpected. Thankfully, it’s worth it.

Filed Under: Gaming Diary Tagged With: completed, Diary, famicom detective club, switch

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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