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Scott Pilgrim vs The World: The Game (Switch): COMPLETED!

Posted on 02/06/2021 Written by deKay

Almost 11 years ago, I bought, played, completed and absolutely adored literally everything about the Scott Pilgrim game on XBLA. Last year, a rerelease was announced for current platforms, and to show my support I bought the Switch physical version from Limited Run back in January this year as they were the only place offering it. Well, that turned out to be a horror show in terms of it actually being dispatched and delivered (long story short, it took about 45 days to arrive), but thankfully, the game was worth it.

It’s the same as it was before, although with all the original DLC – mostly extra characters who are essentially just redrawn versions of existing characters – now included. Not that I needed any of the DLC because I played as Scott himself. And, now she’s not A Tiny Baby like she was when the XBLA version came out, I played co-op with my daughter as Kim. And it was excellent from start to finish, and just as I remembered it.

My only issue now is that I need to figure out if it’s as good as River City Girls or not. That game is slicker, and has even better animation and probably better music, but it’s still a tough call. Thankfully, they’re both on the Switch so I don’t have to choose!

Filed Under: Gaming Diary Tagged With: completed, Diary, scott pilgrim, switch

Scott Pilgrim vs The World: The Game (Switch): COMPLETED!

Posted on 02/06/2021 Written by deKay

Almost 11 years ago, I bought, played, completed and absolutely adored literally everything about the Scott Pilgrim game on XBLA. Last year, a rerelease was announced for current platforms, and to show my support I bought the Switch physical version from Limited Run back in January this year as they were the only place offering it. Well, that turned out to be a horror show in terms of it actually being dispatched and delivered (long story short, it took about 45 days to arrive), but thankfully, the game was worth it.

It’s the same as it was before, although with all the original DLC – mostly extra characters who are essentially just redrawn versions of existing characters – now included. Not that I needed any of the DLC because I played as Scott himself. And, now she’s not A Tiny Baby like she was when the XBLA version came out, I played co-op with my daughter as Kim. And it was excellent from start to finish, and just as I remembered it.

My only issue now is that I need to figure out if it’s as good as River City Girls or not. That game is slicker, and has even better animation and probably better music, but it’s still a tough call. Thankfully, they’re both on the Switch so I don’t have to choose!

Filed Under: Gaming Diary Tagged With: completed, Diary, scott pilgrim, switch

Turnip Boy Commits Tax Evasion (Switch): COMPLETED!

Posted on 26/04/2021 Written by deKay

There was no way I was ever going to not buy a game called Turnip Boy Commits Tax Evasion. It was even more likely I’d buy it when I saw the graphics, in their Zelda sort of way. And I’m glad I did get it because it was lovely.

Bad things first though. It’s short. Very short. I was expecting a Zelda length epic, but got maybe two hours tops out of it. Swapping items requires pressing Y and then choosing from a list of things, many of which you can’t actually use as they’re passive or to pass on to other characters. Since you swap between your sword and your watering can very frequently, it’s annoying you can’t assign each to a different button, or have a button to swap between the two. And speaking of buttons, the game uses B to “accept” and A to “cancel” and it’s very very annoying because that’s just wrong.

This barn could be considered a dungeon, I suppose?

But the good outweighs the bad. It’s a funny game (as you’d expect from the title) where you play as a naughty turnip who has been evicted from his greenhouse by Mayor Onion because he hasn’t paid his taxes. To make up for this, Mayor Onion gives you a number of tasks to perform, most of which have several diversions en-route. The other fruit and vegetables you meet are are quirky, from the gherkin mafia boss locked in a jar, to the baby acorn who gives you his leaf as a downpayment on some real estate. Gameplay is in the Zelda mould, with overworld wandering (and killing snails and worms) and buiildings and forests that act as short dungeons.

When you collect the little hearts (which replenish health), you burp,

You come across a few bosses, there are puzzles involving watering watermelons and portals, bombfruit to kick, babies to return to parents, books (and flyers, and bills, and anything else made of paper) to rip up, and lots of side missions which are all stupid as you uncover stuff about both your past and why all the vegetation is sentient. A compact little game with some laughs and and a few niggles, but definitely worth a play. Perhaps not at full price (about £13 I think) given the ease and length, but certainly in a sale.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch, turnip boy

Timespinner (Switch): COMPLETED!

Posted on 24/04/2021 Written by deKay

The problem with Metroidvania games, like Kunai which I are completed just last week, is they’re somewhat moreish. Thankfully, Timespinner – which I’ve had my eye on for a while and was on sale recently – was there to feed my habit. And it is excellent.

Now don’t get me wrong, it’s no Hollow Knight or Axiom Verge, but it is a really well put together action platformer with some time travel elements and nice pixel graphics, as well as some great music and a confusing but engrossing story. A story about you, a Time Messenger who has been trained to give up their history in case of attack so you can go back in time and warn your clan in advance. In a way, it’s a bit like that short-lived sci-fi series Seven Days. Only very different.

These creepy demons are a bit… sexy.

You end up a thousand years in the past, rather than a few days because of $storyreason, and flick between then and a few weeks after The Event trying to put right what once went wrong as another time-based sci-fi series would put it. Mostly this involves the usual genre thing of unlocking abilities that allow you to reach new areas, although time travel plays a role in opening a few areas too. Not many, though – and it’s a bit of a missed opportunity for the whole time element of the game to be more frequently used for puzzles and such as it’s disappointingly rare that anything you do in one period has a major effect in the other meaning they act rather more like two different worlds that happen to have very similar maps.

The gameplay is excellent though, so it doesn’t really matter much. There’s a lot of variety in the weapons you can equip (although I was happy with a big swingy sword for most of the game) and you also have additional passive powers and larger special attacks to choose too. And you can pause time, which is rarely needed to the point where I forgot it even existed for most of the game.

Placeholder text to be replaced with hammer time joke later.

Overall, it’s a great example of its genre, but falls a little short when it comes to making use of the main things that differentiate it from other similar titles. After completing it, you really should do what I did and go back to complete one of the optional quests in order to unlock the good, and whaaaaaaat-invoking, ending where you break time itself, No, really.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch, timespinner

There Is No Game: Wrong Dimension (Switch): COMPLETED!

Posted on 17/04/2021 Written by deKay

This is a strange little thing. It’s a 4th wall breaking point and click game where you interact with things like the status bars and icons as if they’re normal objects. So, for example, there’s a bit where you need to dig a hole, but you’ve nothing to dig with. You keep getting pop-up adverts for cereal, and you can grab the spoon in the advert and use that to dig the hole. There’s a section where you come across a TV and playing on the TV – once you get it working – is a Lucasarts style adventure game about Sherlock Holmes. Only you’re able to turn the TV around and operate the game from behind the scenes, changing the set, and even making the look, talk and search icons drop off the screen so you can use them elsewhere.

It means it’s very different to any other point and click game I’ve ever played, and some of the out of the box thinking needed for some of the puzzles makes you feel very clever.

It’s varied, with several different subverted game genres to play through, is packed with game references and comments on the gaming industry (there’s a particularly long rant about free to play games, for example), and there’s even a hint system if you get stuck (although I didn’t need it – it isn’t that difficult).

My only real issue with it is that you converse with the game itself, who constantly tells you whats going on, is baffled by how your logic works, and sadly, often gives the puzzle solution away with not so subtle hints before you’ve had a chance to work it out yourself.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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