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Scribblenauts Showdown (Switch): COMPLETED!

Posted on 29/06/2018 Written by deKay

I’d heard that this was a party game based diversion from the main Scribblenauts series, so wasn’t going to get it. But it was £10 and I thought, how bad can it be? Luckily, not as bad as I was expecting.

The party game mode is the main purpose it exists (and is actually pretty good, considering), but there’s also a “Sandbox” mode which is a simplistic approximation of the previous Scribblenauts games. A number of levels with ten tasks in each to do – make a helicopter fly, give the Buddha an offering, put the right animals in the zoo exhibits, etc. It’s this mode that I completed.

So it’s not as good as the earlier titles, but it’s OK. I suspect 5th Cell, the original developers, had very little to do with this and it shows. Shame.

The post Scribblenauts Showdown (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, scribblenauts, switch

Scribblenauts Showdown (Switch): COMPLETED!

Posted on 29/06/2018 Written by deKay

I’d heard that this was a party game based diversion from the main Scribblenauts series, so wasn’t going to get it. But it was £10 and I thought, how bad can it be? Luckily, not as bad as I was expecting.

The party game mode is the main purpose it exists (and is actually pretty good, considering), but there’s also a “Sandbox” mode which is a simplistic approximation of the previous Scribblenauts games. A number of levels with ten tasks in each to do – make a helicopter fly, give the Buddha an offering, put the right animals in the zoo exhibits, etc. It’s this mode that I completed.

So it’s not as good as the earlier titles, but it’s OK. I suspect 5th Cell, the original developers, had very little to do with this and it shows. Shame.

The post Scribblenauts Showdown (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, scribblenauts, switch

Metropolis: Lux Obscura (Switch): COMPLETED!

Posted on 24/06/2018 Written by deKay

It’s the age old story: Man released from prison, man tries to find the reason he was framed, man gets caught up with the mafia, man visits strippers, man fights everyone and everything via the medium of a Match 3 puzzle game. We’ve seen it so many times before.

And that’s exactly what this is. There’s a branching story, with four endings (three of which I’ve seen so far), a lot of violence and somewhat graphic sex. Also, swearing. So much swearing. This is a game on a Nintendo console, lest ye forget.

The art style and animation is great, sort of like Sin City in the way it’s low on colour and high on gritty comicbook bleakness. The story is bobbins, however, and the game is incredibly short so even though you meet many characters your interactions are minimal and after maybe six or seven “fights”, it’s the end.

After each fight you can choose one from a random selection of stat boosts (more health, more damage dealt, better healing, etc.) but since you’ll come to the end of the game before any of them are really necessary what you choose is pretty pointless.

It’s a shame. Similar games, like HuniePop, Puzzle & Dragons and Puzzle Quest are all much, much longer even though their stories need not be. Here, after three hours I’ve seen all bar one ending and the plot could really have done with more meat. Make it three times as long, and Metropolis Lux Obscura could be a 4/5 title, but sadly it’s so lacking content it sorely needs (and feels like it should have done but the devs cut it short) it’s a 2/5 at most. The gameplay is there. The style is there. The game just isn’t.

The post Metropolis: Lux Obscura (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, metropolis, Post, switch

Splatoon 2: Octo Expansion (Switch)

Posted on 17/06/2018 Written by deKay

A totally new single player story mode for Splatoon 2? Well why not. The single player was, in my opinion, the best bit of the game, and this new expansion doesn’t disappoint.

Taking the form of a Tube-like underground railway, with each station a level, your Octoling character needs to find the Four Things so they can escape back to the surface. Each level is different, testing your skills in varied ways. In one, you might have to navigate platforms with only a limited amount of ink. In another, you might have to push or shoot a giant 8-ball to the exit, avoiding baddies and traps.

Another level plays out almost like Space Invaders, and another has you riding on the top of cars trying to take out foes without them seeing you. Some levels have bosses from the main game, only modified and made significantly harder – that toaster guy? What if he had snipers on his head and ink sprinkers on the sides?

Yet more variations include levels that are timed – shoot all the targets, collect all the items, or splat all the enemies before the clock hits zero. These have very little margin for error too, I found.

It’s incredible that Nintendo have managed to find so many more ideas to put into this mode, having used so many already on both Splatoon games. But then, this is Nintendo, and when Mario Galaxy and 3D World are literally overflowing with ideas, I suppose it’s not that unexpected. It’s worth mentioning how awesome the music is too, with this mode taking on a slightly 80s vibe which also styles some of the graphics.

Octo Expansion is harder than the original Splatoon 2 single player too, although finishing every level isn’t necessary like it is there. I’ve done about two thirds of them, and will probably go back to do the rest at some point. I know some people think I’m nuts for enjoying single player Splatoon more than online, but I implore you to spend some time on both Octo Expansion and the normal single player mode (if you haven’t already) because some of Nintendo’s best game ideas are here and it’d be a massive shame if people missed them.

The post Splatoon 2: Octo Expansion (Switch) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, splatoon, switch

Bloodstained: Curse of the Moon (Switch): COMPLETED!

Posted on 03/06/2018 Written by deKay

Bought, played, completed. In under two hours. But this definitely not Castlevania is supposed to be short, and there’s supposedly more to be had from replays, so I’m not going to complain.

Not that there’s much to complain about anyway – it’s a decent platformer with some great bosses and a character swapping mechanic which (as each one has different skills) allows different ways of tackling rooms and reaching hidden areas and power-ups.

But it’s hard not to see this as a Castlevania game. As well as having the same graphical style as the original NES titles, one of the characters is basically a Belmont, as she wields a whip in just the same way. Another is clearly Alucard. The main character you start off as has a sword like Soma, but looks like Simon Belmont, and there’s a monk who admittedly isn’t much like anyone from that series. Then there’s the levels which try to distance themselves from Castlevania levels but there’s still the castle and although the baddies are different most behave just like Castlevania baddies.

The bosses, however, are very much new. And also very much easier than anything in a Castlevania game, although that’s not negative point – Castlevania bosses can be past the fun side of difficult.

If I’ve heard correctly, Curse of the Moon is a prequel to the full Bloodstained game which is still due to come out. If that is anything like this, then I’m all over it. Hopefully on the Switch!

The post Bloodstained: Curse of the Moon (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: bloodstained, castlevania, completed, Post, switch

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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