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Slime-San (Switch): COMPLETED!

Posted on 04/04/2018 Written by deKay

To say this was a Super Meat Boy clone would do it a disservice. It’s certainly a game in the single-screen, hyper-difficult nimble platformer genre like Super Meat Boy, and a cursory glance would have you closely compare the two, but Slime-San is so much more.

Take it’s two additional moves, for starters. One lets you do a dash, in any main direction, on the floor or in the air. You can speed under stuff, over stuff, smash through some stuff, or jump a bit higher or further. The other is a morph, which lets you pass through green obstacles and slow down time a little. Together, your little slime can perform some ridiculous tricks. Perhaps the most game changing of these is being able to jump down, round and up blocks hanging from the ceiling.

It starts off simple: avoid anything red (they’re instant death), pass through anything green, and slime on, along or up anything white. Each level, of which there are 100, is a handful of separate screens most of which add new elements to the formula. Green creatures that carry you, or act as trampolines. Platforms that phase in and out depending whether you’re holding down morph or not. A feather which lets you fly – Flappy Bird style – for a short period. Blocks that disappear when you touch them, blocks that move when you stand on them, ghosts that chase you, things that explode, water you can swim in, locked doors, Donkey Kong Country style barrels, warps, a clone of you that copies your moves (and kills you if it catches up) and many many more.

Not only that, but after a certain amount of time on each screen (instantly on some!), red liquid flows in from one side of the level making it even harder. Just in case it wasn’t tricky enough already.

There are puzzles, pixel perfect platforming, and screens that just make you think “Nope. Not possible.” only for you to complete it after several hundred attempts. Oh, and there are bosses too. Insane bosses. Like the evil Uvula who attacks you with a tongue and teeth – sometimes with lasers.

And did I tell you the whole game is set inside the body of a worm, and there’s a whole city of creatures you can meet and talk to in there? Yeah, it’s bonkers. And brilliant. And I feel like the best gamer ever now I’ve completed it.

If you’re a better gamer than me and your hands aren’t ravaged by the passage of time, then you might get even more milage out of Slime-San by collecting the apples in each level (I didn’t get any that weren’t really easy), or completing each level in under par time. I can’t cope with those, but even without that challenge, it’s still an excellent game. And better that Super Meat Boy, which I’ve tried many times and just given up on.

The post Slime-San (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, slime-san, switch

Thimbleweed Park (Switch): COMPLETED!

Posted on 02/04/2018 Written by deKay

This is a point and click adventure how you superficially remember point and click adventures used to be. It looks like Monkey Island or Day of the Tentacle, but in fact all the fiddly bits of those games have been quietly trimmed off. Moving from location to location has been streamlined. Items have more obvious uses. It’s more accessible, there’s less backtracking (or at least, less annoying backtracking), and there’s a built in hint system for when you get truly stuck.

What is the same, however, is the humour, the fourth wall breaking gags, the clever puzzles and the characters with bags of, well, character. And so many injokes, with references to old Lucasfilm adventures a-plenty. In fact, the mansion in the game may very well be the actual mansion in Maniac Mansion.

The story starts out as a reasonably simple murder mystery, which your two federal agents have to solve. Only it gets weird. Then some more characters are introduced (initially by way of playing as them in flashbacks), and the PillowTron business and related inventions add more mystery.

Then there’s paranormal complications and eventually, well, a late chapter in the game is called Madness for a reason.

I really enjoyed Thimbleweed Park. A few technical issues – mainly tiny, tiny background pixels being vitally important items – marred it a little. I had to use the HintTron 3000 a few times only to find I was doing the right thing but tapping on the wrong pixel, or using the wrong character. It didn’t affect my enjoyment too much though, and the rest was brilliant.

The post Thimbleweed Park (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, switch, thimbleweed park

Subsurface Circular (Switch): COMPLETED

Posted on 31/03/2018 Written by deKay

I didn’t even know this game existed, let alone what it was about, until yesterday. Then someone recommended it on Twitter, mentioned it was by Mike Bithell, and I saw it was less than a fiver on the eShop. Of course I bought it.

Subsurface Circular is a visual novel with light puzzling and investigation, manifesting mainly as conversations between you – a robot detective – and other passengers on the robot-only underground railway. In this world the robots, known as Teks, are sentient. Each has a job or role designation, and it’s up to you to question them in order to try and discover why Teks have been mysteriously disappearing. Or have they?

It’s only a couple of hours long and not exactly taxing, but there’s an interesting story and some humour so it’s worth playing.

The post Subsurface Circular (Switch): COMPLETED appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, switch

Axiom Verge (Switch): COMPLETED!

Posted on 28/03/2018 Written by deKay

Even without reading too much about Axiom Verge, I knew I was going to like it. “It’s like Super Metroid” was enough. The only confusing thing was how it took me so long to actually buy it.

Actually, I think I did buy it ages ago on Steam or something, but like most Steam games, it sits there unloved. Last week it was on offer on the Switch, so I bought it again, and then completed it.

Those people were right – it is like Super Metroid. Certainly, there are different weapons, and the graphics are all smaller, and of course the plot isn’t the same and you’re not a woman in an exosuit. But it’s so very Super Metroid. Similarly themed areas, traditional locked off bits and powers to access them. Hidden rooms. Power ups. Giant bosses.

The main difference is that it’s so very easy. Every one of the bosses is a total walkover – not least because most of them have areas you can stand and not get hit while still damaging them. That doesn’t actually hurt the game at all though, as the main task is exploring and upgrading. The unlockable powers are a joy (especially once you fully upgrade your drone), and the “glitch” mechanic is original and often clever.

Importantly, it’s great, and I can throughly recommend it. Now to try and 100% it!

The post Axiom Verge (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: axiom verge, completed, Post, switch

Vostok Inc (Switch): COMPLETED!

Posted on 18/03/2018 Written by deKay

You know Cookie Clicker or Cow Clicker or Clicker Heroes or that paperclip clicker? Pointless but somehow addictive, right? And you know that little known twin-stick shooter Geometry Wars? Great, yeah? What about those tamagotchi thingies? Lovely.

Now bung them all into the same game. That’s right, the same game. A single game with all these elements in. There’s no way that can work.

But it does. You develop planets in a solar system in classic clicker style: buildings generate money each second, which you use to buy more buildings. More expensive buildings, and upgrades to buildings, generate more money per second. You keep this up, increasing earnings through ever higher powers of ten.

But while doing this, you have to fly from planet to planet to develop each. And you get shot at on the way and oh look – it’s a twin-stick shooter now. Shooting enemies and asteroids provides more money, although it’s the developing planets that really gets you the big cash.

Use some of your money to upgrade your ship’s weapons and abilities, and then take on the boss before expanding your business empire into the next solar system.

Oh yeah, and while you’re whizzing round the galaxy, why not rescue some executives? They inhabit your ship and – providing you keep them fed and entertained virtual pet style – they’ll give you a money generating bonus. They’ll also give you a minigame each to play should you have some time to kill while waiting for money to build up. They play out on a replica LCD screen, and are simplified variations of Flappy Bird, Galaga, R-Type and even Doom. They’re hardly full of depth, but they’re fun (and hard!) little diversions.

Then, before you know it, 20 hours have passed. Oops.

The post Vostok Inc (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, switch, vostok inc

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92: You Do Realise You Can Take The Discs Out
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Look, March was a bad month, OK? We didn’t do an episode and we know that made you all sad but it can’t be helped. What’s done is done. Water under the bridge. A delicious chocolate river slurped up by a fat German child while a man in a silly suit watches in glee. We just can’t do anything about it. Except press on with another episode and some lickable wallpaper.

In Episode 92 dem mans deKay, Orrah and the unlikely-y named “Kendrick” have Switch 2 Real Actual Facts to tell you about, the surprise everyone expected release of Oblivion: We Made It Pretty Edition, a new Star Wars game, and one of us has bought a new console. Who and what? You have to listen to find out! While you’re listening, you should also hear words about these games and more!

92: You Do Realise You Can Take The Discs Out
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91: Slippers Go Under Defeat
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