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Splatoon 2 (Switch): COMPLETED!

Posted on 01/01/2018 Written by deKay

I am fully aware that the main point of Splatoon 2 is the online component. In fact, I’m sure – like I was with the first game – that the single player mode exists simply because Nintendo has a “Single Player Mode” box that needs ticking somewhere.

But – again, like the first game – the single player mode is excellent and sorely overlooked by so many. In Splatoon 2 it also acts as a fantastic tutorial for the different weapons in the main, er, online game.

It plays out across five themed worlds, with each containing 6 or so levels. They’re inventive platforming, shooting, or puzzle based challenges – up there with 3D Mario games in many respects. A number of types of enemies, giant rolling balls, car wash rollers of ink, invisible platforms, hidden items – it has it all. At the end of each world there’s a big boss battle.

Generally, I found the levels themselves more difficult than those in the original Splatoon, but the bosses were far, far easier. Which is good, actually – some were too hard before.

So it’s short, it’s fun, and it could quite easily exist as a game in its own right. But now, I think I should play online a bit.

 

The post Splatoon 2 (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, splatoon, switch

Gorogoa (Switch): COMPLETED!

Posted on 27/12/2017 Written by deKay

It’s pretty hard to describe Gorogoa. When I originally read a review, it sounded like a cross between The Witness and Yellow, both games I liked so it prompted me to buy it.

But it isn’t like those. Or it sort of is. Like The Witness, there are environments to manipulate to solve depth-busting puzzles. Shapes to match up, find, or merge. Sometimes you can remove a layer of a vista to create a second scene to work with, and it’s here it very much diverges from The Witness.

Like Yellow, it’s not clear how you achieve your goal, but there’s a puzzle to each chapter solved with slightly guided tapping. Beyond that, it’s not Yellow any more either.

The screenshots don’t explain or do it justice, and it’s not about when everything is in motion either. Perhaps an early example will help? OK, so there’s a bit where you have two doors, one diagonal from the other. They’re shut, and a boy needs to go in the lower one to reach the upper one.

In another scene, there’s a pair of doors in a similar layout with open doors and steps joining them. If you overlay these doors over the first set of doors, the scenes “flatten”, like layers in Photoshop, creating a way forward.

But that’s just the start. There are puzzles within puzzles within puzzles. Sometimes two vistas have separate puzzles that when solved create a solution to a joint puzzle. Which is part of another puzzle. It’s puzzles all the way down.

And it made me feel very clever. And there’s a lot to be said for games that do that.

The post Gorogoa (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, gorogoa, Post, switch

Super Mario Odyssey (Switch)

Posted on 22/12/2017 Written by deKay

That was hell.

I’ve never been so bored, so annoyed, so disappointed with a Mario game. The first 250 moons were great. The next 250, not so much. The NEXT 250? rubbish. The final 100 made Mario Odyssey one of the worst games ever made.

The skipping rope moon. It’s pure luck. There’s no way to time it because the rope moves too fast after around 50 jumps and you can’t jump fast enough to keep up.

The volleyball moon. It takes forever and is also down to luck. If the ball goes too far away from you and Cappy doesn’t aim properly, you lose.

But those are just difficult, frustrating, try and try again moons. No, the real killer is the hundred or so moons you have to buy in order to make the total up to 999. To do this you literally have to just collect coins. 10,000 coins. Which takes hours.

And for what? I’ll tell you what: a big hat and some rubbish fireworks.

https://lofi-gaming.org.uk/diary/wp-content/uploads/2017/12/l26ZVIEDjE77jXeC.mp4

Stupid game.

The post Super Mario Odyssey (Switch) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: mario, Post, switch

Things I’ve Been Playing Recently

Posted on 07/12/2017 Written by deKay

I’m aware I’ve not posted in a while, so just a brief catchup. Stardew Valley (Switch) Just reaching the end of Winter, Year 3, and although I’m ready to wed the lovely but crazy Emily, there’s been no rain for the entire season so I can’t see the guy on the beach and buy the necessary amulet. I’ve been making friends with everyone while I wait instead. I’ve also managed to complete Qi’s increasingly more bizarre requests and now have access to the casino, as I really like casino games in general and I even play in the web online in the olympic kingsway casinos most of the times. I’ve not won much though. I think I’m nearly done with the game. Once I’m married I’ll consider retiring, unless it opens up more gameplay stuff. I’m almost 110 hours in and there are other games that need playing. Super Mario Odyssey (Switch) 800-odd moons now. I’ve completed The Darker Side (but not The Dark Side), and collecting the remaining moons is tedious beyond belief. It’s the least fun Mario game in ages now. But I feel I must get them all, so… Million Onion Hotel (iOS) I talked about this for a bit on the ugvm Podcast (which you really should listen to). It’s a 5×5 grid, screen tapping puzzle game that I paid real actual money for and it’s madness. And too hard. I reached the third boss but that’s as far as I’ve managed so far. Picross S (Switch) Not very much though. Just the odd puzzle every now and then. That’s not knocking it – it’s how I want to play it! The post Things I’ve Been Playing Recently appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: iOS, mario, picross, Post, stardew valley, switch

Super Mario Odyssey (Switch): COMPLETED!

Posted on 02/11/2017 Written by deKay

This is a hard one. Well, not hard in that way (the game is easy – very easy), but hard in how I feel about it.

Unlike pretty much every Mario game ever, Super Mario Odyssey didn’t instantly grab me. Perhaps it was the terrible looking first “world”. Maybe it was the stark art style changes between worlds. I don’t know. Definitely, I started enjoying it in my first hour – but other games in the series I was hooked from the second the game started.

Now I’ve completed it, insofar as beaten Bowser and reached the credits, I can look back and see Odyssey is excellent. But not perfect. And certainly not the best Mario game. I’m feeling a lot like I did when I played Breath of the Wild, actually.

There’s just something missing. A spark of something. Something which Super Mario 64 and Super Mario Sunshine had which is missing here. Yes, I’m saying Super Mario Sunshine is better than Super Mario Odyssey. Super Mario 3D World is too. And so is New Super Mario Bros U, but 2D Mario games are a different beast.

https://lofi-gaming.org.uk/diary/wp-content/uploads/2017/11/mariodoginahat.mp4

On paper, it’s all there. Blue skies, great platforming, throwback references, varied levels, secrets, post-credits content, the very best controls – the lot. In my hands, it’s a bit flat, a bit off, a bit… wrong. But I can’t put my finger on it.

Remembering the few days I’ve been playing it, very few parts of the game stand out in the way I can fondly reminisce about the clock or the flying carpet or the Koopa race or the penguins or the wing hat or any one of a thousand other things from Mario 64. I know I’ve not played it as much as that game, but aside from the (spoiler) boss in the ruined castle, there hasn’t been anything that wowed me.

It’s probably me.

And it’s so easy. Really, really easy. Again, I’m aware the challenge of Mario games is mainly to get 100% and the straightforward route to the boss is not the hardest path, but I’ve picked up around half of the moons on each level so far and just one of them caused multiple deaths. It’s the easiest Mario game by a long way.

All that said, and I’m sure most people will disagree with my comments, but all that said, it’s a great game. One of the best. It really is. Nothing I can say can detract from that. I think I was just expecting Mario Odyssey to be a contender for the Best Game Ever Made, and in my eyes it isn’t even top 5 Best Mario Games (yet, at least). But that’s OK. It doesn’t have to be.

The post Super Mario Odyssey (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, mario, Post, switch

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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95: Bother Me Anatomically
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