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Densetsu no Stafi 2 (Switch): COMPLETED!

Posted on 24/08/2024 Written by deKay

See, I told you I was going to play them all. Soon after finishing Stafi 1, it was on to Stafi 2, which takes place directly following the events of the first game.

Somehow, Stafi has lost all his skills so they have to be re-obtained, so really it’s a re-tread of the first game only with different levels. And more levels – seemingly a lot more levels. And different bosses. And some new gimmicks. OK, so not really a re-tread. It does all seem very familiar and asset reuse-y though, which would explain how it originally came out less than a year after Stafi 1.

Still fun, despite the lack of anything properly new though.

Filed Under: Gaming Diary Tagged With: completed, Diary, GBA, retro, stafi, switch

Twilight Survivors (Switch): COMPLETED!

Posted on 16/08/2024 Written by deKay

As you can guess from the name of the game, and how most games in this genre contain the word “survivors”, yes, Twilight Survivors is indeed a Vampire Survivors style game. By this, I mean you are swamped by hordes of enemies in wave after wave, collecting experience point pickups to level up, and each time you do you can choose from a random selection of new weapons or weapon improvements.

Hopefully this randomness is favourable enough to kit you out with all the blades, guns, magic and speed with which to survive a set amount of time, beat the boss, and complete the level without being overwhelmed. It’s a tale as old as time.

I’ve played a few of these games now and even the rubbish ones (of which there are a lot) are still mostly enjoyable. What Twilight brings to the table unlike the others I’ve had a go on is graphics. For no-doubt genuine reasons, Vampire Survivors and others mostly have little pixel art sprites with not much in the way of animation. Maybe so they can have 2387547825378 of them on screen at once. Maybe because they can be borrowed from other games. Whatever the reason, Twilight Survivors does graphics better with bigger, prettier, and better animated characters and foes.

Does it make a difference? Not really. It’s still just really good fun. Levels are generally shorter than Vampire (usually 15-20 minutes instead of 30), there’s less “secret lore” to find, and the game is structured more traditionally with worlds and levels and bosses, but it plays really well and I loved it. Maybe not as much as Vampire Survivors, but still – a lot.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

Densetsu no Stafi (Switch): COMPLETED!

Posted on 14/08/2024 Written by deKay

When I bought the original Game Boy Advance, imported from Japan, I ended importing a lot of Japanese games too. At the time it was usually cheaper, and there were some really weird looking games that I wanted to play. For a few years, I often saw the three GBA Stafi games for sale on the likes of Lik Sang (RIP) and Play Asia, but never cheap enough to buy. Eventually the DS came out and the 4th game in the series was released for that, was cheap, and I bought and played it. Eventually I bought Stafi 2 and 3 for the GBA but by then the first game was All The Monies. Until now!

Nintendo have nicely plonked the three Game Boy Advance Densetsu no Stafi games on the Nintendo Online Game Boy Advance Subscription Thing, so of course I’m going to play them all. They’d best be good.

And they’re good! Phew.

At its core, Stafi is a platformer, although most of the game takes place underwater where you can freely swim. Starfish aren’t known for their jumping acumen, after all. As you progress through the levels you gain some skills in a very-linear-Metroidvania way, like double-jumping, gliding, and being able to break certain walls. At the end of the game you can return to previous levels and make use of these skills which you wouldn’t have had access to at the time.

Most levels have some sort of puzzle or task to solve. Sometimes they involve finding a certain object or character, or matching colours or shapes, and some of these tasks are pretty difficult because they’re all in Japanese. Thankfully, most are obvious even if you can’t read the dialogue, and those that aren’t are resolvable with trial and error.

Each world has the platform game standard set of themed levels, so there’s a snow world and a tropical world and so on, and each is filled with weird fish (and some not-fish) characters to interact with. The main character, and friend, you encounter is a clam thing called Kyorosuke, who somehow always manages to get further into levels than you’re able to, in less time, and gets angry a lot. I gather he explains a lot of what is going on, some of which I can understand but most goes over my head. Each world has a (very easy) boss at the end too.

There’s almost certainly a plot, involving what seems to be a punk snail or something doing Bad Things, but again, Japanese innit so it mostly passed me by. None of these translation “issues” should be seen as a reason not to play it though, as Stafi is a really good little (well, quite long for the era, really) platformer with some clever and funny bits.

Oh, and I should probably explain why I call the game “Densetsu no Stafi” not how some people say “Starfy” or “Stafy”. Because the name is スタフィー, or su-ta-fuii, and it was always transcribed as “stafi” online back when it was new, and it’s the eventual Western DS release that renamed it as “Starfy”. Also because I Am Right.

Filed Under: Gaming Diary Tagged With: completed, Diary, GBA, retro, stafi, switch

Lucy Dreaming (Switch): COMPLETED!

Posted on 13/08/2024 Written by deKay

I do like a nice silly point and click adventure game. Especially with regional British accents. And, hopefully, toilets. WELL WOULD YOU LOOK AT THAT, Lucy Dreaming has all those things. Phew, eh?

Lucy suffers from nightmares and sets out to get to the root of why, with it seemingly having something to do with a murder in her town many years ago. Lucy can explore her house, and the town, in the usual pointy-clicky way you would with other games in the genre, but there’s a slightly mind-bending addition – you can also explore her dreams.

Depending on which items are arranged next to her bed when she goes to sleep, she enters one of a number of dreams. She can’t take items into or out of her dreams, but can influence how they play out with external stimuli, and can take items from one dream to another. Things Lucy discovers in her dreams affect her recollection of events in the waking world, and vice-versa, so it has similarities to other adventure games with parallel universes or time travel, only in a way I’ve not seen before.

Puzzles, albeit with the added dream complications, are mostly work-out-able with common sense and a bit of warped thinking, rather than be of the use-everything-on-everything-else format that I really don’t like. There are lots of silly characters to meet, and great accents (if a few perhaps less than stellar voice actors), as well as some very British references and stereotypes and lots of funny made up brand names.

Lucy Dreaming is definitely worth getting if you like these sorts of games, northern accents, and/or toilets. In fact, there are even puzzles involving the toilets. Look, if you are making a game and you want me to both play it and recommend it to others, just put some functional toilets in it and you’re a shoe-in.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

Picross S4 (Switch): COMPLETED!

Posted on 01/08/2024 Written by deKay

Yes. It is another of Jupiter’s almost identical picross games. And yes, it is even longer than the previous ones I played. And yes, I will be buying Picross S5 when I see it on sale. What are you implying?

There’s nothing new in this one, apart from all the puzzles being new of course. What I mean is there’s no new modes or mechanics or anything. It does have some huuuuuuge bonus puzzles if you have save data from earlier games in the series, and a couple of those took me over an hour each!

Filed Under: Gaming Diary Tagged With: completed, Diary, picross, switch

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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