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Hyrule Warriors (Wii U): COMPLETED!

Posted on 29/09/2014 Written by deKay

Link__He_go_to_town__He_go_to_save__The_Princess_Zelda_I hope my B, and to a slightly lesser extent, Y buttons are OK. In my twelve hours running through the main Legend Mode campaign, I’ve pressed them rather a lot. I don’t think they’re worn out, but not since I played one of those “shooting watch” games have I hit a button so many times. Mash mash mash mash mash.

BBY. BBBY. BBBBY. Other variations, peppered with ZR (bombs, usually) and the odd X to pull off a special attack or (rarely) A to dodge. And block? Blocking is for girls. In fact, I didn’t even realise there was a block until I’d nearly finished the game. Once more, “There’s a block button?” returns. Apparently, pressing R triggers your magic and makes you do fancier attacks for a bit. I used it once, I think.

That_s_no_moonSounds repetitive, doesn’t it? But it isn’t. Well, it is, obviously, but it never feels like you’re doing the same thing over and over. You keep being pulled away to rescue or defend elsewhere on the map, or you have to swap secondary weapon to deal with a different foe, or you might need to run away for a bit and find some hearts. Or escort a bombchu. Or take down a massive boss who requires more skill than random button bashing achieves. And sure, you revisit the same locations several times, but the situation is different. Sometimes you’re a different character (and they all perform differently), or you have new tasks, so it never feels like a rehash.

WhatImportantly, it is a lot of fun. Swording/hammering/harping (really) your way through massive swathes of foes, knocking out 10, 20, 50 – even 100 – in one combo will never, ever get old or tiring.

Add to that the collection addiction where you collect weapons and materials that baddies drop to better your defences and attacks, adding new combo moves and perks, and even replaying missions isn’t a chore.

YES_I did spend a little while on the NES Zelda-inspired Adventure mode, both between missions on the main mode and after completing the game, and it too is pretty fantastic. And huge. You’re given smaller missions where you have to defeat only certain enemies, take down a certain number in a time limit, and assorted other challenges, but there are loads of them. How well you do determines which areas of the map you open up too, so you need to perform well rather than just win if you want to open up everything.

Now I’ll work my way through that, while I wait for the DLC, all four pieces of which I’ve already pre-ordered…

Filed Under: Gaming Diary Tagged With: completed, Post, wii u, zelda

Hyrule Warriors (Wii U)

Posted on 21/09/2014 Written by deKay

Um (1)For many years I’ve lamented how the the 3D Zelda games (that is to say, those that aren’t top down rather than those you play with glasses) are, well, pants. Over my time as a gamer, I’ve never got into the Samurai/Dynasty Warriors series. I’ve played a few, and even bought the 3DS one, but stopped there.

So why did I have a moment of weakness and buy a download code for Hyrule Warriors, a combination of all that is bad about Zelda games and a game series I couldn’t be more meh about? I don’t know. But I’m glad I did because it’s bloody awesome.

Fans of games known as “Musou” (at least, known as that to nerds who propagate the idea the series is niche and, well, non-Japanophile gamers wouldn’t like it) will see this is little more than a Zelda skinned example of the genre. Battlefields filled with forts, allies, and more enemies than a feeble little Nintendo console should really be able to cope with – let alone with no slowdown, and generals to defeat.

To_smack_or_not_to_smack_a_CuccoOnly with Zelda clothes on, these battlefields are areas like Hyrule Field and Death Mountain. The allies are Impa and Sheik. The enemies are ripped straight from Zelda games, and the generals, instead of being historical samurai warriors, are bosses Link has previously defeated in “normal” Zelda titles. Massive bosses, in some cases. And cuccos. Yay!

Gameplay is just like in Warriors, where you take ground by capturing forts and regions, lose ground by not paying attention to what’s going on elsewhere in the map, and your allies run round doing the same with not the best AI in their heads. Ultimately, you can’t rely on them to do anything, so sometimes you need to abandon your current objective to save their hide – again – before returning to the task at hand.

A Zelda twist is that you can pick up secondary weapons from treasure chests (complete with obligatory DA DA DA DAAAAH). These are instantly recognisable: Bombs, Boomerang, Bow, Hookshot, and so on. You can probably guess the rest. You can also play as any of your allies instead of just Link, and you recruit more warriors as you progress in the game. Additionally, there’s a crafting part to the game where you can upgrade and enhance your weapons, and choose new perks and abilities, for the price of some materials that enemies drop and a bag of rupees.

Somehow, it manages to feel just like Zelda without actually playing anything like any Zelda game before it. Which is A Good Thing, as far as I’m concerned.

Of course, I’m only about 4 or 5 hours in at the moment, so there’s still time for everything to head south, but what would appear to be a repetitive button masher is actually an addictive and surprisingly varied action title. More of this sort of thing with your game serieses, please Nintendo.

Filed Under: Gaming Diary Tagged With: Post, wii u, zelda

Zelda Wind Waker – Tower of Gods

Posted on 16/07/2014 Written by gospvg

I got bored of exploring the map & dropped off the pearls at three locations to raise the Tower of Gods. Zelda Wind Waker is basically lots of dungeon areas laid out over a world map. These dungeons depending on locations will have different enemies & some puzzles. The frustrating aspect of the game comes in the save mechanism that let's you save anywhere in the game but when you load a game you will be at the beginning of the dungeon.

So you need to allow yourself some time so you can complete a dungeon before exiting the game. Tower of Gods is a HUGE dungeon !! which took me quite a few hours to complete. For my efforts I was awarded the Hero's Bow.

Next was a trip underwater to Hyrule to retrieve the Master Sword & then back to the Forsaken Fortress to save my sister & get a Skull Hammer. With so many items & equipment to use I can't help wishing that there was a better inventory change mechanism letting you quick choose whatever you needed.

After upgrading the arrows ability to use ice & fire I visited Fire Mountain to get the Power Bracelets & Ice Ring Isle for some Iron Boots. The Master Sword seems to have lost it's power so I need to visit two temples to restore it's power, this section has you controlling another character on occasions to use their ability. I've completed the earth temple and got the Mirror Shield next is a visit to the wind temple.

Managed to play quite a bit to progress along the main storyline, I have lots of sidequests which I have not yet done but will focus on the wind temple first next time & then take a look at the sidequests before I go searching for the Triforce shards.

With the Destiny Beta due this week & the next episode of Walking Dead Season 2 it may be a while before I am back playing Zelda Wind Waker.

Filed Under: Gaming Diary Tagged With: wii u, zelda

Zelda Wind Waker – Pearls

Posted on 08/07/2014 Written by gospvg

Played quite a bit since my last post complaining about the ship telling me which way to go. I've now collected the grappling hook, deku leaf which allows me to glide & boomerang which is great for locking onto multiple targets.

I've collected all the pearls & have completed the second pirate ship challenge to unlock bombs.

I've now supposed to take the pearls to three locations on the map but I'm taking time out to explore other areas of the maps & discover the great fairies to receive upgrades.

Having not played a Zelda game since Link to the Past I am finding Wind Waker to be an enjoyable experience. My youngest son has managed to complete the game over the weekend, he enjoys using thee WiiU gamepad to play the game. "It's a giant DS machine, Dad"

Filed Under: Gaming Diary Tagged With: wii u, zelda

Zelda Wind Waker – Open Seas

Posted on 10/06/2014 Written by gospvg

Managed a couple of hours over the weekend, really wish I could sail anywhere on the map but instead the stupid boat keeps directing me towards the main quest.

Also have a stupid 500 limit on the amount of rupees I can carry, found this out when I got a treasure chest & missed out on 200 rupees :(

Thanks to RLLMUK found out that to get info on an item you just press A on the item. Also Wii U digital games have a manual by pressing home you can access the manual icon on the gamepad.

Will be busy with E3 & World Cup football for a while now so gaming will take backstep.

Filed Under: Gaming Diary Tagged With: wii u, zelda

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93: A Playdate In The Back Room of Ann Summers
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Blood is the unintentional theme of this episode, not just in the titles and contents of the games but also in that it’ll make your ears bleed. Maybe? Frankly, I wouldn’t risk it. All that mess for no real benefit, and we wouldn’t want a lawsuit on our hands anyway.

However, should you decide to listen against our strong advice not to, you will find that deKay, Toby, Kendrick and (Fresh Blood) Harry have prepared some tasty meats to sate you. Discussion about the coming Season 2 of Playdate games, rumours about the new PlayStation handheld console (and, relatedly, the PS6), Ys/Trails in the Sky crossover remake shenanigans, and the death of PS+ Stars, the rewards scheme you’ve never heard of until just now. Plus, additional snacks in the form of these games.

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