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Legend of Zelda: Breath of the Wild: completed!

Posted on 16/04/2018 Written by Xexyz

It has been a long time since I have written on this blog, and that is largely down to one game - Breath of the Wild.

I completed this last November, after around 160 hours of playing.  I would frequently turn the game on with every intention of heading for the next waypoint, but then get distracted by a side quest as I passed some stables.  I'd notice something odd from the top of a mountain; I'd see an opportunity to fight a few enemies to collect some loot; I'd notice a shooting star in the sky and chase it.


The freedom that game gives you - even allowing you to jump straight to the end boss once you're out of the initial area - is a great strength but also a possible weakness.  I didn't want the game to end, knowing there was so much left to see (I had found 112 of the 120 shrines by the end), and it was only with a significant mental push that I finally went to meet with Ganon.

And even that went wrong.  I hadn't appreciated that journeying to Ganon would involve a long trek through the grounds of Hyrule Castle, and my route took me into a library where I found some recipes that someone in Riverside Stable had asked me for.  So, of course, I had to return there before going back in to the castle.

The interior was a masterpiece of artistic design.  What would a castle look like after being neglected for a hundred years, used as a home for monsters? 


Dark, dingy and claustrophobic.  Even getting outside didn't help, since the drifting ashes in the air and hiding guardians meant the atmosphere remained tense.  I used my gale powers to drift ever higher, and entered the tower from a top window, leading to a nervous descent inside.  I needn't have worried; Ganon had become complacent.


So, if I completed this back in November, why have I not written about it until now?  Partially because I have been playing other things on my commute, but partially because I couldn't find the words to do this game justice.  It has been hailed as one of the greatest games of all time, and I cannot argue with that.  Many people have written far more eloquently than I would be able to, and yet no article has fully captured just how amazing it is.

It's daft to give up a blog like this because of a perception of language inadequacy, though.  So instead I'll sum Breath of the Wild up in a single word, before moving on.

Breathless.

Filed Under: Gaming Diary Tagged With: completed, switch

Legend of Zelda: Breath of the Wild: completed!

Posted on 16/04/2018 Written by Xexyz

It has been a long time since I have written on this blog, and that is largely down to one game - Breath of the Wild.

I completed this last November, after around 160 hours of playing.  I would frequently turn the game on with every intention of heading for the next waypoint, but then get distracted by a side quest as I passed some stables.  I'd notice something odd from the top of a mountain; I'd see an opportunity to fight a few enemies to collect some loot; I'd notice a shooting star in the sky and chase it.


The freedom that game gives you - even allowing you to jump straight to the end boss once you're out of the initial area - is a great strength but also a possible weakness.  I didn't want the game to end, knowing there was so much left to see (I had found 112 of the 120 shrines by the end), and it was only with a significant mental push that I finally went to meet with Ganon.

And even that went wrong.  I hadn't appreciated that journeying to Ganon would involve a long trek through the grounds of Hyrule Castle, and my route took me into a library where I found some recipes that someone in Riverside Stable had asked me for.  So, of course, I had to return there before going back in to the castle.

The interior was a masterpiece of artistic design.  What would a castle look like after being neglected for a hundred years, used as a home for monsters? 


Dark, dingy and claustrophobic.  Even getting outside didn't help, since the drifting ashes in the air and hiding guardians meant the atmosphere remained tense.  I used my gale powers to drift ever higher, and entered the tower from a top window, leading to a nervous descent inside.  I needn't have worried; Ganon had become complacent.


So, if I completed this back in November, why have I not written about it until now?  Partially because I have been playing other things on my commute, but partially because I couldn't find the words to do this game justice.  It has been hailed as one of the greatest games of all time, and I cannot argue with that.  Many people have written far more eloquently than I would be able to, and yet no article has fully captured just how amazing it is.

It's daft to give up a blog like this because of a perception of language inadequacy, though.  So instead I'll sum Breath of the Wild up in a single word, before moving on.

Breathless.

Filed Under: Gaming Diary Tagged With: completed, switch

Sonic Mania: pause for another game

Posted on 16/08/2017 Written by Xexyz

At the end of the second zone, you are expecting a boss battle.

You get, instead, this.


This is a marvellous game.

Filed Under: Gaming Diary Tagged With: switch

Road Rash III: pixels

Posted on 04/08/2017 Written by Xexyz

I played Road Rash a lot when I was younger, and Road Rash II about ten times more than that.  I have played both recently, and can quickly get back into the rhythm of the first few races - snaking through the back markers, taking the chain from Viper, avoiding Natasha, and rolling out to the front before the finish line.  The low framerate is slightly jarring, but the games still look clean and fresh.

Despite my love for the second game, I never bought Road Rash III, largely due to middling reviews.  Having now played it, I can see why.  It's still a good game, but the differences from Road Rash II are minimal, with slightly more varied locales and more weapons (which you don't really get to experience, since you carry a weapon from race to race and so effectively get stuck with the first one you grab forever).  The biggest change is in visuals, with the artists moving away from clean pixel art to more photorealistic sprites.



And it just makes the game look messy.  The main character - the one you're looking at half the time - looks washed out and indistinct ... and even more so when you upgrade your bike and find that you no longer have the coloured band on your clothes.


(Pictured on the snow stage just to doubly emphasise the point).

It's still a good game, don't get me wrong.  The problem is that the second game was pretty much perfect, so all the changes they implemented - and of course they had to implement changes to be able to sell a sequel - make things worse.  Muddier graphics.  More complicated bike upgrade screens.  Less catchy music.  More boring dashboard.  Garish or pixellated backgrounds.



 There is one great addition, though.  An opponent called Scab Boy.


Filed Under: Gaming Diary Tagged With: Mega Drive, RetroPie

Road Rash III: pixels

Posted on 04/08/2017 Written by Xexyz

I played Road Rash a lot when I was younger, and Road Rash II about ten times more than that.  I have played both recently, and can quickly get back into the rhythm of the first few races - snaking through the back markers, taking the chain from Viper, avoiding Natasha, and rolling out to the front before the finish line.  The low framerate is slightly jarring, but the games still look clean and fresh.

Despite my love for the second game, I never bought Road Rash III, largely due to middling reviews.  Having now played it, I can see why.  It's still a good game, but the differences from Road Rash II are minimal, with slightly more varied locales and more weapons (which you don't really get to experience, since you carry a weapon from race to race and so effectively get stuck with the first one you grab forever).  The biggest change is in visuals, with the artists moving away from clean pixel art to more photorealistic sprites.



And it just makes the game look messy.  The main character - the one you're looking at half the time - looks washed out and indistinct ... and even more so when you upgrade your bike and find that you no longer have the coloured band on your clothes.


(Pictured on the snow stage just to doubly emphasise the point).

It's still a good game, don't get me wrong.  The problem is that the second game was pretty much perfect, so all the changes they implemented - and of course they had to implement changes to be able to sell a sequel - make things worse.  Muddier graphics.  More complicated bike upgrade screens.  Less catchy music.  More boring dashboard.  Garish or pixellated backgrounds.



 There is one great addition, though.  An opponent called Scab Boy.


Filed Under: Gaming Diary Tagged With: Mega Drive, RetroPie

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