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Half-Life: completed!

Posted on 06/03/2025 Written by Xexyz

I turned god mode on.

I lasted for quite a while without it, making my way through Lambda Core and restarting the reactor, but as I died for the 452nd time making my way up through teleporters, and eventually being transported to the alien world of Xen, it wasn’t fun any more. I was saving almost every five seconds, and dying as regularly. I have no idea how I would have completed the game without cheating; I feel that the more toxic side of the Internet would be shouting at this point that I shouldn’t have the enjoyment of completing it unless I GOT GUD. That wasn’t going to happen.

Enjoyment of completing it? Yes, especially since once I’d turned on God mode I abandoned my overly cautious approach and ran at enemies with abandon. Big hunter-type aliens? Shotgun! Smaller green electricity aliens? Shotgun! Very big spider with obvious glowing suspended stomach? Shotgun!

The game still wasn’t easy. The platforming was still not precise enough to do what I wanted every time, so I found myself falling into pits or off the side of a cliff; this time I didn’t die, though, I just sat there choking in the acid fumes, or landing on an invisible platform way beyond the game’s usual physics box, until I reloaded the last save. One particular section had me very confused for a long time until I realised that you had to jump on top of (what I presumed were deadly) alien aircraft that were traversing the level. The move to Xen meant that I was no longer playing through a coherent whole level bound by geography, but rather a number of small arenas connected by teleporters. The wonder of the game was significantly diminished.

And then the final boss, who threw out teleporters to get rid of me, which took me to places where I had to undertake more annoying platforming to get back; I didn’t cheat to get more ammo but I cam close a few times because of my ineptitude in aiming while jumping and moving. Having to jump up high, and then shoot downwards into the boss’s head, was very difficult indeed, until I realised that I could open the head then jump over on top of it, then just unload the gamma ray type gun at my feet over and over again. It was even easier when the head closed and trapped me inside, where I could continue to fire.

The move to Xen also loses some of the colour of the facility, which is a shame.

So, the big evil alien in Xen died, and the shady government man met me and offered me a job. Either I took the job, or he would send me off to die. Obviously I decided to take the job, but on the way to the door I managed to get stuck in the edge of the scenery and timed out, so I was teleported to many many enemies, all of whom failed to kill me because I had god mode on.

Does Half-Life hold up today? Mostly, yes; it tells its story well without the need for immersion-breaking cut-scenes and dialogue. The combat is difficult but can be overcome with some good strategy, even if the first time you enter a room it takes a bit of trial and error. Issues with controls are very much on my side rather than the fault of the game. The difficulty gets too high for me towards the end, particularly with soldiers with rocket launchers and big aliens firing bullets that can go around corners. Xen is a bit of a disappointment, moving away from a contiguous geographic location to a series of disparate rooms. I’m glad I finally got around to finishing it, even though I had to cheat to do so without getting completely bored of doing the same thing over and over.

He is unimpressed that I can’t get to the door.

Filed Under: Gaming Diary Tagged With: completed, PC

Grand Theft Auto Vice City: the second island

Posted on 02/03/2025 Written by Xexyz

I’ve never completed Vice City, and I don’t know why. Maybe it’s because some of the later missions have a huge difficulty spike, or maybe it’s because the mission structures aren’t quite as well defined as in GTA3. More than once I’ve found myself at a bit of a loss as to what to do next, with a main story missions appearing at first as a side quest. Maybe it’s because Vice City is such a fun place to drive around, watching people interacting with each other and the gangs, chasing people who are being pursued by the police and getting a “good citizen bonus” for knocking them down (and then more and more bonuses for kicking them again and again). There’s more to do here than in Liberty City, with businesses to buy and shops to rob and a golf course to tear around in a buggy.

But, similar to when I played GTA3, over the past couple of years I’ve been picking at missions from time to time, and I’m not at a position where I think the end of the game is nigh. Tommy Vercetti owns the mansion in the middle of the map, many of the gangs have been beaten down, and I am left with a single mission marker.

Yet when I go there, there is nothing to start.

I’ve been enjoying the variety of missions, but the instant death in water means I am overly anxious on a boat

I last did a mission in which I had to steal some police uniforms and a car, then go and plant a bomb in the shopping centre. I did that, then ran away very fast, with a five-star wanted level (which I knocked down to two-star by planning an escape route through some police bribe markers). That was all fine, but nothing else opened up. I did get a phone call, but it seemed unrelated to the story.

I am hoping that the game hasn’t bugged out. In the meantime I’m travelling around finishing some of the side missions I hadn’t done before – buying a couple of the properties (not the Malibu Club though, it’s far too expensive), carrying out an assassination contract, and racing around in a fire engine. It’s very pretty.

Filed Under: Gaming Diary Tagged With: PlayStation 2, Playstation 4

Populous: being unable to flood

Posted on 23/02/2025 Written by Xexyz

Having got further than ever before in Populous the Beginning (including a couple more levels after I posted previously), I find myself strangely unwilling to finish the game. After the last level I played there was a cutscene which showed my shaman becoming a god and passing the mask on; the last level feels like it may be very different to the rest, and after so many years I don’t know if I want it to end. And so rather than play that, I went back to the original game, with my standard tactic of raising the land a few levels higher than my opponent, and then waiting until I could flood them and destroy the majority of their followers.

And it mostly worked.

I remember that on the Mega Drive I had a sheet of paper on which I wrote down level codes. One of the clever things about Populous was that, while there were 500 levels defined, you didn’t have to play them all on the way to the end. Instead, depending on how you did you would skip over several levels at a time. This also meant that two games, starting from GENESIS, would usually be different, and the tactics you needed to deploy would vary as well.

And so this time I found my standard tactics didn’t work so well on a few early levels. First, there were some mountainous levels where my opponent naturally built high themselves, so the floods didn’t destroy all their settlements. Second, there were some levels where my opponent also had the flood ability – in one case that was their only power – which again meant they were loath to settle too low (although there was one occasion when the enemy had exclusively built on the lowest level, and then used flood, almost wiping themselves out and not me). Third, there were a couple of levels where I didn’t have the flood power either, and so I had to use other abilities to overrun the enemy; mainly through the use of powerful knights.

One key tactic is to farm the large castles by raising a hill next to them, meaning their capacity drops and a new settler emerges to create a new village elsewhere, and then dropping the hill again to reinstate the castle

Reacting to events makes the game interesting, including repairing settlements after swamps have been cast, building around volcanoes, and watching the random rock monster or witch generate a straight line of stones or vegetation straight through both factions. But building high is still key, except on those levels where nobody can flood or use earthquakes …

Filed Under: Gaming Diary Tagged With: PC

Half-Life: the soldiers have left

Posted on 18/02/2025 Written by Xexyz

I have continued to play through this very slowly, with many, many uses of the quick save function. My hazard suit doesn’t seem to have much of a protective element, especially against soldiers and annoying big aliens with buzzy guns, so I find myself reloading having lost half my health very regularly. There are, thankfully, a large number of dead humans around who weren’t able to use the health pack they were carrying before dying, so as I make my way through the levels I can top up my health regularly. Ammo is more of a concern, especially given my ineptitude with aiming.

I have continued through waves of soldiers, and have noted over time that they are less concerned with the cleanup operation they were tasked with than they are with just getting out alive. Sure, if they see me they will fight, but in the last few levels of the game they’ve been getting fewer and fewer in number, with most of the evidence of their existence being trip mines and dead bodies. There have been a few sections set outside, including on a cliffside, where the helicopters have been buzzing around, and I’ve taken shelter from them incredibly quickly.

Instead the aliens are back, in greater numbers and variety. I have tackled a large shark-type thing swimming around in green water, using a handy crossbow that was dangling above. I have accidentally set free a big brute who I initially thought was a boss character, but who I have gone on to encounter many more times. I have run away from an even bigger brute, the same as the one I encountered in the rail cart, and then used airstrikes to take him out.

This remains a very pretty game, and its use of colour is top-notch.

Having traversed the outside, I’m now in Lambda Core, trying to get a nuclear power plant to do something. Bits of it have been flooded and I need to clear them out. The platforming is the weakest part of this game, and unfortunately I’m having to do a fair bit of it now. I am dying a lot more as well, and saving is becoming more and more frequent, not just because of me missing platforms but because the enemies are doing so much damage.

In 2007 I said that maybe one day I’ll turn god mode on – I’m not there yet, but very close. It’s taken a long time to play through this so far, and I’m not sure how much longer I’ll enjoy it for …

Filed Under: Gaming Diary Tagged With: PC

Lonely Mountains Snow Riders: how do you get there?

Posted on 12/02/2025 Written by Xexyz

On Friday I met John and Kieron online for an evening of gaming.

We have a great many games that we have played through, and even a few we have completed, most notably Human Fall Flat multiple times (since they keep adding new levels, so we have to complete it again). We haven’t completed Borderlands 2, since sometimes the intensity of the shooting just means it feels too much effort. We have completed Overcooked 2 other than one level where we’ve only got two stars (and the score for three stars seems unreachable). We have completed Halos 3, ODST, Reach and 4, but haven’t really started 5 yet. We’ve started Moving Out 2, Star Wars Squadrons, Astroneer, Plate Up!, and Powerwash Simulator, among others. We regularly play Peggle 2, and Golf With Your Friends.

With so many games left hanging, obviously Friday was all about new ones.

We played All You Need is Help for a bit. It is horrendously confusing on how to start a game, particularly since you can’t start with only three players and one of us needed to control two characters. I accidentally discovered this while we were all pressing random things to try to start a game, which meant I spent most of my time getting very confused over which stick was controlling which character.

All You Need is Help: all you need are better instructions on how to start the game

We got a notification that we had completed the first set of levels, but couldn’t work out how to unlock any others. So we didn’t, and we moved on.

The surprise hit of the evening was Lonely Mountains Snow Riders, a follow-up to Lonely Mountains Downhill. The Downhill game saw you getting a bike down dangerously thin and steep paths, avoiding trees and bushes and cliffs and sudden jumps. Snow Riders loses the bike, gives you skis, and adds in online multiplayer which immediately makes the mountains a bit less lonely. It seems to control much better than Downhill, from what I remember, and paths are wider and more forgiving. That’s not to say it’s easy; working out how to hit a jump at the right angle and speed so you can clear a river or gully took multiple deaths in almost all cases. On one of the courses we had all died a minimum of 23 times.

The mode we played was a race, but it wasn’t as easy as just holding the crouch button and steering. Getting down the mountain had multiple paths between each checkpoint, some of which may have been faster but which required skill that I certainly didn’t have. When you die you reset to the last checkpoint passed, meaning that each waypoint down the mountain gave a feeling of relief; there were occasions when one of us crashed just before crossing the checkpoint, at which point the silence on the microphone was noticeable.

Lonely Mountains Snow Riders: I found it far too stressful to play and take screenshots while navigating down the mountain.

I may well go back to Snow Riders by myself at some point, but there’s a lot of content there and I can foresee us trying that game again on a future gaming evening.

Filed Under: Gaming Diary Tagged With: Xbox One

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92: You Do Realise You Can Take The Discs Out
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Look, March was a bad month, OK? We didn’t do an episode and we know that made you all sad but it can’t be helped. What’s done is done. Water under the bridge. A delicious chocolate river slurped up by a fat German child while a man in a silly suit watches in glee. We just can’t do anything about it. Except press on with another episode and some lickable wallpaper.

In Episode 92 dem mans deKay, Orrah and the unlikely-y named “Kendrick” have Switch 2 Real Actual Facts to tell you about, the surprise everyone expected release of Oblivion: We Made It Pretty Edition, a new Star Wars game, and one of us has bought a new console. Who and what? You have to listen to find out! While you’re listening, you should also hear words about these games and more!

92: You Do Realise You Can Take The Discs Out
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92: You Do Realise You Can Take The Discs Out
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90: One Lukewarm Pant
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