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Super Street Fighter IV Arcade Edition: completed!

Posted on 31/07/2014 Written by Xexyz

OK, hardly the longest campaign or story mode, but it has taken me quite a while to beat.  I'm not great at SFIV - I was great at SFII on the mega Drive with the 6-button pad, completing it with every character, but this is less straightforward.  I got the original SFIV ages ago and played through the arcade mode a few times, but Seth beat me constantly.  I was resigned to having to dial down the difficulty a bit if I wanted to win.

But I managed to beat Super SFIV on medium, with no continues, using Ken.  Seth is still a git, but I managed to defeat him, finally.  I then played through again using Zangief, who is pretty slow but handy with his spinning clothes line move.


And then I was delighted to find that the game automatically saves replays of your matches, so I was able to bask in glory at my defeats of Kieron [planneroftowns] and John [BadHead] (and ignore the matches where they won instead).



They didn't lose all the time, of course.  Sometimes they fought each other.


Filed Under: Gaming Diary Tagged With: completed, Xbox 360

Gaming moments: E

Posted on 31/07/2014 Written by Xexyz

Essential Sudoku DS (DS)

After competing 999 picross puzzles, there was one left.  Surely the pinnacle of difficulty, it's surely going to be a trophy or medal or something special.  Oh no, it's really easy and it's a pie chart.  A bloody pie chart.

Earth Defense Force 2017 (Xbox 360)
Earth Defense Force 2017 Portable (PS Vita)


Both games have many highlights, but the thing I will remember most is the mission in which you are sent into battle against the massive walking fortress.  I destroyed more of the city than the fortress did while trying to attack it, and finally the mission ends with you withdrawing because your weapons aren't powerful enough.  Sorry I broke the Space Needle for nothing, guys.

Exit (PSP)

One of the characters you have to rescue is very fat. I called him Fatty.  I pushed boxes onto him.  He died.

Ecolibrium (PS Vita)

Playing on the train, on the tutorial.  And then the game requires me to look around 180 degrees with my Vita to see the animals behind me.  Not going to happen; never loaded up again.

Endless Ocean (Wii)

I recently went back to this as part of the "Au Revoir Nintendo Wi-Fi Connection" drive, which was pointless as the only online mode it has is to connect to a friend who is simultaneously playing the game; that will never have happened.  Anyway, during my brief play I watched the most stilted and awkward cutscene ever made.

EyeToy: Play (PS2)

Accompanying the cleaning suds game with "When I'm Cleaning Windows" was a work of genius. 

Filed Under: Gaming Diary Tagged With: ds, Game memories, PlayStation 2, PS Vita, psp, Wii, Xbox 360

Gaming moments: D

Posted on 22/07/2014 Written by Xexyz

Dear Esther (Mac) 

The end sequence will probably stay with me for a long time - but only when combined with the crash scene and hospital bed at the bottom of the cave.

Dancing Stage (arcade)

I only played this a couple of times, at the Trocadero.  The machine felt huge, and even before getting on the platform you felt energised by the lights and colours.  I had seen someone playing already, so knew what to expect, but the first time that two arrows came up the screen at the same time still threw me off guard.  Unfortunately none of the home versions quite hit the same spot, partially because of crappy dance mats.

Daytona USA (arcade)

A four-player cabinet at the bowling alley in Bexleyheath.  I had just learnt to let the back drift out and powerslide around the corners, and overtook my friend John doing so.  He shouted at me that it wasn't a powerslide, just a lucky skid.  So I did it again the next race.

Desert Strike (Mega Drive)

I actually remember this more from my playthrough on the PSP, given the use of save states which allowed me to actually complete the game. There were a number of memorable points, but the best was chasing the madman across the map in his speedboat at the end of the penultimate level.  I was raining missiles on the speedboat the whole time and it didn't explode.  Of course not; where would the last level come in if that happened?

Donkey Konga (GameCube)

The instructions speeding up a few bars into Don't Stop Me Now.  We played this again recently, and it's still great.

Doshin the Giant (GameCube)

I played this when it was first released, back in 2002, to completion. I can remember very little of it now, other than the moment when I first realised you could pick up and throw villagers.  I did it many times and they all hated me, so I had to restart the day.

DLC Quest (PC)

Three points:
  1. Being unable to move left at the start of the game, and audio cutting out.  I thought the game was broken; evidently not. 
  2. Meeting an NPC called Phil at the end of a long cave, who informed me that he was just there to fill space. 
  3. The ending of the game not actually being the ending of the game unless you buy some DLC and finish it. 
Driver (PS)

I have never completed the last level because it was just too hard. 

Filed Under: Gaming Diary Tagged With: Arcade, Game memories, GameCube, Mac, Mega Drive, PC, PlayStation

Disney Infinity: searching for the game

Posted on 18/07/2014 Written by Xexyz

I'm not sure what to make of this, really.  There was a very long and convoluted start, where I was introduced to the idea of sparks and had to guide a glowing orb through a world which took ages and ages, with a fixed camera and many places to get stuck.  The controls felt awful, and I hoped that it was just the vagueness of the character that led to this disconnect from the ground.

Sadly not; soon after my character took shape, and I was given control of the camera - which actually made it worse, as the game makes no attempt at all to move the camera to a useful viewpoint.  If you turn your character and shoot your gun, you would hope that the camera would swing around so you could see what you're shooting at ... no such luck.

Finally, after an absurdly long introduction, I reached Mickey dressed as the Sorcerer's Apprentice, who led me through an undulating landscape and had me grab onto a pole - which turned out to be the flagpole of the classic opening castle.


What's more, it turns out that this castle is the centrepiece for the free roam playground which is just generally empty.  Empty, that is, apart from the voice that crops up every five seconds telling you that you've unlocked things and there's another tutorial and people are stuck and and and and oh just shut up.

I went through a couple of the tutorials and then tried some of the adventures, which seemed to be just minigames with little depth.  I've not actually tried the play set modes yet, so may need to give that a go.  At the moment it all seems just a bit empty.

Filed Under: Gaming Diary Tagged With: wii u

Goat Simulator: er, what?

Posted on 16/07/2014 Written by Xexyz

What indeed.  You're a goat, you can do tricks like in a skateboarding game, you can lick things and headbutt things and destroy things.



You can wear a crown.  It's daft.


Filed Under: Gaming Diary Tagged With: PC

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