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Professor Layton and the Azran Legacy: completed!

Posted on 15/08/2014 Written by Xexyz

How remiss of me; I don't seem to have posted about this as yet ...

This has been lodged in my 3DS for a couple of months now, and I've been working my way through it bit by bit.  In a way I'm glad this is the last of the traditional Layton games, since towards the end I was getting rather bored, finding the shoehorning of puzzles to random conversations a little too tenuous, and dreading having to backtrack over everything just to collect the puzzles.  In fact, I went to explore the world a bit before going to the final location, and then as I set off there I was told that more puzzles had arrived and I had to do it all over again.  Annoying.

Another case of doing things all over again arose a few times from the battery running out on my 3DS.  I wasn't saving the game that often, instead just closing the lid on the 3DS at the end of my commute and opening it the next time I got on a train.  Battery death meant I had to repeat a large part of the jungle section, and also a number of the mini games.

So, anyway.  The story was fantastical, as always, which sits at odds from the pretend real-world setting.  Once the game opened up options of where to go, and I left London, I was concerned that it may be just a little too big - though that wasn't an issue in the end, with most of the other places having a limited number of scenes.  Flying around in an airship certainly makes a change from trudging through endless screens of red dots.

Towards the end of the story, however, I found myself getting much more engaged.  Uncovering the phoenix was possibly the turning point, but discovering the true identities of Hershal and Descole cemented this as a clever tale.  The enemy from the last few games became someone I cared about.



And after this twist, I was gripped until I finished the story.


It still dragged on, though.  I wanted to solve the puzzles that would get me to the end, but at the same time I had a compulsion to go and examine everything in the world to see if there was anything hidden.  I got to the point of no return a few times and each time I was unsure whether to proceed.


Once I did, there was a fair bit of the story to complete, including a classic game where i had to take the last coin.  Always go second.


None of the final puzzles caused me problems, and after I completed the game I had five puzzles missing from the index, which I looked up on a guide to see where they were located.  Completion Stage 1.


The mini games in this were a bit hit and miss.  The dressing up one was largely pointless until you finished the game, since you needed to collect items of clothing throughout.  The squirrel one was OK but a bit dull.  The blooming gardens one was tricky and unrewarding - I felt like I was getting to the end either by luck or brute force.


Still those were done to reach Completion Stage 2.  They opened up the challenges - fifteen harder puzzles.  I finished those, leading to Completion Stage 3.  And now all I have left are the daily puzzles, which are still being released bit by bit.  I've done about 150 of those, I think - again, I'd have done more if my battery hadn't died more than once.

Filed Under: Gaming Diary Tagged With: 3ds, completed

Gaming moments: G

Posted on 12/08/2014 Written by Xexyz

Gauntlet (CPC)

Andrew and I realised that as long as we could keep one of us alive at any one time, we could have effectively infinite lives, moving through levels forever.  We played for about five hours until Death attacked us both at the same time and we both died.  We both stared at the screen for a good minute then shouted "bastard!" together.

Geometry Wars Galaxies (DS)

One of the later levels had a stupidly high score for the silver medal, and enemies spawned all around my ship constantly. I seem to recall the level was shaped like a star. I finally beat it, sitting on the train, hiding in one of the points of the star and setting the drone to be a turret rather than my usual bait type.  I almost missed my stop.

Grand Theft Auto (PS)

I vividly remember completing the Liberty City missions, not knowing that there were two more worlds to unlock.  I also remember the soundtrack with the lyric "Grand Theft Auto" in one of the songs, which I thought was incredibly clever the first time I heard it. 

Filed Under: Gaming Diary Tagged With: CPC, ds, Game memories, PlayStation

R-Type Dimensions: completed!

Posted on 10/08/2014 Written by Xexyz

I've played through both R-Type I and R-Type II, at least, though I had to use a few continues on each.  I love R-Type, it's probably my favourite shooter with just the right level of complexity (with the force and varying powerups included) and varied stages - the first level boss is iconic, and the third level circling the ship throughout is equally memorable.

This is an excellent way to play both R-Type games.  You have the option of updated or original graphics, and switch between them on the fly (as you could with the Monkey Island remakes or Halo Anniversary).  The controls are suitably responsive, and other than that ... well, it's R-Type.

Filed Under: Gaming Diary Tagged With: completed, Playstation 3

Gaming moments: F

Posted on 05/08/2014 Written by Xexyz

Floigan Brothers: Episode One (Dreamcast)

I recall being stumped for ages that I needed to get to somewhere distant, but couldn't jump that far.  By accident I managed to annoy the big fat brother, who picked me up and chucked me over to the platform.

Feel the Magic XX-XY (DS)

I had the US version.  One of the first games in the game (if not the very first) sees you trying to get goldfish out of a man's stomach.  The first time I played this I was mashing the d-pad trying to control the goldfish, completely forgetting about the touch screen.  to be fair, it was a new control scheme at the time ...

Forza Horizon (Xbox 360)

Driving around in the early evening, I was worried that my console was dying, with odd spots appearing in the sky.  It turns out they were Chinese lanterns, floating upwards.

Field Commander (PSP)

I tried to play this multiplayer, not realising it would mean staying on the console until we finished the game.  You'd think that a turn-based game would work using a send-turns mechanic, but no - it worked through a continuous connection.  What's worse is that me and my opponent were closely matched, so I eventually got to bed at around 2am.

Final Fantasy: Crystal Chronicles (Gamecube)

We played through this at regular games evenings and days.  Kieron played a short bloke with a bucket on his head.  At the end of every day, we watched them all dance around the campfire and made sexist remarks about the woman with big boobs. 

Filed Under: Gaming Diary Tagged With: Dreamcast, ds, Game memories, GameCube, psp, Xbox 360

Super Mario Galaxy: completed!

Posted on 04/08/2014 Written by Xexyz

Mario landed harder than normal.  Was it arthritis setting in?  Or had gravity been tampered with, maybe in an effort to get him to stay?  The toadstool blinked as if he was trying to remember something, then with a large sign shuffled towards me.  As he had done previously, he handed over a letter - maybe the same one, as the wording was identical.  There were five more lives enclosed, though some were starting to decay.

It had only been a year and a half, but the space station seemed to be creaking.  I looked at the map, wiping the layers of dust off, and realised that I had no idea how to find any more stars.


I saw that in the engine room there was a question mark over a grey star, but on arriving at this room I couldn't work out how to collect this rather than the previous star.  I assumed it was hidden on the same level, but I had no idea how to go about finding it.


There was a boss level sitting unplayed - a lava world.  But no, what was I doing?  I had 74 stars, was I going to try to get all 120 before facing my foe?  I didn't know if you even could get all 120 beforehand, and even if you could then I would never reach that point.

The time had come.  Peach had been languishing for seven years, Bowser waiting patiently for his plans to be finalised.  I ran down the path towards Rosalina, my burdens suddenly relieved.  I was going to finish this, and everything else was optional.  It did not need to happen!



The space station turned into a spaceship, and I was on my way to the castle.  It seemed to be well preserved, maybe due to a slowing of time at the centre of the galaxy. My seven years may have been mere minutes.


Bowser implied not.


The final battle was long and hard.  It took me ages to work out how to hit Bowser during the first part of the fight - having to work out where to stand to hit his head as he rolling towards me was tricky.  I managed it after losing two lives, and the last part of the battle seemed easy by comparison.


And that was it.  The star gleamed over the pole of Bowser's miniature planet, slightly corroded by time.


I ran to it, desperate to escape before the world disintegrated to dust.  Escape I did - though the end credits sequence was a bit odd, with Mario, Peach and Bowser waking up outside the castle in its grounds.  Everything seems to be connected.


Except, of course, that's not the end, and there are still many stars to collect.  New galaxies opened up, purple comets appeared, and Rosalina welcomed me back with a knowing wink.  45 more stars are needed to unlock something, it seems, and many of those will be up in the top of the space station, as well as following comets around.

Not right now.  I went back to the lava boss world, so I could be sure there wasn't an empty existing galaxy, and completed that.


Then I found myself at the gate world, where I was introduced to red stars and purple coins.  The flying controls are pretty awful - in fact, I've found the controls overall hard to adjust to, after my lengthy break.  A number of deaths falling off the side of the world or running into enemies that I should have been able to avoid.



It's completed, in that I've rescued Peach and her long-term incarceration is over.  I've seen the end credits.  I've not completed every star - I've not even played on every level - but I'm happy with that.  For now.

Filed Under: Gaming Diary Tagged With: completed, Wii

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