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Super Mario Galaxy: completed!

Posted on 04/08/2014 Written by Xexyz

Mario landed harder than normal.  Was it arthritis setting in?  Or had gravity been tampered with, maybe in an effort to get him to stay?  The toadstool blinked as if he was trying to remember something, then with a large sign shuffled towards me.  As he had done previously, he handed over a letter - maybe the same one, as the wording was identical.  There were five more lives enclosed, though some were starting to decay.

It had only been a year and a half, but the space station seemed to be creaking.  I looked at the map, wiping the layers of dust off, and realised that I had no idea how to find any more stars.


I saw that in the engine room there was a question mark over a grey star, but on arriving at this room I couldn't work out how to collect this rather than the previous star.  I assumed it was hidden on the same level, but I had no idea how to go about finding it.


There was a boss level sitting unplayed - a lava world.  But no, what was I doing?  I had 74 stars, was I going to try to get all 120 before facing my foe?  I didn't know if you even could get all 120 beforehand, and even if you could then I would never reach that point.

The time had come.  Peach had been languishing for seven years, Bowser waiting patiently for his plans to be finalised.  I ran down the path towards Rosalina, my burdens suddenly relieved.  I was going to finish this, and everything else was optional.  It did not need to happen!



The space station turned into a spaceship, and I was on my way to the castle.  It seemed to be well preserved, maybe due to a slowing of time at the centre of the galaxy. My seven years may have been mere minutes.


Bowser implied not.


The final battle was long and hard.  It took me ages to work out how to hit Bowser during the first part of the fight - having to work out where to stand to hit his head as he rolling towards me was tricky.  I managed it after losing two lives, and the last part of the battle seemed easy by comparison.


And that was it.  The star gleamed over the pole of Bowser's miniature planet, slightly corroded by time.


I ran to it, desperate to escape before the world disintegrated to dust.  Escape I did - though the end credits sequence was a bit odd, with Mario, Peach and Bowser waking up outside the castle in its grounds.  Everything seems to be connected.


Except, of course, that's not the end, and there are still many stars to collect.  New galaxies opened up, purple comets appeared, and Rosalina welcomed me back with a knowing wink.  45 more stars are needed to unlock something, it seems, and many of those will be up in the top of the space station, as well as following comets around.

Not right now.  I went back to the lava boss world, so I could be sure there wasn't an empty existing galaxy, and completed that.


Then I found myself at the gate world, where I was introduced to red stars and purple coins.  The flying controls are pretty awful - in fact, I've found the controls overall hard to adjust to, after my lengthy break.  A number of deaths falling off the side of the world or running into enemies that I should have been able to avoid.



It's completed, in that I've rescued Peach and her long-term incarceration is over.  I've seen the end credits.  I've not completed every star - I've not even played on every level - but I'm happy with that.  For now.

Filed Under: Gaming Diary Tagged With: completed, Wii

Pikmin 2: completed!

Posted on 01/08/2014 Written by Xexyz

After a long break, I decided to go back and try to finish this before it was lost forever.  I had completed the first two areas, and had a remaining debt of just 105 doodahs.  It shouldn't take too long, thought I.

Straight away I found another bit of treasure outside in the Perplexing Pool.  It was on a high ledge, which could only be accessed by yellow pikmin due to their added throwing height.  I had to throw them up to a platform, walk around myself, and throw them up to the top.  The treasure was worth 100 pipplies.  So close.


So I went down into the shower room, a cave system which required me to have water, fire, electric and poison pikmin.  I didn't take enough poison pikmin for the first few levels, as half the enemies were spewing purple gas and I had to fight through with my little band of twenty.  The levels were quite inventive though, with a good use of previous enemies and some new ones - floating jellyfish in particular - thrown in.

Of course, after the first level I had made over 10,000 jinglies, but I wasn't going to stop there.  One of the frog enemies killed about 25 of my pikmin in a single jump; an electric jellyfish killed more.  Half way down I found a level which let me regenerate some more pikmin, and it randomly gave me some more red ones.

Which was annoying, as I managed to clear out the entire cave apart from one treasure - a set of false teeth underwater, which required twenty pikmin to move.  I had only 14 blue pikmin left.

The boss was hard as well.  A larger version of the wibbly slug on the surface, which meant I knew I had to attack the flower on the back.  It killed a large number of pikmin, and I'm still unsure of the best strategy to beat it, but I got there with brute force.  I went back to the surface, and ...



The end-of-game scores are presented as a leaderboard, hinting that other people should play this copy or I should go back and do it all over again.  Maybe not.


There's more game to play though.  Louie's been left on the surface; Mr Boss Man says he'll go back to get him.  There are a fair few treasures in the Perplexing Pool to collect, and a whole new area has opened in the top-right of the map.  I may well be back.



Filed Under: Gaming Diary Tagged With: completed, Wii

Super Street Fighter IV Arcade Edition: completed!

Posted on 31/07/2014 Written by Xexyz

OK, hardly the longest campaign or story mode, but it has taken me quite a while to beat.  I'm not great at SFIV - I was great at SFII on the mega Drive with the 6-button pad, completing it with every character, but this is less straightforward.  I got the original SFIV ages ago and played through the arcade mode a few times, but Seth beat me constantly.  I was resigned to having to dial down the difficulty a bit if I wanted to win.

But I managed to beat Super SFIV on medium, with no continues, using Ken.  Seth is still a git, but I managed to defeat him, finally.  I then played through again using Zangief, who is pretty slow but handy with his spinning clothes line move.


And then I was delighted to find that the game automatically saves replays of your matches, so I was able to bask in glory at my defeats of Kieron [planneroftowns] and John [BadHead] (and ignore the matches where they won instead).



They didn't lose all the time, of course.  Sometimes they fought each other.


Filed Under: Gaming Diary Tagged With: completed, Xbox 360

Gaming moments: E

Posted on 31/07/2014 Written by Xexyz

Essential Sudoku DS (DS)

After competing 999 picross puzzles, there was one left.  Surely the pinnacle of difficulty, it's surely going to be a trophy or medal or something special.  Oh no, it's really easy and it's a pie chart.  A bloody pie chart.

Earth Defense Force 2017 (Xbox 360)
Earth Defense Force 2017 Portable (PS Vita)


Both games have many highlights, but the thing I will remember most is the mission in which you are sent into battle against the massive walking fortress.  I destroyed more of the city than the fortress did while trying to attack it, and finally the mission ends with you withdrawing because your weapons aren't powerful enough.  Sorry I broke the Space Needle for nothing, guys.

Exit (PSP)

One of the characters you have to rescue is very fat. I called him Fatty.  I pushed boxes onto him.  He died.

Ecolibrium (PS Vita)

Playing on the train, on the tutorial.  And then the game requires me to look around 180 degrees with my Vita to see the animals behind me.  Not going to happen; never loaded up again.

Endless Ocean (Wii)

I recently went back to this as part of the "Au Revoir Nintendo Wi-Fi Connection" drive, which was pointless as the only online mode it has is to connect to a friend who is simultaneously playing the game; that will never have happened.  Anyway, during my brief play I watched the most stilted and awkward cutscene ever made.

EyeToy: Play (PS2)

Accompanying the cleaning suds game with "When I'm Cleaning Windows" was a work of genius. 

Filed Under: Gaming Diary Tagged With: ds, Game memories, PlayStation 2, PS Vita, psp, Wii, Xbox 360

Gaming moments: D

Posted on 22/07/2014 Written by Xexyz

Dear Esther (Mac) 

The end sequence will probably stay with me for a long time - but only when combined with the crash scene and hospital bed at the bottom of the cave.

Dancing Stage (arcade)

I only played this a couple of times, at the Trocadero.  The machine felt huge, and even before getting on the platform you felt energised by the lights and colours.  I had seen someone playing already, so knew what to expect, but the first time that two arrows came up the screen at the same time still threw me off guard.  Unfortunately none of the home versions quite hit the same spot, partially because of crappy dance mats.

Daytona USA (arcade)

A four-player cabinet at the bowling alley in Bexleyheath.  I had just learnt to let the back drift out and powerslide around the corners, and overtook my friend John doing so.  He shouted at me that it wasn't a powerslide, just a lucky skid.  So I did it again the next race.

Desert Strike (Mega Drive)

I actually remember this more from my playthrough on the PSP, given the use of save states which allowed me to actually complete the game. There were a number of memorable points, but the best was chasing the madman across the map in his speedboat at the end of the penultimate level.  I was raining missiles on the speedboat the whole time and it didn't explode.  Of course not; where would the last level come in if that happened?

Donkey Konga (GameCube)

The instructions speeding up a few bars into Don't Stop Me Now.  We played this again recently, and it's still great.

Doshin the Giant (GameCube)

I played this when it was first released, back in 2002, to completion. I can remember very little of it now, other than the moment when I first realised you could pick up and throw villagers.  I did it many times and they all hated me, so I had to restart the day.

DLC Quest (PC)

Three points:
  1. Being unable to move left at the start of the game, and audio cutting out.  I thought the game was broken; evidently not. 
  2. Meeting an NPC called Phil at the end of a long cave, who informed me that he was just there to fill space. 
  3. The ending of the game not actually being the ending of the game unless you buy some DLC and finish it. 
Driver (PS)

I have never completed the last level because it was just too hard. 

Filed Under: Gaming Diary Tagged With: Arcade, Game memories, GameCube, Mac, Mega Drive, PC, PlayStation

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