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Disney Infinity: searching for the game

Posted on 18/07/2014 Written by Xexyz

I'm not sure what to make of this, really.  There was a very long and convoluted start, where I was introduced to the idea of sparks and had to guide a glowing orb through a world which took ages and ages, with a fixed camera and many places to get stuck.  The controls felt awful, and I hoped that it was just the vagueness of the character that led to this disconnect from the ground.

Sadly not; soon after my character took shape, and I was given control of the camera - which actually made it worse, as the game makes no attempt at all to move the camera to a useful viewpoint.  If you turn your character and shoot your gun, you would hope that the camera would swing around so you could see what you're shooting at ... no such luck.

Finally, after an absurdly long introduction, I reached Mickey dressed as the Sorcerer's Apprentice, who led me through an undulating landscape and had me grab onto a pole - which turned out to be the flagpole of the classic opening castle.


What's more, it turns out that this castle is the centrepiece for the free roam playground which is just generally empty.  Empty, that is, apart from the voice that crops up every five seconds telling you that you've unlocked things and there's another tutorial and people are stuck and and and and oh just shut up.

I went through a couple of the tutorials and then tried some of the adventures, which seemed to be just minigames with little depth.  I've not actually tried the play set modes yet, so may need to give that a go.  At the moment it all seems just a bit empty.

Filed Under: Gaming Diary Tagged With: wii u

Goat Simulator: er, what?

Posted on 16/07/2014 Written by Xexyz

What indeed.  You're a goat, you can do tricks like in a skateboarding game, you can lick things and headbutt things and destroy things.



You can wear a crown.  It's daft.


Filed Under: Gaming Diary Tagged With: PC

Gaming moments: C

Posted on 15/07/2014 Written by Xexyz

Civilisation Revolution (Xbox 360)

I had expanded across the map, and suddenly I was attacked on three
sides by the Aztecs and two other nations. In one turn they halved my
forces, and during my turn I could do little to bring it back - I rushed
production of units on all my cities but my forces were still depleted.
Defeat seemed likely. But then the Aztecs spent their next turn
attacking one of my tank units with everything they had, all weakened
from the previous battles, and my tank held on to defeat them all. The
other two nations started to attack each other. In my next turn I was
able to push through and capture the Aztec capital and further defend,
leading to an eventual victory. Magic tank.

Crackdown (Xbox 360) 

I had almost completed the game before I realised you could get cars
delivered to the garage. I managed to drive the SUV up the side of the
boss tower and then jump it off - rather amazing.

Chu Chu Rocket (Dreamcast)
My first ever online game, and I won the first match. It was tricky to
adapt to the one-second delay on inputs, but it was that which led to victory in the end - I had placed a tile to my rocket which my opponent simultaneously directed the mice to.

Castle of Illusion (Mega Drive)

I remember Colin bringing his new MD to my house, and being in awe at
this game.  We played it for hours and got pretty far - and then he had
to go home.  He called me the next day to tell me he'd completed the game.

Conker's Bad Fur Day (Nintendo 64)

I am the great mighty poo and I'm going to throw my shit at you!

Crazy Taxi (Dreamcast)

That huge hill at the start of the game, after you'd picked up a woman
at the tram stop.  Crazy boosting all the way down, ready to drift to a
stop at the bottom, slightly to the left, where you were dropping your
passenger off.  That's not my memory though - my memory is of the time
when my drift was too little, and my taxi ended up stuck in the wall
within the drop-off area, racking up huge bonuses as the game continued
my drift for a good two minutes.  The ungrateful woman told me I was
late - but she could have got out at any time.

Conflict: Desert Storm (Gamecube)

I played through this and its sequel with John and Kieron during
multiple gaming days.  The followup, Conflict Vietnam, suddenly removed
the southpaw options from the game, which meant two of us couldn't
control it.  Idiots. 

Filed Under: Gaming Diary Tagged With: Dreamcast, Game memories, GameCube, Mega Drive, N64, Xbox 360

Dear Esther: completed!

Posted on 09/07/2014 Written by Xexyz

I started this a few times but never devoted enough time to see it through - my previous work computer stuttered horribly with it as well.  I tried running it on my seven-year-old iMac and it works wonderfully, even at high resolutions.  Huzzah.

And I played through the whole game in one sitting - I'm not sure, in fact, if there is a save mechanism.  Or, indeed, a game - it is very much an interactive novel, with the story told by narration over the top of the exploration.  Sure, there are some hints to find across the island and some of the things you see constantly make you question whether this is a hallucination or dream, but you can't influence the story in any way, or die; you can only trigger the next part of the story by walking far enough.

It's a complex story as well, and by the end I think I'd figured out a decent interpretation of it.  I believe that your character is lying in a coma, desperate to tell Esther about the circumstances of the car crash which you were both involved in.  The island doesn't exist other than as a construct of your mind - there being no way off indicates the way you are trapped without hope of recovery.  Quite bleak for a game, but continuing the theme of To the Moon nicely.

Filed Under: Gaming Diary Tagged With: Mac

Gaming moments: B

Posted on 08/07/2014 Written by Xexyz

Bangai-O: Missile Fury (Xbox 360)

Having played both Bangai-O and Spirits, I was expecting many missiles.  The sheer size and number of projectiles when I first launched a MAX attack stays with me, as well as the slowdown, half of which I'm sure was fake.

Bayonetta (Xbox 360)

I am hopeless at the game itself - but I will never forget the car's radio playing Outrun music in the cutscene after the prologue.

Beyond Good & Evil (Xbox)

The final upgrade to your hovercraft ... and suddenly you have a spaceship.  Having become familiar with the world over a number of hours, being torn away to pursue the final fight was unsettling.

Bishi Bashi Special (PS)

ATTENTION!  Matt didn't read the instructions, and failed time and time again.

Brothers: a Tale of Two Sons (PS3)

Calling upon the bravery and spirit of the elder brother to cross the water. An astounding statement made with no words.

Broken Sword (PS)

Unbelievable slowdown when reaching the desert town. I gave up and played the PC verion a couple of years later.

Black (Xbox)

Having made it to the end of the game, the last corridor and boss were just too difficult.  I never completed it and resent the whole thing to this day. 

Filed Under: Gaming Diary Tagged With: PlayStation, Playstation 3, xbox, Xbox 360

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