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Populous: the Beginning: an enforced restart

Posted on 01/07/2014 Written by Xexyz

The best game ever?  I have often wondered if that was just nostalgia talking, with the game's sublime mix of action and strategy existing only in my memory.  I've been without a means to play Populous: the beginning for some time now, but a recent GOG.com promotion let me rebuy it for £2.50 with various patches to allow it to play on modern machines.

Or, at least, that was the idea.  In order to run the game I need to delve into the game directories and find one of the executables, rather than running from the installed shortcut.  Most annoying.  Anyone else who's having issues, look for a file called popTB.exe and run that - you'll need admin rights though.

Unlike most PC games, it's well worth putting up with the game being a little unstable.  The game is as good as I remember it, if not better - the carefully balanced strengths and weaknesses of each character really shines after all this time.

Of course, I had no access to my previous saved games, so I have had to restart.  I initially had difficulty getting past the fifth level - Death From Above - because I didn't notice the timer in the corner of the screen, but soon cracked that.  After that it's been relatively plain sailing, with only a couple of restarts.


I have grown to hate preachers once again, because they have the ability to completely stop an attacking party.  In response I overcompensate by training too many preachers of my own, and as a result don't have enough attacking power.


In the last level I played, Fire in the Mist, I was constantly attacked and had to contend with a volcano near the start of the level.  Still, it made a good platform for a lookout post.


Filed Under: Gaming Diary Tagged With: PC

Gaming moments: A

Posted on 01/07/2014 Written by Xexyz

This isn't the same as gaming memories - this is about discrete moments in games.  Moments like these:

Aladdin (Mega Drive)

After playing through a number of platform levels, each of which accompanied by music from the film, you get placed on a flying carpet for a section entitled "rug ride".  It's an automatic scrolling level, which speeds up over time to the point where you are almost required to memorise the level - but not quite.  The music that plays is an original composition for the game, and fits perfectly with the acceleration. You get to the end, and realise that for the last ten seconds of the level you've been holding your breath ... but you survived, and you are five lives up.

Advance Wars: Dual Strike (DS)

Not the big oozium level, which is the part of the campaign I can remember, but Twin Isle, one of the war room maps.  Twin Isle was in Advance Wars 2, but it never seemed a stumbling block there.  In AWDS, however, something about the balance had changed and I played that one map for weeks just trying to get an A grade.  I managed it, after working out a wonderfully elegant solution, which this margin is too narrow to contain.

Assassin's Creed II (Xbox 360)

You get towards the end of the game and suddenly you're in Venice.  And it really is Venice - I've been a couple of times and I recognised it immediately.  There have been few occasions when I've felt such a sense of location. 

Filed Under: Gaming Diary Tagged With: ds, Game memories, Mega Drive, Xbox 360

Titanfall: I killed one – no, two!

Posted on 29/06/2014 Written by Xexyz

Two titans, that is.  Big stumpy robots.  I was waiting for this to come down in price given its online-only and multiplayer nature, and I'm glad I did; the game feels a bit light on content from what I've played so far, with matches lasting a relatively short period of time, and everything being a little repetitive.


But it's repetitive fun, and that's the important bit - it takes a while to work out what's happening, but once you do the game's tense and exciting.  The feeling of reward you get for each kill is immense, particularly when the kill is a titan.

Filed Under: Gaming Diary Tagged With: Xbox 360

Endless Ocean: tickling fish

Posted on 25/06/2014 Written by Xexyz

As part of my Nintendo Wi-Fi Connection goodbye tour, I went back to the seas in the Endless Ocean.  I couldn't work out what was going on at all; I wandered the boat looking for how I could play multiplayer, found that I had a dolphin companion, and went diving.

My dolphin seems to be able to bury his tail in the sand.


I swam around for ages, looking at random fish and managing to uncover their names by touching them.  Except sometimes that didn't reveal their names, and some fish I had already seen.




The area I could swim in was pretty limited, and I kept finding caves that I wanted to explore but they were too far outside the "target area".  Pretty fish kept swimming away.


Eventually I decided to try to find the multiplayer again, so returned to the boat. I have no idea why my character has a ponytail.  I eventually found the ladder leading to the Wi-Fi enabled sea, only to find that it would only let me join an existing friend who was online at the same time.  I don't know anyone else with the game.

I wandered back to the back of the ship, only to find the most stilted conversation ever.  No idea who she's talking about here.






Filed Under: Gaming Diary Tagged With: Wii

Games Evening 23.7

Posted on 23/06/2014 Written by Xexyz

A rarity, with Matt and Andrew visiting with no children in tow.  They did so in order that we could play some games, before Andrew moves 34,771 miles away.  The idea was to play like we used to, including finding games as close as we could to our old habits.  Unfortunately, a number of my games are still in the loft, so I was unable to get hold of PES4, Burnout 3, or Rockband.  We made do with what I had to hand.
  • Mario Kart 8 - still superb.  Andrew quite enjoyed it, although the use of items somewhat eluded him.
  • FIFA 13 - we were hopeless, until we turned the difficulty down from 3/5 to 1/5.  Playing as England against Accrington and some random Irish team, we managed to scrape a couple of wins.
  • Blur - the screens were too small, unfortunately.
  • Nintendo Land - the real star of the evening.  We were in fits of giggles as Andrew ran in the wrong direction, away from Matt, during Chase Mario.  We never got around to playing Ghost Mansion, which is probably for the best.

Filed Under: Gaming Diary Tagged With: wii u, Xbox 360

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

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