ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

Ico: sit on top of the world

Posted on 18/08/2014 Written by Xexyz

I had left the game at the start of a trolley system, which I negotiated first thing to leave me high up on a ledge with Yorda - sofas are left in the oddest places.  I used a crane to move us both down to the top of another tower, then explored a room with a few high walkways and handy window ledges which I was able to use to clamber up and knock down the chandelier ... after half an hour of trying to work out what to do, that is.  A handy cutscene showed me the remaining support for the bridge, and when I rand down to it I happened to pass by some bombs.

It takes me a long time to progress in this game, not just because there are extended periods between play sessions but also because there is very little signposted.  The combination of the two means that I forget that I can call Yorda to jump over large gaps, for example, and then spend ages trying to work out how to move the crate over to the start of the ledge.  I spent ages fighting the shadows on the ramp before accidentally getting Yorda to the bottom and her killing them all using the shining door.  The same thing happened outside - I'm sure that previously I've had to kill all the shadows before progressing.

Anyway, I made my way to the main gate, only to see it shutting in front of me and Yorda's mum telling me to leave her daughter alone.  She seemed a bit evil.

I'm going to try to play thing more often than once every two months.  It's a fantastic game and I really want to complete it ...

Filed Under: Gaming Diary Tagged With: Playstation 3

Professor Layton and the Azran Legacy: completed!

Posted on 15/08/2014 Written by Xexyz

How remiss of me; I don't seem to have posted about this as yet ...

This has been lodged in my 3DS for a couple of months now, and I've been working my way through it bit by bit.  In a way I'm glad this is the last of the traditional Layton games, since towards the end I was getting rather bored, finding the shoehorning of puzzles to random conversations a little too tenuous, and dreading having to backtrack over everything just to collect the puzzles.  In fact, I went to explore the world a bit before going to the final location, and then as I set off there I was told that more puzzles had arrived and I had to do it all over again.  Annoying.

Another case of doing things all over again arose a few times from the battery running out on my 3DS.  I wasn't saving the game that often, instead just closing the lid on the 3DS at the end of my commute and opening it the next time I got on a train.  Battery death meant I had to repeat a large part of the jungle section, and also a number of the mini games.

So, anyway.  The story was fantastical, as always, which sits at odds from the pretend real-world setting.  Once the game opened up options of where to go, and I left London, I was concerned that it may be just a little too big - though that wasn't an issue in the end, with most of the other places having a limited number of scenes.  Flying around in an airship certainly makes a change from trudging through endless screens of red dots.

Towards the end of the story, however, I found myself getting much more engaged.  Uncovering the phoenix was possibly the turning point, but discovering the true identities of Hershal and Descole cemented this as a clever tale.  The enemy from the last few games became someone I cared about.



And after this twist, I was gripped until I finished the story.


It still dragged on, though.  I wanted to solve the puzzles that would get me to the end, but at the same time I had a compulsion to go and examine everything in the world to see if there was anything hidden.  I got to the point of no return a few times and each time I was unsure whether to proceed.


Once I did, there was a fair bit of the story to complete, including a classic game where i had to take the last coin.  Always go second.


None of the final puzzles caused me problems, and after I completed the game I had five puzzles missing from the index, which I looked up on a guide to see where they were located.  Completion Stage 1.


The mini games in this were a bit hit and miss.  The dressing up one was largely pointless until you finished the game, since you needed to collect items of clothing throughout.  The squirrel one was OK but a bit dull.  The blooming gardens one was tricky and unrewarding - I felt like I was getting to the end either by luck or brute force.


Still those were done to reach Completion Stage 2.  They opened up the challenges - fifteen harder puzzles.  I finished those, leading to Completion Stage 3.  And now all I have left are the daily puzzles, which are still being released bit by bit.  I've done about 150 of those, I think - again, I'd have done more if my battery hadn't died more than once.

Filed Under: Gaming Diary Tagged With: 3ds, completed

Gaming moments: G

Posted on 12/08/2014 Written by Xexyz

Gauntlet (CPC)

Andrew and I realised that as long as we could keep one of us alive at any one time, we could have effectively infinite lives, moving through levels forever.  We played for about five hours until Death attacked us both at the same time and we both died.  We both stared at the screen for a good minute then shouted "bastard!" together.

Geometry Wars Galaxies (DS)

One of the later levels had a stupidly high score for the silver medal, and enemies spawned all around my ship constantly. I seem to recall the level was shaped like a star. I finally beat it, sitting on the train, hiding in one of the points of the star and setting the drone to be a turret rather than my usual bait type.  I almost missed my stop.

Grand Theft Auto (PS)

I vividly remember completing the Liberty City missions, not knowing that there were two more worlds to unlock.  I also remember the soundtrack with the lyric "Grand Theft Auto" in one of the songs, which I thought was incredibly clever the first time I heard it. 

Filed Under: Gaming Diary Tagged With: CPC, ds, Game memories, PlayStation

R-Type Dimensions: completed!

Posted on 10/08/2014 Written by Xexyz

I've played through both R-Type I and R-Type II, at least, though I had to use a few continues on each.  I love R-Type, it's probably my favourite shooter with just the right level of complexity (with the force and varying powerups included) and varied stages - the first level boss is iconic, and the third level circling the ship throughout is equally memorable.

This is an excellent way to play both R-Type games.  You have the option of updated or original graphics, and switch between them on the fly (as you could with the Monkey Island remakes or Halo Anniversary).  The controls are suitably responsive, and other than that ... well, it's R-Type.

Filed Under: Gaming Diary Tagged With: completed, Playstation 3

Gaming moments: F

Posted on 05/08/2014 Written by Xexyz

Floigan Brothers: Episode One (Dreamcast)

I recall being stumped for ages that I needed to get to somewhere distant, but couldn't jump that far.  By accident I managed to annoy the big fat brother, who picked me up and chucked me over to the platform.

Feel the Magic XX-XY (DS)

I had the US version.  One of the first games in the game (if not the very first) sees you trying to get goldfish out of a man's stomach.  The first time I played this I was mashing the d-pad trying to control the goldfish, completely forgetting about the touch screen.  to be fair, it was a new control scheme at the time ...

Forza Horizon (Xbox 360)

Driving around in the early evening, I was worried that my console was dying, with odd spots appearing in the sky.  It turns out they were Chinese lanterns, floating upwards.

Field Commander (PSP)

I tried to play this multiplayer, not realising it would mean staying on the console until we finished the game.  You'd think that a turn-based game would work using a send-turns mechanic, but no - it worked through a continuous connection.  What's worse is that me and my opponent were closely matched, so I eventually got to bed at around 2am.

Final Fantasy: Crystal Chronicles (Gamecube)

We played through this at regular games evenings and days.  Kieron played a short bloke with a bucket on his head.  At the end of every day, we watched them all dance around the campfire and made sexist remarks about the woman with big boobs. 

Filed Under: Gaming Diary Tagged With: Dreamcast, ds, Game memories, GameCube, psp, Xbox 360

  • « Previous Page
  • 1
  • …
  • 49
  • 50
  • 51
  • 52
  • 53
  • …
  • 80
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

98: There Were No Ramekins
byugvm

Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
Episode play icon
98: There Were No Ramekins
Episode Description
Episode play icon
97: I’m Feeling A Bit Squiffy
Episode Description
Episode play icon
96: Magic Beans
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn retro sonic the hedgehog Steam steam deck switch Switch 2 Vita Wii wii u Xbox 360 Xbox One zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2026 · Outreach Pro on Genesis Framework · WordPress · Log in