The New Outrun
Author’s note: this article was written in 2004, originally designed to appear in ugvm07. It didn’t appear then, nor in the Christmas special, nor in ugvm08. It was written before Outrun 2 had been released, and in fact the arcade game was first announced just as the article was finished. Everything’s moved on significantly since then. So, is this article redundant? We’re publishing it for the same reason that Edge has recently reprinted material from its first three years, and GamesTM has reprinted its reviews and retro features. It gives an insight into videogaming history, of how genres can evolve and die out, only to be revived. We hope you enjoy it as such.
Magical Sound Shower. The tune bops along without a care in the world, elegant pauses from time to time to remind you that it’s not in a hurry.
But you are. Pelting down the road in your red Ferra…generic sports car, weaving in and out of traffic. Under huge stone pillar-type things. By the side of the sea, over bridges, past odd fuzzy huts at the side of the road. Don’t crash, or you and your pretty lady friend get thrown out the car – you’re not wearing a seatbelt. But you’re not going to crash. Past that blue Pors…other generic sports car. Past that grey saloon. Get to the end of the stage – will you go left or right? Better choose quickly …
Outrun is a landmark in arcade gaming. It’s a formula that many games have tried to copy, but most come nowhere near. The home conversions of Outrun were originally on underpowered hardware, but recently near-arcade-perfect versions have cropped up on the Saturn, on the Dreamcast (in Shenmue 2), and on the Gameboy Advance. For now, we don’t care about them. We want to know: what is the new Outrun? [Read more…]
Forza Horizon: pretty pictures
The second picture shows my general finesse at the game. That's me upside-down.
Nintendo Land: Donkey Kong Crash Course: Completed!
But I completed this stage, at least!
Nintendo Land: being a pikmin
On the last day, I played through many levels of Pikmin Adventure with my brother, switching roles every couple of checkpoints. It works really well as a co-operative game, though at the end of each level you're shown who played better throughout.
Look at my contribution!
The game is very pretty, with an interesting aesthetic of robotic versions of the typical Pikmin enemies. They have obvious hit points, which you can then throw pikmin onto, including any player-controlled pikmin.
The game predates the flying pikmin of Pikmin 3, but that doesn't mean you don't get airborne. One annoyance is that even if Olimar and all player pikmin are on a launch pad, Olimar has to call the pikmin to him before the launch pad will launch.
It's good fun throwing player pikmin into random areas.
Pikmin.
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