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Forza Horizon: pretty pictures

Posted on 08/08/2013 Written by Xexyz

I found these on my hard drive, created using the in-game photo mode and exported.  I seemed to have saved one at a low resolution and one at really high resolution, in bitmap format - but that's not a good idea on the web, so I've converted it to better file type.



The second picture shows my general finesse at the game.  That's me upside-down.

Filed Under: Gaming Diary Tagged With: Xbox 360

Nintendo Land: Donkey Kong Crash Course: Completed!

Posted on 05/08/2013 Written by Xexyz

While I was away, I finally managed to complete Donkey Kong Crash Course.  Unfortunately, this was on my brother's Wii U, and I completed it by accident, falling onto the finishing line.  The game then implied that there are further stages to go ...

But I completed this stage, at least!

Filed Under: Gaming Diary Tagged With: completed, wii u

Nintendo Land: being a pikmin

Posted on 03/08/2013 Written by Xexyz

I've been on holiday for the past week with my extended family, and as part of that my brother took along his Wii U.  We played Mario Chase a lot, which (as you'd expect) works best with five players.  We also played Animal Crossing: Sweet Day a fair bit, as everyone finds it hilarious when people are waddling around with massive heads.

On the last day, I played through many levels of Pikmin Adventure with my brother, switching roles every couple of checkpoints.  It works really well as a co-operative game, though at the end of each level you're shown who played better throughout.


Look at my contribution!

The game is very pretty, with an interesting aesthetic of robotic versions of the typical Pikmin enemies.  They have obvious hit points, which you can then throw pikmin onto, including any player-controlled pikmin.


The game predates the flying pikmin of Pikmin 3, but that doesn't mean you don't get airborne.  One annoyance is that even if Olimar and all player pikmin are on a launch pad, Olimar has to call the pikmin to him before the launch pad will launch.


It's good fun throwing player pikmin into random areas.


Pikmin.

Filed Under: Gaming Diary Tagged With: wii u

Pilotwings: smoother in 60Hz

Posted on 24/07/2013 Written by Xexyz

This is possibly the first time I've found the difference between 50Hz and 60Hz to have a significant impact on a game.  When I tried to play Pilotwings previously, I found that I was constantly fighting with the controls and didn't enjoy it.  Amusingly, I forecast at the time that I'd go back to the game "in a couple of years".


On the Wii U, it's the 60Hz version, and it feels much more responsive.  I still found control of the skydiver quite tricky, as it's difficult to see how to move forwards and keep a good speed, but the rocketpack was much easier to deal with.


My other main complaint previously was the difficulty in judging distances, and in particular how quickly you can descend to land.  I think that this simply requires a lot of practice, but the game doesn't let you repeat just one mission as far as I can see.


It looks like the landing zone is miles away here, but to get there requires a lot of diving and pushing the nose down, which of course then means you're going too fast to land.  I shall have to work out how to do this more consistently.

Filed Under: Gaming Diary Tagged With: SNES, wii u

Super Mario World: the third attempt

Posted on 23/07/2013 Written by Xexyz

I played Super Mario Advance 2, but never got that far - which is surprising.  I played the Wii VC version of the game for a bit, but stopped for some reason after passing Donut Plains.  Now I've upgraded that to the Wii U VC version, I'm going to try to complete a game which many hail as the best of all time, but I've only scratched the surface of.

Yes, I know.  I'm still halfway through NSMBW and NSMBU.  Shh.


Initial impressions aren't great.  The text is really hard to read - had Nintendo never heard of kerning? - and the controls feel a bit imprecise.  This may be because of the travel on the buttons on the Wii gamepad, and the use of the analogue stick.  In any case, after a while the controls weren't an issue.


In this screen, you can see Mario rescuing Yoshi.  Two things to note here: Mario seems to be able to float in mid air, and Yoshi is singularly useless, getting captured around 100 metres from his home.  It hardly seems worth the effort.


I completed the first set of levels pretty quickly, and then got stuck on the first level where you can collect the feather that turns into a cape.  That cost me three lives, because I kept expecting Yoshi to be able to swallow the baseballs lobbed at him.


I finished at the second level in Donut Plains, annoyed with the red dot indicating that there's a secret exit on the first level.  I know how to get to it - you need the green switch palace - but I hate leaving it blinking there.

Filed Under: Gaming Diary Tagged With: SNES, wii u

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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95: Bother Me Anatomically
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