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Lego City Undercover: a compuper game

Posted on 05/07/2013 Written by Xexyz

Over the past week or so I've been playing Lego City Undercover when I'm at home, Nicholas is asleep, and Animal Crossing isn't calling.  I was loathe to leave New Super Mario Bros U before completing it, but I was suffering from Mario ennui after 3D Land.  I will go back to NSMBU, though, as it's excellent.

Not quite as excellent as Lego City Undercover.  The quality of writing in the game is superb, and it's a sandbox game that's appropriate for kids and people who don't want to kill all the time.  I've mainly been following the missions, but occasionally getting distracted by some random brick or car chase - at the moment I've not unlocked enough abilities to seriously hunt every little secret, though.

The variety of missions is pretty good, with comedic touched throughout.  A lot of this comes from the sidekick character, Frank Honey, who is just a bit thick.


Frank pops up at the least appropriate moments and makes a hash of things over and over again.


The writing is utter genius, with many levels of comedy.  I know that Nicholas will laugh heartily at Frank driving a lorry into the police headquarters when he's a bit older; I'm more amused by him shouting that criminals are around so people should be quiet.

The main fault in the game so far is that the fighting is a bit disjointed and easy to win through button mashing.  Fights always end with Chase (the main character) handcuffing the baddies and them disappearing, but it can be tricky at times to see where they've gone when they've been thrown around.  I hoped this would change after my last missions, in which I learnt kung fu, but that doesn't seem to have changed much at all.


I did get to build a dragon, though.


As I've been playing this later in the evening, you can imagine my excitement when I saw an agility orb.  In fact, that's a listening post, and Chase can't jump that high.  Not yet, anyway.


Filed Under: Gaming Diary Tagged With: wii u

Candy Box: more than it seems

Posted on 05/07/2013 Written by Xexyz

If you've not played Candy Box, then go do so now.  Don't come back until you've got a long way into it.
Right.  Great, isn't it?



I've now got all the way to the Developer's Computer, but apparently it's pretty random as to whether you can pass that.  Facing up the the devil, followed by Chuck Norris, was fun and took a while to develop strategies.  I can leave the window open in the background all day when I'm at work, so while the screen above has a fair number of candies available, my current stats are 17,748,071 candies and 23,254,000 lollipops.  I'm not going to go hungry any time soon.

Filed Under: Gaming Diary Tagged With: Mac, PC

Animal Crossing New Leaf: time sink extraordinaire

Posted on 03/07/2013 Written by Xexyz

I played Animal Crossing on the GameCube a bit - I bought a US version while over there on holiday, a long time before it came out in Europe, and the need for faffing with Freeloader tempered my enthusiasm somewhat.

I played Animal Crossing Wild World on the DS.  I played it almost daily for eight months, collecting loads of fish, bugs, even a load of paintings.  I grew flowers.  I occasionally visited after my farewell, but had no compulsion to complete anything.

I bought Animal Crossing Let's Go to the City on the Wii.  I've never played it.

I now have the 3DS game, and have so far put in 31 hours.  It's already my most played 3DS game, beating Professor Layton and the Miracle Mask by four hours. The game is a natural evolution of everything that's gone before, moving turnip sales to a shop that never closes for refurbishment, having the museum and various shops on a separate street, allowing the player to have more control over the town.  I am the mayor.

I've paid off two mortgages.  I've seen off Leonardo, a hateful leopard.  I've collected lots of fish and bugs and even some seaweed.  I've been to the island.  I've gained over a million bells.  I have a blue pansy.  I have no time to write about any of it, since I am busy playing it.  I  have posted a few screenshots to Twitter, though.

Filed Under: Gaming Diary Tagged With: 3ds

Super Mario 3D Land: Completed!

Posted on 13/06/2013 Written by Xexyz

At least, I've seen the end credits, completing all the levels in Worlds 1-8.  I've rescued Peach, and Bowser has been consumed by lava.  And then the game reveals that it's actually twice the size, with 'Special Worlds' (some of which are very similar to existing levels with time limits reduced or different enemies) and Luigi's been captured.  Completing Special World 1 rescues Luigi, and you can then use him instead of Mario, making some of the jumps easier but landing on small platforms harder.

I've completed up to the end of Special World 3, but I don't have a huge desire to continue.  It's odd; this is actually a really good game and is much more of a 3D conversion of the 2D Mario games than 64, Sunshine or Galaxy.  There's no stars to collect or multiple goals in a level - just a clear run to the defined finish line.  Maybe I've overdosed a bit on Mario lately, with NSMB2, NSMBW and NSMBU; I can always come back to this.

But for now, it's done and my 3DS is all ready for something else all-consuming ...

Filed Under: Gaming Diary Tagged With: 3ds, completed

DLC Quest: Completed!

Posted on 04/06/2013 Written by Xexyz

A quirky and charming little puzzle platform game, DLC Quest is intended as a satirical look at the way that console games have been progressing, with ever-more content locked away.  The game sees you collecting coins in order to pay the shopkeeper for items such as the ability to move left, or animation of your character.  As much of the humour is in the writing, I've hidden the rest of this post on its own page.

The only thing you can do to start with is move left, collecting four coins and reaching the shopkeeper.  The only thing you can buy for four coins is the ability to move left, which is lucky ...


I initially thought that my computer wasn't working that well, as the sound stopped working after I moved my character.  Once I looked at the rest of the DLC list, however, I found out this wasn't a mistake.


It took a bit of exploration to find enough coins to buy the audio pack, the animation pack and the pause menu.  The first achievement (or "awardment") recognised this.


After the initial stages, the game settled into a Metroid-style exploration game, where you need to collect coins in order to buy new abilities from the shopkeeper - like a map to get past the forest, a double jump, or a way to sharpen a sword.  It was here that the quality of the writing started to shine.  Meeting random characters with little to add to the game was amusing, and seeing increasing amounts of pointless DLC to buy with an excess of coins helped the satire.






I was amused that one of the DLC packs was for horse armour - one of the classic first uses of microtransactions.  I was more amused when it was needed to complete the game - at least, completing the game properly (after buying the DLC for the actual ending).





After getting the good ending, there were a couple of achievements outstanding - buying all DLC, and killing all characters and sheep.  It took me a little while to find the last sheep, and I killed the shepherd last.




After getting the good ending, there were a couple of achievements outstanding - buying all DLC, and killing all characters and sheep.  It took me a little while to find the last sheep, and I killed the shepherd last.

A short and fun game, which was very amusing.  I think I paid around 75p for it, and it may have worked better as a satire if that amount had been collected while playing in bits and pieces - though I'm not sure if I'd actually have played to the end if that were the case, no matter how small the amounts.

Filed Under: Gaming Diary Tagged With: completed, PC

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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95: Bother Me Anatomically
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