The overall story is quite fantastical, which fits to an extent with the Layton games but is a departure from the Wright stories (even taking into account spirit medium visions and so on). It starts off quite normally, in London, with some nice tie backs to previous games in both series.
However, both sets of characters have now been transported to a town which appears to have its fate decided by a storyteller. Phoenix and Maya appear to be bakers, but they have taken on the job of defending a character in the courts anyway.
The court cases seem a little weaker and less humorous than the Wright games; the puzzles and overworld exploration are less detailed than the Layton games. Indeed, it feels at times that the game is relying on drawing from past references a little too much.
And that's a problem, because this is a clear example where a game can work as a marketing tool, trying to sell the Wright game format to the millions who have only played Layton on their DSs. More interesting cases and obvious links to the puzzles would have done that.
Maybe it'll improve. I've only just finished the first legal case in Labyrinthia, which ended with a gory execution by fire. I shall have to hope it keeps my attention.






