ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

Professor Layton vs Phoenix Wright: Ace Attorney: off to a land of magic

Posted on 24/02/2016 Written by Xexyz

I found it difficult to understand, when I first heard about this crossover game, how they would meld together the long-form deduction of the Phoenix Wright games with the staccato unrelated puzzle form of the Layton games.  I needn't have worried, since the development team evidently didn't either - they have, instead, divided the game into chapters, and so far these run alternately between the two game styles.

The overall story is quite fantastical, which fits to an extent with the Layton games but is a departure from the Wright stories (even taking into account spirit medium visions and so on).  It starts off quite normally, in London, with some nice tie backs to previous games in both series.


However, both sets of characters have now been transported to a town which appears to have its fate decided by a storyteller.  Phoenix and Maya appear to be bakers, but they have taken on the job of defending a character in the courts anyway.


The court cases seem a little weaker and less humorous than the Wright games; the puzzles and overworld exploration are less detailed than the Layton games.  Indeed, it feels at times that the game is relying on drawing from past references a little too much.


And that's a problem, because this is a clear example where a game can work as a marketing tool, trying to sell the Wright game format to the millions who have only played Layton on their DSs.  More interesting cases and obvious links to the puzzles would have done that.

Maybe it'll improve.  I've only just finished the first legal case in Labyrinthia, which ended with a gory execution by fire.  I shall have to hope it keeps my attention.

Filed Under: Gaming Diary Tagged With: 3ds

Lara Croft Temple of Osiris – Completed

Posted on 24/02/2016 Written by gospvg

Our first PS4 PMG completed, the last boss fight was much easier than I thought. No idea about the plot Egyptian gods fighting against each other or something but it was an decent twin stick shooter with a few puzzles.

Twin stick shooters unfortunately seem to be the norm for most 4 player games, there really should be more choice by now.

We still have Gauntlet & Helldivers to play but next on the play list is the daddy of them all Diablo 3.

Filed Under: Gaming Diary Tagged With: completed, Lara Croft, Playstation 4, Tomb Raider

Capitals – Rolling Thunder

Posted on 24/02/2016 Written by gospvg

Finally managed to get the rolling thunder achievement in Capitals by winning eight games on the trot.

Current game stats are 291 games played with 173 wins at 59% win ratio.

Longest word is Sectionally.


Filed Under: Gaming Diary Tagged With: Capitals, iOS

Assassin’s Creed Unity (PS4)

Posted on 20/02/2016 Written by deKay

Assassin's Creed Unity
Obligatory “I can see my house from here”.

It’s more Assassin’s Creed! Yay! My favourite series of neck-stabbing games. I’d heard a lot of bad things about this entry, and so waited until it was cheap enough to risk. £10 in this case, and so far, it’s been just fine. The story isn’t that good however, and Arno seems to have fake conviction to carry out his tasks. He doesn’t seem too bothered about the death of his father so the only reason he joins the Brotherhood is because he has nowhere else to go. And his girlfriend is a Templar! Good grief.

At least Paris is excellent to run around and explore and climb and stuff. That’s the best bit of Assassin’s Creed games anyway. Stopping crimes in the street, finding hidden stuff, and opening chests – all this is good stuff. The fighting is improved over previous games, and it looks astounding, especially when you synchronise from a vantage point. The climbing requires less precision too, making getting around a bit more fluid, and being able to quickly climb down stuff as well as up stuff is a massive improvement.

Click to view slideshow.

As far as progress goes, I’m a few hours in and have “grown up”, joined the Brotherhood, and started renovating a theatre. Arno is a bit angry we weren’t allowed to kill the guy who killed his girlfriend’s dad (who was Grand Master of the Templar Order in Paris, so killing his killer seems an odd move for an Assassin), but he’s been given another chance to do so now, which I’m about to begin. Once I’ve done this theatre stuff. And climbed around some more.

The story so far:

 

The post Assassin’s Creed Unity (PS4) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: assassin's creed, Post, PS4

Disney Infinity 3.0 (PS4)

Posted on 19/02/2016 Written by deKay

I have no interest in Disney, and no interest in Star Wars, so obviously I was going to buy the Disney Infinity 3.0 Star Wars Starter Kit when I say it cheap. It’s terrible.

Disney Infinity
Even a thousand Fixit Felixes can’t fix this.

Let me qualify that a little. It isn’t exactly really terrible, but it is a confusing mess. There’s a hub, right, which is called a Toy Box, but then there are other toy boxes, then rooms in the toy box that are almost completely empty. There’s very little to do in the toy box itself, and the other toy boxes that I downloaded are jerky and slow and despite being listed as made by Disney seem to be made by five year olds. Every time we play, my daughter is told she has to sign into PSN (she can’t – she’s not old enough to legitimately have a PSN account), then the game complains she isn’t signed in. Every so often when the game loads a new area or toy box or something, it complains again.

Disney Infinity
Oh look. You have two light sabres. Yay.

The supplied toy box (I presume that is what it is, anyway) is a very short level from The Clone Wars (again, I presume) where you infiltrate a droid factory and defeat General Grievous, in a way which is much less fun than when you did it in Lego Star Wars III. Once the “story” is complete, you wander round the level doing inane tasks for characters who have magically populated the place. Find my pet. Find my toy. Find the spies. Find me. Yawn.

Click to view slideshow.

The graphics are decidedly last gen. The actual construction stuff is too complicated. It’s possible to get stuck in areas with no way of resetting your position or restarting the level. When you record a video it sticks a big DISNEY INFINITY logo in the top left of the screen.

It’s terrible.

BUT. But. There’s a saving grace. A game changing victory. A killer USP. What is this feature? You can pick up Ewoks, and dropkick them off a cliff. YES. In fact, you can pick up pretty much any character and dropkick them anywhere. Over and over again. With no penalty! Best game ever.

The post Disney Infinity 3.0 (PS4) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: disney infinity, Post, PS4

  • « Previous Page
  • 1
  • …
  • 236
  • 237
  • 238
  • 239
  • 240
  • …
  • 448
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

98: There Were No Ramekins
byugvm

Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
Episode play icon
98: There Were No Ramekins
Episode Description
Episode play icon
97: I’m Feeling A Bit Squiffy
Episode Description
Episode play icon
96: Magic Beans
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn retro sonic the hedgehog Steam steam deck switch Switch 2 Vita Wii wii u Xbox 360 Xbox One zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2026 · Outreach Pro on Genesis Framework · WordPress · Log in