Rogue Legacy (Vita): COMPLETED!
My first completed Vita game! And probably my last, seeing as I don’t see myself ever playing on it again. Rather like my PSP, actually.
But the game, though, was fun. The just one more go factor was extremely high, and the need for greed too strong to just go for the win too early. So many attempts at finding a new boss to beat ended up becoming treasure runs, and once I’d unlocked Spelunker as a character class, I chose them whenever possible.
Eventually, I thought I’d best have a pop at the final boss. It dawned on me that the further I progress, the harder he’s likely to be. I don’t know how the game levels up with you, but I was guessing that fighting him at a low-ish level, then levelling up (and trying again), would be better than fighting him at a higher level after levelling up. I’ve no idea if I was right, but having failed a lot of times to defeat “The Fountain”, and then improving my stats a big chunk and trying again, I found him much easier.
With him gone, the credits rolled and the castle reset for a New Game +. I had a quick go, and found that all the harder baddies you came across deeper in the castle in the “normal” game were now front and centre, and my incredible (or so I thought) stats were barely enough to make it through half a dozen rooms. I don’t think I’ll try to complete it, but should the Vita somehow turn itself on in the future, I’m sure I’ll poke at it again for a while.
Knack – Goblin Castle
She originally started playing the game back in February but for whatever reason did not continue. I took control of Knack this time & she played the co-op character.
The save point was at the Goblins Castle & the chapter introduces you to giant Knack, it has some ice levels which are not too difficult & a boss fight against the goblin leader. I quite enjoyed fighting the tanks & then picking them up Hulk style to launch them.
For all the stick Knack receives it does look pretty & is a simple game to play with easy controls.
Left Stick to move & Right Stick to dodge.
Square is attack, O is your super attack & X is jump.
I expect we will be playing another chapter pretty soon.
Knack – Goblin Castle
She originally started playing the game back in February but for whatever reason did not continue. I took control of Knack this time & she played the co-op character.
The save point was at the Goblins Castle & the chapter introduces you to giant Knack, it has some ice levels which are not too difficult & a boss fight against the goblin leader. I quite enjoyed fighting the tanks & then picking them up Hulk style to launch them.
For all the stick Knack receives it does look pretty & is a simple game to play with easy controls.
Left Stick to move & Right Stick to dodge.
Square is attack, O is your super attack & X is jump.
I expect we will be playing another chapter pretty soon.
Ico: completed!
I did indeed have to complete the game in one go. Yorda was dead - or at least, petrified to stone, and statuesque. I fell from the bridge and had to make my way across hanging platforms to get to a cave under the castle. At least, that was the plan. I had to watch the cutscene of losing Yorda three times before finally making it into the cave due to the inaccuracy of the Dual Shock 3. It lost a bit of the emotion due to that.
Working up through the basements, falling into the water a number of times, I finally found a lift which took me up the rooms in which I (re)stated the game, a year and a half ago. That's where I found Yorda again, or at least her lifeless body. I fought off what felt like hundreds of shadow creatures with my new all-powerful sword, and went to meet the Queen.
The final encounter was a little incongruous, as it was unlike any battle throughout the game and was much more action than puzzle based. I was very worried that dying here would send me back to the bridge again, but luckily I was able to hide from her attacks and stick my sword in. The Queen died, the castle collapsed, and Yorda's spirit was released ... as a shadow being?
The end sequences were beautiful, with amazing music. The very end scene was confusing, with Yorda seemingly alive. Maybe not; maybe Ico never made it out of the castle and they are reunited in the afterlife.
But it was a powerful story, and a lovely game. It shows its age in some areas, but I would rather have a histrical record of gameplay evolution than bring everything to today's gameplay standards. But Ico remains a stunning game.
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