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Battalion Wars 2: you sank my battleship

Posted on 20/05/2014 Written by Xexyz


I had never played this.  I've played the first game on the Gamecube a bit, but not huge amounts.  I remembered it's a real-time strategy game where you control units directly.  What more did I need before launching myself online?


I decided to see if anyone was playing a cooperative game first, because that way I could try to ride on someone's coat tails while I learnt the controls.  This was a good idea; I didn't even understand the objectives to start with.


I took immediate control of a battleship, and started shelling the enemy ships.  This seemed to go well until my other units and my colleague's units started to get a bit too close to the enemy.  I think I sank one of my own ships before I worked out how to change which unit I was controlling.


Having been left with a solitary infantry unit, I was glad to be given reinforcements when I landed on the beach.



Many of them didn't last long either.  I was instead left to blunder through the level following my colleague in arms, and even that didn't go to plan.  I tried to help a little too much, and got all my units killed.  Luckily there were some prisoner of war camps nearby that my men were rescued from.


A final push up the hill, and I completed the mission.  Easy!



It's a really good game, actually - I just need to find some time to work my way through the single player modes of the first one before I tackle this.  Maybe some time in 2037.

Filed Under: Gaming Diary Tagged With: Wii

Yoshi’s Story (Wii U): COMPLETED!

Posted on 20/05/2014 Written by deKay

tumblr_n5vzilnfc81svmpf2o1_1280_pngYes, I know it’s not considered to be a great game. And I know it’s less than an hour long. And yes, I know it’s very, very easy. And I’m aware of how the graphics are a bit odd and how the viewport is too small and that the controls aren’t as tight as most Mario games. I know all this.

But it doesn’t matter because Yoshi’s Story is the most god damn happy game ever made and if you don’t grin from ear to ear for the entire duration you play, frankly you are dead inside and have no soul.

And I’ve just completed it on the Wii U, via the Wii. Because my daughter told me to. And it was great. So there.

Baa! Ba-ba-ba baaaa! Baa! Ba-ba-ba baaaa! Baa, ba-ba-ba baaaa, ba-ba-ba baaaa ba-ba-ba baaaaaaaaa!

The page was turned and the Yoshis grew happier.

Filed Under: Gaming Diary Tagged With: completed, Post, retro, wii u, yoshi

Steam – The Master Race

Posted on 20/05/2014 Written by gospvg

Oh the shame !! 120 games !!

Google Doc Link

I'll wait till I'm grey & old sat in my retirement home before I'll come back and look at these.

Will look at enabling Steam Sharing on my account so maybe someone else can get some enjoyment from these?



Filed Under: Gaming Diary Tagged With: Steam

Portal – Stuff the cake – Completed

Posted on 20/05/2014 Written by gospvg

Finally managed to get pass the annoying platform section of level 18. Level 19 was a walk in the park compared to 18.

You get an easy boss fight sequence against Glados before you see the outside world & the end credits.

I'd still say that it is an overrated game with all the plaudits it gets I've played far better games over the last couple of years (see my top list).

On release yes it must have been something special due to it's unique gameplay style with the portals & a twist at the end but several years later I think those that have played it need to take off their rose-tinted glasses.

My fault for not playing it on release, so I am going to try with the PS4/WiiU to play the games I want during the year they have been released.

I was going to start Infamous Second Son but the WiiU will arrive next week & I won't complete in time so I'll take a look at the smaller arcade titles I have on 360/PS3 to find a shorter game. The Fallout DLC will take me longer because I will take my time and wonder around everywhere. I've still got lots of XBLA titles & PS+ freebies that I have not played.

Filed Under: Gaming Diary Tagged With: completed, Portal, Xbox 360

Scram Kitty and His Buddy on Rails (Wii U)

Posted on 19/05/2014 Written by deKay

MouseshooterA very nice person out there sent me a copy of this for my birthday, which luckily I received just a couple of hours before I was going to buy it anyway. Phew, eh?

A few years ago, probably when I got my free subscription to PS+ for that Sony hacking thing that happened just as I got my PS3, I played a game called “The 2D Adventures of Rotating Octopus Character”. You were an octopus that stuck to platforms and rotated round the outside of them. It was billed (at least, that’s my recollection) as a “one button” game, with that button being “jump”, which let you (obviously) jump – onto other platforms that you then started to rotate around.

It was quite basic, but enjoyable. I had one major concern though – having the octopus only able to rotate one way made the game unnecessarily harder and slower. I even complained about this to the developer. To which he replied “then press the reverse direction button”. facepalm.jpg.

tumblr_n5nlktyup21svmpf2o1_1280To be fair to me, the reviews (and, if I recall correctly, the PSN blurb) state it’s a one button game. At least, I think they did at the time. Which implies you only use one button. So why would I think there was a second button? Silly. Anyway, my PS+ sub ran out and with it the licence to play the game evaporated and that was that.

Until Scram Kitty came on the scene. From Dakko Dakko, the same developer as the aforementioned tentacle based title. Graphically, it’s totally different, and it certainly isn’t one (or even two) button controlled, but after playing it for a few minutes you realise that 2D Octopus is like a tech demo that had morphed into something really quite special.

tumblr_n5nlktyup21svmpf2o1_1280You still stick to walls and rotate around them, and you still collect things (dots rather than baby octopii), but now you’ve free control over the direction (and speed) of both rotation and jump, you’ve got guns, and every platform has its own gravity so there’s some Mario Galaxy style physics shenanigans as you navigate through the levels. You’ve also got a sort of fiery spin double jump which can cut through certain enemies and objects, and increase your jump height and distance so you can reach other platforms and pass obstacles.

The aim is to rescue Scram Kitty of the title, who appears to be trapped in a TV show which he’s forced to present (on the TV as you play on the Wii Gamepad) – the show following you as you progress through the game to rescue him. Imagine The Running Man only as well as saving yourself, you also had to save Damon Killian. Sort of. It doesn’t have to make sense.

Angry_catAlong the way you rescue other kitties. Aside from the first few “tutorial” levels, there are four kitties in each stage. One is rescued simply by reaching the exit. Another by defeating a Mouse Commander (a stronger enemy than most of the Mouse Grunts) then reaching the exit, a third by collecting all 100 dots in a stage (and again, reaching the exit) and the fourth which is impossible.

Well, usually impossible. Once you find him, he moves to another location and you’ve a short amount of time to reach him. When you do, he moves on again. Like The Littlest Hobo. Fail to get to him in time, and you have to try again from his start point. “Frustrating” is a gross understatement.

The map screen gradually unlocks as your rescued kittycount increases. Numbered doors open as you reach the required number of saved cats, allowing access to new levels. It works in a similar way to Mario 64′s stars, where you don’t have to collect all the kitties to progress, but doing so allows access to levels sooner.

Shoot__Use_the_missile___scramkittyAfter the first few levels I realised that some of the additional kitty challenges were currently beyond me. Some of the “main” kitty challenges, which “just” require reaching the exit are tough as nails as it is, but the other ones? No. Actual. Way. Until I’ve had a lot more practice, at least.

In the sort-of centre of the map, there’s a room with Scram Kitty on it, and a 70 Kitty Requirement for it to open. I don’t currently know if I just need to get 70 kitties and can then do this level to win the game, or if there’s more afterwards, but I’ve only 32 kitties so far and there’s a lot of map that isn’t open yet, so I’m nowhere near any sort of end.

Except perhaps my end, as it’s so damn hard. I’m not normally a fan of incredibly difficult games, but somehow that doesn’t matter here.

Filed Under: Gaming Diary Tagged With: Post, scram kitty, wii u

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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95: Bother Me Anatomically
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