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Wonder Boy – Asha in Monster World (Switch): COMPLETED!

Posted on 22/08/2021 Written by deKay

A long, long time ago, I played about 15 minutes of the original Mega Drive version of this game in a local game shop. It was all in Japanese but I liked the look of it. Not quite as long ago, but still over a decade ago, Sega released the first English translated version of it as part of a Wonder Boy pack on Xbox Live Arcade. I bought it, but never played it.

Then this came along. A remake of Monster World IV, with new graphics and save system, on the Switch. And, if you bought the special edition physical game card you got the original game (translated) included on the card for free. Bargain, right? Sure, it looked a bit like a 2000s Flash game, but after the fantastic remake of Wonder Boy: The Dragon’s Trap, and the excellent Monster Boy, it’ll be great anyway, yeah?

Well, not really. It hasn’t aged well.

Firstly, I should say that once you’re actually playing it, the graphics aren’t nearly as bad as they look in screenshots. They’re not quite right, but they’re fine. What is more of a problem is that the levels (it’s not open world like the other related games I mentioned) are just… boring. Each is themed as per every 1990s platformer, but they’re sparse. You walk along, fight one simple enemy, then walk along and fight another. Sometimes you might have to fight two. A couple of times, there were three. But there’s a lot of walking around doing very little.

Some parts of the levels are like mazes that have loads of near-identical areas, loop round themselves if you take a wrong turn (or have to backtrack), and these artificially lengthen the game. Especially the bits you have to retread as the baddies are all gone, so you get long, empty walks.

Another issue is the “2.5D” layering the levels, and the hub town especially, employ. At various points, you can step into or out of the screen into a different horizontal plane. It’s been used a lot in other games, but here it seems mostly pointless as it’s underused and forced as part of your route rather than a way to find secrets. It makes the mazes needlessly more confusing, especially on the mountain level.

You get a companion who is a flying ball/dragon/bird thing part way into the game which acts as a double-jump and glide replacement, which makes you seem much more nimble and the platforming becomes more fun, only (spoilers) the game then nerfs him before taking him away completely later on.

Good points include the music, which is excellent, and Asha’s animation (especially the ridiculous bum-wiggle she does when opening a chest), which is much better than most of the rest of the characters and baddies. The “Persian” theme, however, just serves to prompt comparison with the Shantae games, and most games don’t have a hope in hell competing with their animation. You can also save your progress wherever you like, rather than at the badly spaced, often missable, and far too infrequent Save Sages of the Mega Drive version. They’re still here, but are now pointless.

In all, I’m pretty disappointed with Asha in Monster World. I did have some fun, and I did enjoy it enough to finish it without it being a slog, but it is a game that despite the new paint and trousers, is still stuck in the past. It was an also-ran compared to the others in the series even back then though, so I can’t complain too much.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch, wonder boy

Minecraft Dungeons (Switch): COMPLETED!

Posted on 22/08/2021 Written by deKay

When you pay for the Switch Online service, every so often they give you the full, complete versions of retail games for free – for a few days. Then they stop working. This week, they let you download and play Minecraft Dungeons, and my daughter and I completed it before our free trial was up.

That’s not to say it’s short, although it’s nowhere near as long as I expected (partly because two large additional areas are walled off behind DLC payments), it’s just we played it a lot in a short amount of time.

Although it looks like Minecraft, and has a lot of the same creatures and sound effects, Minecraft Dungeons is actually more like Diablo. You take on a series of isometric levels, killing loads of baddies, getting better loot, and making Numbers Go Up. It’s much more simplistic than Diablo, and it doesn’t have anywhere near as much content, variety, or items to collect as Diablo III, but it’s also more suitable for kids and there’s literally no learning curve just to figure out the character and weapon upgrade system.

It’s also a lot easier. The only time we had any problems is when we started a level that was waaaaay above our current player level. Sure, when you complete it there’s a much harder New Game+, and yes, for most levels you can pick a higher recommended player level than your current one, but that seems to make it impossible rather than “harder”.

We did enjoy it a lot though, and if I’d have known it was as good as it was beforehand, I’d probably have ended up buying it. However, if you’re going to, I’d recommend the PlayStation or Xbox versions instead of the Switch if jerky, stuttering framerates are likely to offend – the Switch version is full of it. Not enough to put me off, but that’s mainly because I wasn’t paying for it.

Filed Under: Gaming Diary Tagged With: completed, Diary, minecraft, switch

Earth Defense Force 5 (PS5): COMPLETED!

Posted on 20/08/2021 Written by deKay

I realised for the first time while playing EDF 5, having played all (I think) of the previous titles in the series, that I think the reason I enjoy them so much is that they’re basically musou games only with guns and aliens. Sure, there’s less base defence and area capture, but the gameplay is surprisingly similar.

After I’d played a few levels, my daughter noticed it was two player and so asked to join in, which made it even more like musou games like Pirate Warriors and Hyrule Warriors that we’d played together.

If you’ve played an EDF game you’ll know exactly what to expect from Earth Defense Force 5. Millions of giant insects, cities that get levelled, hundreds of weapons and the best worst voice acting ever. Only this time round, it’s all with a rock solid framerate rather than sometimes dropping to seconds-per-frame, even in split screen. I suspect running this PS4 game on my PS5 counts for some of that though.

The game also adds new enemies to the series. The “Hector” robots are gone, replaced with giant frog soldiers (that your teammates refer to as ”just like us” – are they blind?”) and armoured giant alien soldiers. There are also a few more varieties of ants and spiders and stuff. Otherwise, it’s basically more of the same. Which is no bad thing of course, and exactly why I bought it!

Filed Under: Gaming Diary Tagged With: completed, Diary, earth defense force, PS4, ps5, psn

51: Surprise Bacon

Posted on 19/08/2021 Written by deKay Leave a Comment

Back to boring old noises-only podcasting, here’s Episode 51! Probably for the best you can’t see our fat greasy faces anyway.

In this episode, deKay, Kendrick, Luffer and Toby talk about Serious Things like war and stuff with some discussion about Six Days in Fallujah, Moderately Less Serious Things like how Among Us is now in Fortnite and how naughty that is, and some Very Much Less Serious Things like some upcoming remasters of GTA III and Exhumed. And hardly any mention of Yakuza at all, sorry. But we did drop bars on these games:

  • Mafia: Definitive Edition
  • Overcooked 2
  • Pixel Puzzle
  • Colour Switch
  • Spec Ops: The Line
  • Cotton Reboot
  • Darius Burst Another Chronicle EX+
  • Phantasy Star Universe: Ambition of the Illuminus (you’re making these up now)
  • Animal Crossing
  • Earth Defense Force 5
  • Free Guy (this isn’t a game, Toby)
  • Hades

And! Some! Questions! Answered! Including one where deKay makes himself sad when he comes up with the idea for Castlevania Warriors and then realises it ain’t ever gon’ happen.

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode51.mp3

(Direct link here)

Don’t forget, if you want to contact us with questions or comments for or about the show, you can email podcast@ugvm.org.uk or publicly shame us @ugvmpodcast on the Twittors.

The First Tree (PS5) – Completed Review

Posted on 17/08/2021 Written by gospvg


The First Tree is an indie exploration game with two stories, the first is the fox you play as trying to find it's missing family & the second is about Joseph who is dealing with the loss of a loved one, his story is told mostly through spoken dialogue.

Playing as the fox you have the ability to run & jump to collect orbs of light that guide you on your path through the world. Later on you can collect butterflies which allow you to jump higher. The gameplay is ok but does have a few frustrations in the later levels where I was unsure of where to go and some of the orbs were very difficult to collect. Be warn if you want to complete all the trophies in this game you will need to get all of the collectibles and orbs before completing a level, there is no chapter select option.

The game has a nice soundtrack but oddly only plays each track once so you spend most of the level wondering around listening to sound effects of the fox dashing or jumping.

What is impressive is that this game was made by one individual David Wehle, so whislt it is is rough in some gameplay sections it tells a story that is worth enjoying and can be completed in a couple of hours.

Next for me is Mutant Year Zero a turn-based xcom style strategy game.

Filed Under: Gaming Diary Tagged With: completed, Playstation 5, The First Tree

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95: Bother Me Anatomically
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Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

95: Bother Me Anatomically
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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93: A Playdate In The Back Room of Ann Summers
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