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Super Mario 3D World (Switch): COMPLETED!

Posted on 24/02/2021 Written by deKay

There was no way I was going to buy a copy of Super Mario 3D World for the Switch when I already owned it on the Wii U which is still connected to the TV the Switch is. So of course that’s what I did anyway. With my remaining Nintendo Online game voucher thing, so it only cost £21.50 and I’d bought the vouchers before HYRULE WARRIORS: Age of Calamity come out so that’s basically forgotten money now, right?

Anyway, it’s still really good. Because it’s the same game as before, and it was really good then. Touch controls (for prodding switches and baddies and things) are translated into gyro controls like they were in Super Mario Galaxy and don’t work as well as on the Wii U, but they’re barely used in the game so it doesn’t really matter.

Played through the story with my daughter as the whole game is co-op. That actually works both as a positive (when you die you don’t restart – you respawn providing the other player doesn’t die) and a negative (you get in each others’ way and push the camera on too fast). We’ve not got all the green stars yet (far from it), but have beaten the final boss. Before we go back and mop up, however, Bowser’s Fury awaits!

The post Super Mario 3D World (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, mario, Post, switch

River City Ransom (Evercade): COMPLETED!

Posted on 19/02/2021 Written by deKay

I’m sure I own this on about five different platforms now, but for some reason, the Evercade version is the only one i’ve actually put the time in to complete. Previously, I’d found it very, very, hard, but in fact, it’s not. Once you reach the first shopping centre – only a few screens in – you can buy a power-up which makes you capable of wiping out a lot of foes more easily, so can start grinding to get money, to get food and books to boost your stats.

Since dying only puts you back to the last shopping centre, and you lose half you money, the trick is to build up some cash, spend it all on upgrades, then repeat the process. It sounds tedious, but it really isn’t, and after an hour or so you’re massively overpowered and can kill almost everyone (including some of the bosses) in seconds.

Really enjoyed it, got a bit addicted to the upgrade cycle, and hope there’s a sequel on something I own to work through now. Well, aside from River City Girls of course – I’ve done that one!

The post River City Ransom (Evercade): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, evercade, nes, Post, retro, river city

1943 (Switch): COMPLETED!

Posted on 19/02/2021 Written by deKay

Capcom Arcade Stadium, yet another collection of Capcom arcade titles, was released on the Switch this week. You get 1943 for free, so I played it. And then completed it.

I mean, you get infinite continues so doing so isn’t really hard. Although the game is. Not least because you seem to have a combined fuel and energy bar which constantly dwindles, and there are a number of waves of baddies where avoiding them or their fire is completely impossible. Plus some of the bosses don’t give you enough time to take them down before they’re gone – meaning you fail the mission have have to try again, hoping you’ve enough smart bombs this time.

Still, it’s mindless and slick and fun.

The post 1943 (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 1943, Arcade, completed, Post, switch

Concrete Genie (PS4): COMPLETED!

Posted on 18/02/2021 Written by deKay

I thought this game was going to be about painting murals on walls, which then come to life. And, for a while, it is. You paint genies who can help you move objects, activate power or open doors, and you can paint random stuff on most vertical surfaces. However, it’s a lot darker than that and the first third of the game involves a lot of hiding from some not very nice bullies.

There’s quite a bit of Assassin’s Creed style traversal, which I wasn’t expecting. Not sure how Ash, the boy you control, has the skills needed to use the underside of a crane arm as monkey bars without freaking out he’s going to die. There’s a lot of collecting scrapbook pages that float around the rooftops, again giving the feel of Assassin’s Creed III.

But it isn’t Assassin’s Creed of course – it’s a painting game as I said. Until it isn’t. The final part of the game introduces attacks, a skating mechanic, and a health bar, as you suddenly have enemies to fight. It also introduced a bug where one of the enemies wouldn’t move and was invincible. These bits of the game, and the final boss, aren’t really what I signed up for and don’t really fit. It doesn’t help that the “lock on” button very rarely actually locks on to the baddies, and when it does it doesn’t stay locked on for long. I don’t know if that’s a bug or by design, but either way it hampers beating them and just adds annoyance to the end of the game.

Concrete Genie is a very pretty game (perhaps more so as I played it on the PS5), with some clever bits and a nice world and story, and the painting bits are enjoyable, but the world traversal is clunky and the game style switch was a bad idea.

The post Concrete Genie (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, ps+, PS4, ps5, psn

Super Robin Hood (Evercade): COMPLETED!

Posted on 17/02/2021 Written by deKay

This reminds me a lot of every single platformer for the Spectrum. Especially Ghost Hunters, for some reason. Which is also a Codemasters game. Yes, i know there was a Spectrum version of this too, but I never played it.

Anyway, you explore a castle, collect treasure, and eventually reach Maid Marion. Except when I got there, a ladder to reach her was broken. Turns out, you have to get all the treasure to fix the ladder (for some reason that isn’t explained). Of course.

So I had to spend half an hour backtracking (thankfully I’d killed many of the baddies and opened a few shortcuts so it wasn’t as bad as it could have been) and then another half an hour returning to the final screen again. With the ladder complete, so was the game!

Not a fantastic game, but a more than competent 8bit platformer. Providing you don’t miss any treasure, obviously.

The post Super Robin Hood (Evercade): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, evercade, nes, Post, retro

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95: Bother Me Anatomically
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Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

95: Bother Me Anatomically
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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93: A Playdate In The Back Room of Ann Summers
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