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Half-Life: completed!

Posted on 06/03/2025 Written by Xexyz

I turned god mode on.

I lasted for quite a while without it, making my way through Lambda Core and restarting the reactor, but as I died for the 452nd time making my way up through teleporters, and eventually being transported to the alien world of Xen, it wasn’t fun any more. I was saving almost every five seconds, and dying as regularly. I have no idea how I would have completed the game without cheating; I feel that the more toxic side of the Internet would be shouting at this point that I shouldn’t have the enjoyment of completing it unless I GOT GUD. That wasn’t going to happen.

Enjoyment of completing it? Yes, especially since once I’d turned on God mode I abandoned my overly cautious approach and ran at enemies with abandon. Big hunter-type aliens? Shotgun! Smaller green electricity aliens? Shotgun! Very big spider with obvious glowing suspended stomach? Shotgun!

The game still wasn’t easy. The platforming was still not precise enough to do what I wanted every time, so I found myself falling into pits or off the side of a cliff; this time I didn’t die, though, I just sat there choking in the acid fumes, or landing on an invisible platform way beyond the game’s usual physics box, until I reloaded the last save. One particular section had me very confused for a long time until I realised that you had to jump on top of (what I presumed were deadly) alien aircraft that were traversing the level. The move to Xen meant that I was no longer playing through a coherent whole level bound by geography, but rather a number of small arenas connected by teleporters. The wonder of the game was significantly diminished.

And then the final boss, who threw out teleporters to get rid of me, which took me to places where I had to undertake more annoying platforming to get back; I didn’t cheat to get more ammo but I cam close a few times because of my ineptitude in aiming while jumping and moving. Having to jump up high, and then shoot downwards into the boss’s head, was very difficult indeed, until I realised that I could open the head then jump over on top of it, then just unload the gamma ray type gun at my feet over and over again. It was even easier when the head closed and trapped me inside, where I could continue to fire.

The move to Xen also loses some of the colour of the facility, which is a shame.

So, the big evil alien in Xen died, and the shady government man met me and offered me a job. Either I took the job, or he would send me off to die. Obviously I decided to take the job, but on the way to the door I managed to get stuck in the edge of the scenery and timed out, so I was teleported to many many enemies, all of whom failed to kill me because I had god mode on.

Does Half-Life hold up today? Mostly, yes; it tells its story well without the need for immersion-breaking cut-scenes and dialogue. The combat is difficult but can be overcome with some good strategy, even if the first time you enter a room it takes a bit of trial and error. Issues with controls are very much on my side rather than the fault of the game. The difficulty gets too high for me towards the end, particularly with soldiers with rocket launchers and big aliens firing bullets that can go around corners. Xen is a bit of a disappointment, moving away from a contiguous geographic location to a series of disparate rooms. I’m glad I finally got around to finishing it, even though I had to cheat to do so without getting completely bored of doing the same thing over and over.

He is unimpressed that I can’t get to the door.

Filed Under: Gaming Diary Tagged With: completed, PC

Grand Theft Auto Vice City: the second island

Posted on 02/03/2025 Written by Xexyz

I’ve never completed Vice City, and I don’t know why. Maybe it’s because some of the later missions have a huge difficulty spike, or maybe it’s because the mission structures aren’t quite as well defined as in GTA3. More than once I’ve found myself at a bit of a loss as to what to do next, with a main story missions appearing at first as a side quest. Maybe it’s because Vice City is such a fun place to drive around, watching people interacting with each other and the gangs, chasing people who are being pursued by the police and getting a “good citizen bonus” for knocking them down (and then more and more bonuses for kicking them again and again). There’s more to do here than in Liberty City, with businesses to buy and shops to rob and a golf course to tear around in a buggy.

But, similar to when I played GTA3, over the past couple of years I’ve been picking at missions from time to time, and I’m not at a position where I think the end of the game is nigh. Tommy Vercetti owns the mansion in the middle of the map, many of the gangs have been beaten down, and I am left with a single mission marker.

Yet when I go there, there is nothing to start.

I’ve been enjoying the variety of missions, but the instant death in water means I am overly anxious on a boat

I last did a mission in which I had to steal some police uniforms and a car, then go and plant a bomb in the shopping centre. I did that, then ran away very fast, with a five-star wanted level (which I knocked down to two-star by planning an escape route through some police bribe markers). That was all fine, but nothing else opened up. I did get a phone call, but it seemed unrelated to the story.

I am hoping that the game hasn’t bugged out. In the meantime I’m travelling around finishing some of the side missions I hadn’t done before – buying a couple of the properties (not the Malibu Club though, it’s far too expensive), carrying out an assassination contract, and racing around in a fire engine. It’s very pretty.

Filed Under: Gaming Diary Tagged With: PlayStation 2, Playstation 4

March 2025 – Yes I am still playing Cyberpunk 2077!

Posted on 28/02/2025 Written by gospvg

Play

Cyberpunk 2077 (PS5) 

I have gone past the 100 hour mark in this game now, I have fully decked our Gold Tier Cyber Implants and I still tend to default to using hacking skills and stealth combat, usually by hacking a camera and using that to take out nearby enemies preferably by explosive devices. 

I am focusing on increasing my Solo & Shinobi skills so default to Shotgun/Assault Rifle when required, the other skills are nearly all maxed out. Truthfully combat with guns is way too easy with the Smart Assault Rifle. 

I love exploring and finding side quests or an NPC mission, it is a huge open world.

I started the game at the beginning of the year so it is going to take me a long while yet before I complete it! 

It Takes Two (PS5)

My daughter wanted to try this and it's an enjoyable co-op action platformer with some light puzzle sequences. We played for a few hours and hopefully I can convince her to get back to it so we can complete it.

 

Backlog

On the shelf

Annoyingly, I only lasted 5 weeks into the new year before purchasing a game!

Fist of the North Star (£3.99 in a PSN Sale) released by RGG Studio (Now you can understand my weakness!) for that price it was too good an offer to say no & RGG can do not wrong. 

No idea when I am going to play it because Cyberpunk 2077 is eating up all my gaming time & I have not even got to the Phantom Liberty DLC!


PlayStation Plus (To Play)

Star Wars Jedi Survivor & Dragon Age Veilguard was recently added to PS+ so looking forward to enjoying those games.

 

Want

Nothing, nothing at all, I just need more time to enjoy gaming!

 

Bin

Starting a game, one annoying little gripe with Cyberpunk 2077 on the PS5 is having to press continue four times to load the game, I do wish there was a continue feature on the PS5 dashboard like Infinite Wealth that took me straight into the game from my latest save file.  I do miss the Xbox Quick Resume feature.

 

Filed Under: Gaming Diary Tagged With: Cyberpunk 2077, Playstation 5

91: Slippers Go Under Defeat

Posted on 26/02/2025 Written by deKay Leave a Comment

It’s time for Episode 91, so get yourself some warm cocoa, wrap yourself in a woolly slanket and sit by the fireplace to listen to the wireless. Then realise that the Temu slanket you bought isn’t made of actual wool, is melting, and you’ve just made yourself a hot plastic coffin. Ah well.

In this most episodey of episodes, deKay, Toby and Kendrick chat about The Recertification of Balatro (one of Mariah Carey’s lesser known albums), Netease oozing staff, Warner Brothers, er, also oozing staff, and putting David Cage in a box. But that isn’t all! We tell YOU, the listener, about games we have been playing! These games! Ooooh, games.

  • Momodora: Reverie Under the Moonlight
  • River City Girls 2
  • Thank Goodness You’re Here!
  • Xenoblade Chronicles 3
  • Metaphor ReFantazio
  • Llamatron
  • Macross Shooting Insight
  • Destiny 2
  • Sengoku Basara Samurai Heroes
  • Like a Dragon: Pirate Yakuza in Hawaii
  • Freedom Wars Remastered

Plus! Toby tells you how to cut holes in your car so you can play Atari ST music files. And! More!

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode91.mp3

(Direct link here)

Intro music credits: The Marrow Song from the Thank Goodness You’re Here! soundtrack.

Don’t forget, if you want to contact us with questions or comments for or about the show, you can email podcast@ugvm.org.uk or publicly shame us https://mas.to/@ugvmpodcast on the Mastodons.

Populous: being unable to flood

Posted on 23/02/2025 Written by Xexyz

Having got further than ever before in Populous the Beginning (including a couple more levels after I posted previously), I find myself strangely unwilling to finish the game. After the last level I played there was a cutscene which showed my shaman becoming a god and passing the mask on; the last level feels like it may be very different to the rest, and after so many years I don’t know if I want it to end. And so rather than play that, I went back to the original game, with my standard tactic of raising the land a few levels higher than my opponent, and then waiting until I could flood them and destroy the majority of their followers.

And it mostly worked.

I remember that on the Mega Drive I had a sheet of paper on which I wrote down level codes. One of the clever things about Populous was that, while there were 500 levels defined, you didn’t have to play them all on the way to the end. Instead, depending on how you did you would skip over several levels at a time. This also meant that two games, starting from GENESIS, would usually be different, and the tactics you needed to deploy would vary as well.

And so this time I found my standard tactics didn’t work so well on a few early levels. First, there were some mountainous levels where my opponent naturally built high themselves, so the floods didn’t destroy all their settlements. Second, there were some levels where my opponent also had the flood ability – in one case that was their only power – which again meant they were loath to settle too low (although there was one occasion when the enemy had exclusively built on the lowest level, and then used flood, almost wiping themselves out and not me). Third, there were a couple of levels where I didn’t have the flood power either, and so I had to use other abilities to overrun the enemy; mainly through the use of powerful knights.

One key tactic is to farm the large castles by raising a hill next to them, meaning their capacity drops and a new settler emerges to create a new village elsewhere, and then dropping the hill again to reinstate the castle

Reacting to events makes the game interesting, including repairing settlements after swamps have been cast, building around volcanoes, and watching the random rock monster or witch generate a straight line of stones or vegetation straight through both factions. But building high is still key, except on those levels where nobody can flood or use earthquakes …

Filed Under: Gaming Diary Tagged With: PC

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96: Magic Beans
byugvm

What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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