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The Awesome Adventures of Captain Spirit (PS4): COMPLETED!

Posted on 27/06/2018 Written by deKay

Just a quick note about this, and an explanation. Firstly, I’m actually writing this at some point in late August not on the 27th July as the post date suggests. Why is this? Because somehow I totally forgot to write a post! I don’t know how that happened and I am convinced I did actually write one, but it seems not.

But yes, I played and completed The Awesome Adventures of Captain Spirit, the free single-episode game that links into the Life is Strange world. It was Very Good Indeed.

Plenty of other places went into the plot and the lore long ago, so I won’t repeat all that here. I did notice at least three links to the Life is Strange games:

Spoiler Inside SelectShow
Chris’ mum went to Blackwell, she has a book by Jefferson, website news about kids getting on trains

The post The Awesome Adventures of Captain Spirit (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, life is strange, Post, PS4, psn

Metropolis: Lux Obscura (Switch): COMPLETED!

Posted on 24/06/2018 Written by deKay

It’s the age old story: Man released from prison, man tries to find the reason he was framed, man gets caught up with the mafia, man visits strippers, man fights everyone and everything via the medium of a Match 3 puzzle game. We’ve seen it so many times before.

And that’s exactly what this is. There’s a branching story, with four endings (three of which I’ve seen so far), a lot of violence and somewhat graphic sex. Also, swearing. So much swearing. This is a game on a Nintendo console, lest ye forget.

The art style and animation is great, sort of like Sin City in the way it’s low on colour and high on gritty comicbook bleakness. The story is bobbins, however, and the game is incredibly short so even though you meet many characters your interactions are minimal and after maybe six or seven “fights”, it’s the end.

After each fight you can choose one from a random selection of stat boosts (more health, more damage dealt, better healing, etc.) but since you’ll come to the end of the game before any of them are really necessary what you choose is pretty pointless.

It’s a shame. Similar games, like HuniePop, Puzzle & Dragons and Puzzle Quest are all much, much longer even though their stories need not be. Here, after three hours I’ve seen all bar one ending and the plot could really have done with more meat. Make it three times as long, and Metropolis Lux Obscura could be a 4/5 title, but sadly it’s so lacking content it sorely needs (and feels like it should have done but the devs cut it short) it’s a 2/5 at most. The gameplay is there. The style is there. The game just isn’t.

The post Metropolis: Lux Obscura (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, metropolis, Post, switch

ugvm Podcast Episode 11 – E3 2018

Posted on 20/06/2018 Written by deKay Leave a Comment

In a change to our normal podcast format, deKay, Zo, Kendrick and Tim comment on every single game shown at the main E3 conferences. All of them. Which is why this episode is so damn long.

Before that, we have a quick chat about what we’ve been playing:

  • Pokemon Quest
  • Fallout Shelter
  • Detroit: Become Human
  • Call of Duty: WW2
  • Horizon Zero Dawn
  • Batman: The Enemy Within
  • Dark Souls Remastered
  • Life is Strange
  • Metal Gear Solid
  • Assassin’s Creed Chronicles: India

And then it’s onto E3 chat that goes on almost as long as the Super Smash Bros bit of the Nintendo Direct.

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode11.mp3

(Direct link here)

Splatoon 2: Octo Expansion (Switch)

Posted on 17/06/2018 Written by deKay

A totally new single player story mode for Splatoon 2? Well why not. The single player was, in my opinion, the best bit of the game, and this new expansion doesn’t disappoint.

Taking the form of a Tube-like underground railway, with each station a level, your Octoling character needs to find the Four Things so they can escape back to the surface. Each level is different, testing your skills in varied ways. In one, you might have to navigate platforms with only a limited amount of ink. In another, you might have to push or shoot a giant 8-ball to the exit, avoiding baddies and traps.

Another level plays out almost like Space Invaders, and another has you riding on the top of cars trying to take out foes without them seeing you. Some levels have bosses from the main game, only modified and made significantly harder – that toaster guy? What if he had snipers on his head and ink sprinkers on the sides?

Yet more variations include levels that are timed – shoot all the targets, collect all the items, or splat all the enemies before the clock hits zero. These have very little margin for error too, I found.

It’s incredible that Nintendo have managed to find so many more ideas to put into this mode, having used so many already on both Splatoon games. But then, this is Nintendo, and when Mario Galaxy and 3D World are literally overflowing with ideas, I suppose it’s not that unexpected. It’s worth mentioning how awesome the music is too, with this mode taking on a slightly 80s vibe which also styles some of the graphics.

Octo Expansion is harder than the original Splatoon 2 single player too, although finishing every level isn’t necessary like it is there. I’ve done about two thirds of them, and will probably go back to do the rest at some point. I know some people think I’m nuts for enjoying single player Splatoon more than online, but I implore you to spend some time on both Octo Expansion and the normal single player mode (if you haven’t already) because some of Nintendo’s best game ideas are here and it’d be a massive shame if people missed them.

The post Splatoon 2: Octo Expansion (Switch) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, splatoon, switch

Rime (PS4): COMPLETED!

Posted on 10/06/2018 Written by deKay

It’s hard not to compare Rime to Journey. The art style is similar, your character is basically – bar vague noises – mute, and you wear a red scarf. Unlike Journey, however, there’s a lot more game to Rime, with puzzles and platforming much beyond Journey. In fact, I felt it closer in terms of gameplay to something like Papo & Yo or possibly even Rain.

Rime is also not similar to Rive, a shooter which it doesn’t even slightly resemble but for a year or more I’ve been mixing the two up.

Anyway. There’s not a lot to say in case of plot spoilers, but your boy has woken up on the beach of an island, and has get to a giant keyhole shaped thing at the top of a large white tower. You progress through four main areas filled with beautiful scenery and puzzles, of which there are three main sorts: “how do I get this ball thing from here to there”, “how do I manipulate these shadows to do this thing”, and “how do I make these things line up so when I look through that thing they look like the shape over there”. You can shout to activate certain things like switches to help, and sometimes blocks need to be shunted round in order for stuff to work.

None of the puzzles are especially taxing. I did get stuck on one for ages because I hadn’t noticed there was a handhold to climb up and take me somewhere else! Looking around a lot is key to some of the puzzles and finding routes to places.

Hidden around the world are a number of optional things to find. Pots to be shouted at so they break, keyholes to look through, wooden toys to discovery. Naturally, you don’t even find out these exist until you stumble across one by accident so there’s no way I’d get them all in my first playthrough. Unfortunately, I don’t think I’ll be finding them at all because that’s not incentive enough to play through it again. As much as I enjoyed it – jerky framerate and the odd bug aside – I don’t think it’s the sort of game that needs repeating. Certainly not for a while.

If you’re a fan of spoilers, here’s my playthrough in video form:

The post Rime (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, PS4, psn, rime

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95: Bother Me Anatomically
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Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

95: Bother Me Anatomically
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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93: A Playdate In The Back Room of Ann Summers
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