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ugvm Podcast Episode 6

Posted on 19/01/2018 Written by deKay Leave a Comment

Well would you look at that – we all made it to 2018 after all. Mostly intact too!

This episode, deKay is baffled that others don’t share his Hyrule Warriors love, Kendrick mourns what could have been in TxK, and Zo can’t make up his mind about, well, anything he’s played really.

We also chat about the recent Nintendo Direct Mini and the Nintendo Labo reveal, Retro-Bit’s new controller deal with Sega, the upcoming Fist of the North Star game, the Xbox Elite controller, and what battles would make a good Warriors game. And all these!

  • What Remains of Edith Finch
  • Fire Emblem Warriors
  • Undertale
  • Assassin’s Creed Origins
  • Wolfenstein 2
  • TxK
  • Bloodborne: The Old Hunters

Then we answer a veritable plethora (that is, more than two) of listener questions. Some of which are actually quite interesting. Most aren’t.

Some links to things we mention:

GameSX
ugvm Steam Curators Page

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode6.mp3

(Direct link here)

Game Museum Update

Posted on 17/01/2018 Written by deKay

Back again with a small note – all my 2017 purchased games are now in my Game Museum section. That’s 2906 games in total!

One day I’ll actually add the pile of C64 and Spectrum tapes I keep forgetting to do.

Filed Under: Gaming Diary Tagged With: General

Fire Emblem Warriors (Switch): COMPLETED!

Posted on 14/01/2018 Written by deKay

You may have seen me enthuse about a game called HYRULE WARRIORS in the past. Indeed, it’s so good that it usually needs to be written in capitals. It’s one of the best games ever made, and between the Wii U and 3DS versions, I’ve devoted over 300, probably nearer 500 hours to the cause.

Imagine that game then, only swapping out the Zeldaverse for Fire Emblem.

Ta-da! It’s Fire Emblem Warriors. And boy is it the same as HYRULE WARRIORS. You hammer the buttons. You take over forts. You get weapon drops, unlock better defence and faster gauge replenishment. You control several different heroes, swapping between them as necessary. It’s all very familiar. In fact, even some of the levels seem to have borrowed liberally from the Zelda title. I mean, the World Tree bears no resemblance to the Deku Tree and is an entirely different prospect, y’honour.

But of course there are differences. Firstly, there are a whole suite of characters I’ve never heard of. Marth, sure, but then that’s from Super Smash Bros. Chrom I recognise. Tiki, but from Tokyo Mirage Sessions #FE. Yes, I have played Fire Emblem games before but the only guy I remember is Roy and he’s not even in this. I was a little concerned getting into the game that I’d not know anyone, but it doesn’t actually matter.

Also different is the lack of Giant Monsters. Dealing with those was a core part of HYRULE WARRIORS, and – final boss aside – Fire Emblem Warriors ain’t got any. It’s a shame, but again, doesn’t really matter.

Characters can now team up, allowing you to use one as a support attacker or (if they’re controllable) can be “carried” around in case their weapon is stronger against a particular foe than your main character. You see, this game follows the Sword/Axe/Lance strength triangle of the main Fire Emblem series, so if you have a sword, bringing an axe-wielder with you can help. In fact, I generally paired Lianna (my “main”) with Lissa where possible for this purpose.

There’s more in the way of tactics here too, although it’s mainly limited to telling your allies where to go on the map and what to do. You could do this to an extent on HYRULE WARRIORS LEGENDS on the 3DS, but it’s more important here as your AI chums have no I, A or otherwise. They wander off into danger, then cry they’ve made a terrible mistake, so I have to save them and guide them away. Only to have them return. Idiots. One of the bosses is invulnerable until you’ve taken over several forts, and yet all my allies kept running over to him only to get slaughtered. Babysitting wasn’t on the box blurb.

Other than those, it’s the same game as before. It’s not quite as good, but then very little is. I’ve completed the Story mode, which was about 14 hours long, but naturally there’s a massive History (like HW’s Adventure) mode that is where the bulk of the game actually is. I expect I’ll be playing this for a long time.

At least until the Switch version of HYRULE WARRIORS comes out, anyway.

 

The post Fire Emblem Warriors (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, fire emblem, Post, switch

Undertale (Vita)

Posted on 12/01/2018 Written by deKay

That’s Best Ending done then. Not much fighting (well, acting to allow mercy) went on, just a lot of wandering and then so much chat and finally an end boss who can’t actually kill you.

It was alright, I suppose?

The post Undertale (Vita) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: Post, undertale, Vita

The Walking Dead – New Frontier (PS4) – Completed

Posted on 12/01/2018 Written by gospvg



Telltale do know how to make a good story & season 3 of the Walking Dead is just as good as the previous seasons. Some surprises along the way & a nice cameo from a character from the tv show.

Game #2 completed & the next game is Assassin's Creed Origins.

Filed Under: Gaming Diary Tagged With: 52 Games, completed, Walking Dead

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Latest Podcast Listenbox

98: There Were No Ramekins
byugvm

Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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