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Mighty Gunvolt Burst (Switch): COMPLETED!

Posted on 08/07/2017 Written by deKay

A couple of years ago, there was a game called Mighty Gunvolt. It was a sort of 8bit demake of Azure Striker Gunvolt, the Mega Man-inspired game that it came free with. It was great. Short, but great. Recently, they made this sequel – Mighty Gunvolt Burst.

Still 8bit in style, but boasting more levels and a really deep customisable weapon and ability system, it improves on the original in almost every way.

As you play, you find extra moves and modifications for your weapons. You can use them in any combination, but each costs points to do so. You have the situation where you might need to decide if you’re prepared to have slower, less powerful shots so you’re able to double jump. Or maybe really powerful shots that are homing, but in order to pay for it you have to decrease your defence. You can earn more points, but invariably you never have quite enough for your perfect loadout!

There are two characters to play as: Gunvolt, from the original game, and Beck, from Mighty No.9. Gunvolt has fewer weapon customisation options than Beck, but Beck doesn’t have a multiple jump or any special weapons. I’ve completed the game as both now, and prefer Gunvolt.

Mighty Gunvolt Burst is still quite a short game, but there’s replay value (you have to finish each level at least three times as each character in order to unlock everything) and it’s substantially bigger than Mighty Gunvolt was. I’ve put around 7 hours into it so far, whereas I’d nearly 100%ed the first game in just two.

I’m now really looking forward to the Azure Striker Gunvolt and Gunvolt 2 double pack that’s supposedly coming to the Switch next month. I’ve played the original, of course, but not any of the DLC and for some reason never picked up the sequel. I definitely will be now!

The post Mighty Gunvolt Burst (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, gunvolt, Post, switch

Mighty Gunvolt Burst (Switch): COMPLETED!

Posted on 08/07/2017 Written by deKay

A couple of years ago, there was a game called Mighty Gunvolt. It was a sort of 8bit demake of Azure Striker Gunvolt, the Mega Man-inspired game that it came free with. It was great. Short, but great. Recently, they made this sequel – Mighty Gunvolt Burst.

Still 8bit in style, but boasting more levels and a really deep customisable weapon and ability system, it improves on the original in almost every way.

As you play, you find extra moves and modifications for your weapons. You can use them in any combination, but each costs points to do so. You have the situation where you might need to decide if you’re prepared to have slower, less powerful shots so you’re able to double jump. Or maybe really powerful shots that are homing, but in order to pay for it you have to decrease your defence. You can earn more points, but invariably you never have quite enough for your perfect loadout!

There are two characters to play as: Gunvolt, from the original game, and Beck, from Mighty No.9. Gunvolt has fewer weapon customisation options than Beck, but Beck doesn’t have a multiple jump or any special weapons. I’ve completed the game as both now, and prefer Gunvolt.

Mighty Gunvolt Burst is still quite a short game, but there’s replay value (you have to finish each level at least three times as each character in order to unlock everything) and it’s substantially bigger than Mighty Gunvolt was. I’ve put around 7 hours into it so far, whereas I’d nearly 100%ed the first game in just two.

I’m now really looking forward to the Azure Striker Gunvolt and Gunvolt 2 double pack that’s supposedly coming to the Switch next month. I’ve played the original, of course, but not any of the DLC and for some reason never picked up the sequel. I definitely will be now!

The post Mighty Gunvolt Burst (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, gunvolt, Post, switch

Plantera DX (Switch): COMPLETED!

Posted on 08/07/2017 Written by deKay

At least, I’m classing Plantera DX as completed. I’m at the point now, at around level 155 or so, that there are diminishing returns. It takes more than a whole day’s play (or leave it for that long to generate money) to get enough cash to either expand the farm or buy the next multiplier upgrade. Doing so barely speeds up the money generation, yet the next expansion or upgrade is even more expensive.

What I’m saying, is, that upgrades are getting further away at a faster rate than money generation is speeding up.

I was going to stop when I had all the achievements, but they’re broken so I can’t. For example, one is to plant 100 trees in total. Not at the same time (the devs have specifically stated that) which is just as well as I’d have to be on level 1000 or something for that to be possible, just in total. You can bin and re-plant trees. So I did that. In one play session, I planted more than 200 trees. No achievement. I’ve planted over 400 in total, but supposedly only need 100. The same goes for bushes, plants and animals – I’ve gone way over 100, but no achievement.

I do have everything unlocked, though, so there’s that. I’m probably still going to play it a bit more too. But as far as I’m concerned, it’s done. Complete.

The post Plantera DX (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, plantera, Post, switch

Plantera DX (Switch): COMPLETED!

Posted on 08/07/2017 Written by deKay

At least, I’m classing Plantera DX as completed. I’m at the point now, at around level 155 or so, that there are diminishing returns. It takes more than a whole day’s play (or leave it for that long to generate money) to get enough cash to either expand the farm or buy the next multiplier upgrade. Doing so barely speeds up the money generation, yet the next expansion or upgrade is even more expensive.

What I’m saying, is, that upgrades are getting further away at a faster rate than money generation is speeding up.

I was going to stop when I had all the achievements, but they’re broken so I can’t. For example, one is to plant 100 trees in total. Not at the same time (the devs have specifically stated that) which is just as well as I’d have to be on level 1000 or something for that to be possible, just in total. You can bin and re-plant trees. So I did that. In one play session, I planted more than 200 trees. No achievement. I’ve planted over 400 in total, but supposedly only need 100. The same goes for bushes, plants and animals – I’ve gone way over 100, but no achievement.

I do have everything unlocked, though, so there’s that. I’m probably still going to play it a bit more too. But as far as I’m concerned, it’s done. Complete.

The post Plantera DX (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, plantera, Post, switch

Legend of Zelda: Breath of the Wild: speechless

Posted on 07/07/2017 Written by Xexyz

It's been a long time since I have posted on here, and that's largely down to one game.  I have completed Gravity Rush and Assassin's Creed III, I have tried once again to play Chaotix (and actually progressed a little, for a change), I have started Super Mario World on a new emulator, I have worked my way half the way through Puyo Puyo Tetris.  Each time I have come to the blog to write something about those games, I have left without publishing anything.

The problem is Zelda.  Since I got the Switch on 3 March, I have played it for over 90 hours.  It is a magnificent game and an amazing achievement, and I feel that I should be prioritising it over any other game.  But it is so expansive, and there is so much to do and write about, that it became too daunting to do so.

Daunting to write about, but daunting to play as well.  Due to life, I don't have too much time to play long story-led games at home these days; I get an hour or so in the evening from time to time, and much of that is still taken by Rocket League.  The portable nature of the Switch means that I have been able to devote much more time to Breath of the Wild, and I estimate at least 80 hours of the total have been on the train.  I don't feel rushed playing it, I don't feel constrained in needing to get any part of the game finished.  I get near my stop, press the power button, and the game sleeps until the next journey when I can continue instantly.  It's marvellous.

But yes, the game is daunting.  You start with nothing, learning the basics of combat with tree branches and a pot lid.  After the first, tutorial, section (which probably took a few hours for me because of my desire to explore), you are given few hints on where to go, and as you progress the directions become fewer and fewer.  I visited villages and then found a zora who asked me to find their kingdom.  About ten hours later I did.

It's so easy to get distracted.  Every time you come to a mountain, you feel you need to climb it so you can look around for shrines.  And then you find something interesting in the distance, so you paraglide towards it, and then see a shrine that was previously hidden so you divert to that.  Once you have completed that shrine, you intend to go and find the interesting landmark, but then you find a pile of metal stones which you're sure are a puzzle to give a korok seed.


And it's so beautiful.  There have been a number of times where I've stopped just to watch the sun go down, or see the moon's reflection on a lake.  I will stand at the top of a hill and roll bombs don into an enemy encampment for twenty minutes not just because it's safer than running in with sword drawn, but also because the fog swirls around in a very pleasing way.




I have taken hundreds of screenshots, and posted some to Twitter, but I'm aware that there are others who read this blog who wouldn't want the game spoilt for them.  And everyone should play this game; it is one of the best of all time.

I'm quite a way through it now.  I have found around 70 shines and completed 66 of them - the ones I have left have been the major tests of strength, which I don't feel ready for yet. I have completed three divine beasts (the elephant, bird and camel, in that order), have found a giant horse and a white horse, have retrieved the legendary sword, and have found three giant skeletons.  I have teleported off Eventide Island twice.  I am planning to now head to Death Mountain, but when I tried to approach it from the North East I burst into flames so I'm not sure how to get resistance to that.  I'll try approaching from the South instead.


Oh, but hang on, what's that?

Filed Under: Gaming Diary Tagged With: switch

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95: Bother Me Anatomically
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Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

95: Bother Me Anatomically
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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