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Mighty Gunvolt Burst (Switch)

Posted on 05/08/2017 Written by deKay

Which I’ve completed again. This week, they added Gal*Gun’s Ekoro as a new, free, DLC character. Of course, that meant I had to play it again.

Ekoro’s main differences are that her shots appear to be substantially weaker than either Beck or Gunvolt, and that her “aerial” ability is being able to hover and glide. She also jumps a lot higher than the other characters, making some of the game much easier – and a couple of sections somewhat harder. Spikes on the ceiling, you see.

The story sections are simply removed in this run through. It’s a shame, but there aren’t many anyway and wouldn’t make sense any more either.

As always, it’s a great game. I wonder who else is going to appear as DLC? A current rumour would be Shovel Knight…

The post Mighty Gunvolt Burst (Switch) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: gunvolt, Post, switch

Road Rash III: pixels

Posted on 04/08/2017 Written by Xexyz

I played Road Rash a lot when I was younger, and Road Rash II about ten times more than that.  I have played both recently, and can quickly get back into the rhythm of the first few races - snaking through the back markers, taking the chain from Viper, avoiding Natasha, and rolling out to the front before the finish line.  The low framerate is slightly jarring, but the games still look clean and fresh.

Despite my love for the second game, I never bought Road Rash III, largely due to middling reviews.  Having now played it, I can see why.  It's still a good game, but the differences from Road Rash II are minimal, with slightly more varied locales and more weapons (which you don't really get to experience, since you carry a weapon from race to race and so effectively get stuck with the first one you grab forever).  The biggest change is in visuals, with the artists moving away from clean pixel art to more photorealistic sprites.



And it just makes the game look messy.  The main character - the one you're looking at half the time - looks washed out and indistinct ... and even more so when you upgrade your bike and find that you no longer have the coloured band on your clothes.


(Pictured on the snow stage just to doubly emphasise the point).

It's still a good game, don't get me wrong.  The problem is that the second game was pretty much perfect, so all the changes they implemented - and of course they had to implement changes to be able to sell a sequel - make things worse.  Muddier graphics.  More complicated bike upgrade screens.  Less catchy music.  More boring dashboard.  Garish or pixellated backgrounds.



 There is one great addition, though.  An opponent called Scab Boy.


Filed Under: Gaming Diary Tagged With: Mega Drive, RetroPie

Road Rash III: pixels

Posted on 04/08/2017 Written by Xexyz

I played Road Rash a lot when I was younger, and Road Rash II about ten times more than that.  I have played both recently, and can quickly get back into the rhythm of the first few races - snaking through the back markers, taking the chain from Viper, avoiding Natasha, and rolling out to the front before the finish line.  The low framerate is slightly jarring, but the games still look clean and fresh.

Despite my love for the second game, I never bought Road Rash III, largely due to middling reviews.  Having now played it, I can see why.  It's still a good game, but the differences from Road Rash II are minimal, with slightly more varied locales and more weapons (which you don't really get to experience, since you carry a weapon from race to race and so effectively get stuck with the first one you grab forever).  The biggest change is in visuals, with the artists moving away from clean pixel art to more photorealistic sprites.



And it just makes the game look messy.  The main character - the one you're looking at half the time - looks washed out and indistinct ... and even more so when you upgrade your bike and find that you no longer have the coloured band on your clothes.


(Pictured on the snow stage just to doubly emphasise the point).

It's still a good game, don't get me wrong.  The problem is that the second game was pretty much perfect, so all the changes they implemented - and of course they had to implement changes to be able to sell a sequel - make things worse.  Muddier graphics.  More complicated bike upgrade screens.  Less catchy music.  More boring dashboard.  Garish or pixellated backgrounds.



 There is one great addition, though.  An opponent called Scab Boy.


Filed Under: Gaming Diary Tagged With: Mega Drive, RetroPie

Retropie: how to access screenshots

Posted on 03/08/2017 Written by Xexyz

I have been playing games on my RetroPie recently, and taking screenshots while doing so.  When trying to access these to put them on the blog, I ran into some difficulties.  I worked it out in the end and thought it worth documenting.

Screenshots are saved by default in ~/.config/retroarch/screenshots/.  Unfortunately if you use samba in Windows or OSX to connect to //RETROPIE, you don't get shown this directory - instead you are shown ~/RetroPie/ which is the folder in which the configuation and ROMs is stored.

You can adjust this, but it makes uploading ROMs more difficult in the future.  Instead, you might as well just copy the screenshots folder into one of the available folders temporarily.


So, SSH into the Pi, and navigate to the retroarch folder:
cd ~/.config/retroarch
Then copy the screenshots folder into the splashscreens folder within the RetroPie structure:
cp -R screenshots/ ~/RetroPie/splashscreens/
Then look at the splashscreens folder through samba in Windows explorer, and the screenshots are all there.  You can then delete them after copying them elsewhere.
 

Filed Under: Gaming Diary Tagged With: RetroPie

Persona 4 Golden (Vita)

Posted on 18/07/2017 Written by deKay

A little history on this first. Over two years ago, I bought Persona 4 Golden cheap. I’d wanted it anyway – despite not really understanding much about the game besides “JRPG in a modern day setting” – because everyone seemed to rate it. At the time I wrote:

The fantastic yellow submarine/katamari hybrid opening sequence segued into Shenmue before becoming something somewhere between Phoenix Wright and Eternal Sonata, via a Japanese dating sim and The Ring.

Perfectly my sort of nonsense then. I started playing it, got about ten hours in, then just stopped. There were a few reasons. I bought Akiba’s Trip at the same time, and that was vaguely similar but much more accessible. I was also struggling to understand the whole Persona system (I’d never played a game in the series), and I was panicking I’d run out of time to rescue people from the TV which put an unhappy stress into the game.

The longer I didn’t play it, the harder it felt going back to it. I’d pretty much binned the Vita after a few months and so Persona 4 Golden was, sadly, abandoned.

Then, last year, I bought, played, completed and absolutely loved Tokyo Mirage Sessions #FE on the Wii U. It was the Akiba’s Trip aesthetic that drew me in, but it was the Persona-like gameplay that kept me hooked. I quickly realised it was a Persona game in all but name – and not surprising since it’s a spinoff from the same source Persona 4 Golden is. It has some simplified mechanics compared to Persona 4 Golden, with the Performa “soul” system being similar to but much more streamlined than Persona’s, er, Personas. Dungeons were much the same. Items and magic even have the same names and effects. Tokyo Mirage is My First Persona, and having beaten it, I felt like I could return to P4G with a better understanding of how it worked.

It was still a while before I fired it up again, but I was absolutely right.

A couple of weeks ago, I loaded my 30 month old save (just after saving Yukiko), and I’ve put almost 20 hours into it since then. It’s incredible.

My two main fears – time running out, and not being able to grind dungeons (something you can do in Tokyo Mirage) – were unfounded. Certainly, you can run out of time, but you’ve loads of it and with a tiny bit of planning and some goal setting, it’s not a problem. And while I found you can’t realistically grind a dungeon forever, you can for a very long time once you’ve met the fox and he provides a way to restore SP (the main barrier to indefinite grinding) in the TV without having to leave. It comes at a hefty price, but doing quests for him reduces the cost, and you gain plenty of money bashing baddies anyway. Phew. Sorted.

With my worries out of the way, I could enjoy the game. Build up my social links without being concerned that I’m “wasting” an afternoon wooing Chie (of course) instead of levelling up in the TV. I’m seeing the benefits of some of these links already too, as my party are gaining follow-up and team attacks and stuff.

I’ve taken on some part-time jobs, mainly because I was finding I needed Courage for far too many of my conversations and the scary janitorial work at the hospital seemed a good way to raise it. It’s a creepy night shift, cleaning empty wards, but more worrying is the nurse who likes to “teach me about anatomy”. She’s wholly inappropriate, what with my character being 15 or something?

Other parts of the game keep opening up. I’ve recently started to be able to fish, catch bugs, and plant stuff in the garden, for instance. Even 30 hours in I’m still feeling like a beginner and this is still part of the tutorial.

As for story progress, I’ve rescued the person after Yukiko (I won’t say who because spoilers, but that sauna dungeon was something else), and the next victim has just been kidnapped. From the Midnight Channel, it’s a woman in a bikini threatening to take it off.

Japanese games, eh?

Oh yeah, and that “Your Affection, Your Affection” (always misheard as “You’re Special” song is constantly in my head now.

The post Persona 4 Golden (Vita) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: persona, Post, Vita

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95: Bother Me Anatomically
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Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

95: Bother Me Anatomically
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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