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SNK vs Capcom: Match of the Millennium (NGPC): COMPLETED!

Posted on 27/11/2016 Written by deKay

While I was in Neo Geo Pocket Colour Mode, I busted out SNK vs Capcom. The NGPC had a lot of fighting games, but perhaps the best was this crossover title featuring characters from both SNK and Capcom series.

snk vs capcom
I punch you.

I picked Ken, because Ken is Best, and quickly made it through as far as what I thought was the final boss battle – a team-up between M Bison from Street Fighter and Geese Howard from Fatal Fury. It was easy going until then, as I lost just one round (and that was close) before meeting that pair, then it all went wrong.

snk vs capcom
Fwends.

Several million attempts later, most of which ended before I’d even defeated one of the two fighters – and a few before I even got a single hit in – I finally beat them. Naturally, they were not the final bosses after all – Iori in full on Zombie mode was.

snk vs capcom
That’s a whole lot of nothing you’re saying there, boy.

Thankfully, he was a much easier than Bison and Geese, although he still took a fair few attempts, and I’d completed it!

The post SNK vs Capcom: Match of the Millennium (NGPC): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, fatal fury, neogeo, Post, retro, street fighter

Sonic the Hedgehog Pocket Adventure (NGPC): COMPLETED!

Posted on 27/11/2016 Written by deKay

It has been a long time since I played a Neo Geo Pocket game, but having figured out why they hadn’t been working on Retropie (games have to be .ngc files, if you’re interested) I got stuck into Sonic the Hedgehog Pocket Adventure.

sonic the hedgehog pocket adventure
Hammer! Hammer! I am! Hammer! They put me in the mix!

I remember being slightly disappointed when I bought it for my Neo Geo Pocket Colour back in the day. There I was expecting a new 2D Sonic platformer, perhaps a 2D version of the excellent Sonic Adventure on the Dreamcast. After all, it shares the same art style as that title, on the menus and box and stuff. Instead, what I got was a rehash of the Mega Drive version of Sonic 2.

As it turned out, that was awesome.

And it still is. Certainly, each level looks like a level from Sonic 2 – there’s your Emerald Hill zone, and your Aquatic Ruin zone, and your Metropolis Zone, but for the most part the levels have different layouts. They also all have new bosses, and Knuckles makes an appearance too.

"Knuckles you eediot!"
“Knuckles you eediot!”

There are reworked versions of the music from several different Sonic games, not just the second one, and the final stage more like the end of Sonic 3 and Knuckles than Sonic 2. Add to all this the hidden puzzle pieces hidden round the levels which you can collect and complete, and you can see why I loved it so much all them years ago. I think, bar remakes of Sonic 3 and Knuckles, Sonic the Hedgehog Pocket Adventure might be my favourite handheld Sonic title too.

Click to view slideshow.

Oh, and yes – I got all the Chaos Emeralds. I totally forgot the final one though, and had to redo the end boss to get it! That unlocked the final, final stage, which I also finished. Phew.

The post Sonic the Hedgehog Pocket Adventure (NGPC): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, neogeo, Post, retro, sonic the hedgehog

Super Fantasy Zone (MD): COMPLETED!

Posted on 26/11/2016 Written by deKay

More Fantasy Zone! Only this time, Super Fantasy Zone! Yes, it’s more of the same, but that is no bad thing at all. It is most similar to the arcade version of Fantasy Zone II, sharing a handful of baddies and of course a similar level of graphical fanciness.

super fantasy zone
Paint the whole world with a Rainbow!

Oddly, there are no permanent “gun” power-ups, unlike all the other games, and since the temporary ones run out so quickly they’re mostly useless: You’d benefit most from being able to use them on bosses, but of course they expire well before you make it that far.

super fantasy zone
Shop ’til you drop.

One of the permanent “bomb” upgrades effectively makes the entire game a walkover too – the four-shot homing missiles. Constantly firing it invariably wipes out all the stray enemies, leaving you just the bases to destroy. These missiles also work on most of the bosses, allowing you to concentrate on avoiding their attacks while it automatically kills them for you.

In the dark, dark night
In the dark, dark night…

So yes, it’s probably the easiest of all the Fantasy Zone games (I didn’t mention, but money is no object in this one either), but it is still a lot of fun. I particularly liked both the nods to Space Harrier in the final boss rush, and lots of bosses from previous games in the background. Easter eggs!

The post Super Fantasy Zone (MD): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, fantasy zone, Mega Drive, Post, retro

The Vanishing of Ethan Carter (PS4): COMPLETED!

Posted on 26/11/2016 Written by deKay

Like many Narrative Discovery games, it’s hard to talk about Ethan Carter without spoiling the only real thing it contains – the story. Unlike most, though, it does have a few puzzles. Sort of. I can’t really say any more about what actually happens.

You’re a psychic detective summoned to a sleepy village by a little boy – Ethan Carter – who wants you to figure out what’s going on. A creature of some sort, The Sleeper, has been awakened and strange doings have being happening. That’s spooky enough, but soon after you arrive you realise things aren’t quite what they seem. And then, you find that the second thing you thought was the truth isn’t quite what it seems either.

Click to view slideshow.

It’s a beautiful looking game, slightly scary in parts, and just plain bizarre in others. Part murder mystery, part psychological thriller, part puzzle game, Ethan Carter is pretty unique, even amongst titles of its genre. Well worth playing.

The post The Vanishing of Ethan Carter (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, ethan carter, Post, PS4, psn

Apartment 666 (Mac): COMPLETED!

Posted on 26/11/2016 Written by deKay

It seems that I lied in this post where I said I wouldn’t play Apartment 666. Because I did play it. And I completed it. Go me!

I struggled a bit though. Not in the “it’s too scary” way that I was expecting, despite it making me jump a few times. No, it was the fact the game was waaaay too dark for it’s own good that I had problems with. Three times I reached a point where it was too dark to see, and I had no idea which way I was facing or which way I needed to go. All I could do was quit and restart from the last checkpoint.

apartment 666

Hiding items you interact with in this impenetrable darkness didn’t help either, and nor did the jerkiness. As for the game itself, it was short, badly voice acted, and the sound mix was all over the place. Since atmosphere is the only thing Apartment 666 was aiming for, when all these things fought against it the game is ruined.

Not fun. Not interesting. Not even that scary. I can’t tell you the plot (because of spoilers), bar that you effectively repeat, with slight differences, the same short walk through your apartment over and over. I’d avoid it, if I were you.

apartment666__8_ apartment666__11_

The post Apartment 666 (Mac): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mac, Post

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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