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PaRappa the Rapper 2 (PS4): COMPLETED!

Posted on 13/11/2016 Written by deKay

I had two issues with the original PaRappa the Rapper game. The first being I didn’t own it (until much later, and that was on the PSP), and the second being that I couldn’t play it because of the issue I have being PlayStation Controller Blind 1.

parappa the rapper 2
VR was a thing in 2001, it seems.

When I saw the PS4 port of PS2 game PaRappa the Rapper 2 for just £2.99, I thought I’d try. And try. And try. Oh my did I try. Thankfully, the game is pretty easy and very forgiving, but some button combinations (mainly those that use the circle and square buttons) I simply can’t cope with. Getting through a few stages was little more than luck as I hoped I’d pressed the ones in order, trying not to actually think about it and run on autopilot.

parappa_the_rapper__2_20161113192505

Like the first game, the sequel is a pile of glorious nonsense. PaRappa wants to be a real man for his girlfriend, and luckily the impending conversion of everything into noodles gives him the opportunity to step up and become one. Which mainly involves a lot of rapping, as you’d probably expect.

Control issues aside, it’s great, although a lot shorter than I was expecting. Only eight stages? I thought the first game was a lot longer. Or am I mixing it up with Gitaroo Man? Hmm.

Click to view slideshow.

Notes:

  1. I mention this a lot, but it’s basically that because the PlayStation controller doesn’t have a standard or memorable button layout, games that rely on quickly knowing their location – like rhythm games and games with QTEs – are a struggle ↩

The post PaRappa the Rapper 2 (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, parappa, Post, PS4, psn

3D Galaxy Force II (3DS): COMPLETED!

Posted on 13/11/2016 Written by deKay

Now you see, you look at Thunder Blade and see how it’s technically quite clever, but gameplay-wise it’s awful, and then look at Galaxy Force II and see the correct way to use the technology. It’s fast, looks incredible, has very varied levels, and there actually seems to be a point to shooting down the enemy rather than just flying past them.

galaxy force ii

You’ve an energy reading which constantly counts down, dropping in big chunks if you get hit or fly into a wall or something. You can refill it by destroying enemies, with the total “collected” added to your counter after every section of a level.

Galaxy Force II is a tricky game, too. You have to accelerate through it as much as possible so your counter doesn’t drop before the end of the game, but have to weigh up the danger that causes – especially in enclosed areas. Pelt to the end, or slow down and try to wipe out as many spaceships as you can in order to “refuel”?

The 3D adds a huge amount to the game too. With it off, the game actually looks wrong, as if it was supposed to be 3D all along. Fantastic.

Click to view slideshow.

Only a handful of games left to complete on this 3D Classics collection now!

The post 3D Galaxy Force II (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, galaxy force, Post, retro

3D Fantasy Zone II: The Tears of Opa-Opa (3DS): COMPLETED!

Posted on 12/11/2016 Written by deKay

I’d actually started working through the Master System version of Fantasy Zone II, which is also on the Sega 3D Classics Collection, but after pausing the game on one of the final bosses, then saving the game state so I could play it later, I found I was left in an impossible situation and the only way out is to start the game again.

fantasy zone ii
Under the sea. Under the sea! Darling it’s better, down where it’s wetter, take it from me.

So instead, I started playing the 3D port of the original arcade game! It’s superficially the same, with similar levels, enemies and bosses, but the warping around system is totally different. Whereas in the Master System version the warps exist mainly just to split the level into four or five sections, here the flip between Light and Dark versions of the level. It seems that you can get different endings if you run into the bosses on just Light or just Dark areas of each level, but I pretty much just alternated between the two.

Another difference is that in the Master System Fantasy Zone II, Opa-Opa has an energy bar (which can be extended with power-ups), but in this version one hit and you’re dead. Well, one hit and you might lose your weapon, then with the next hit you’re dead.

I really enjoyed the game. Any blue skies game is always welcoming to play, and having enjoyed the first 3D Fantasy Zone a while back (which surprised me) I was pretty sure I’d like this. Now to tackle the Master System one again, I think!

Not the game's most attractive colour scheme, it has to be said. Return of the Spiders. From the first game, remember? There is a plot, but I've no idea what any of it means.

The post 3D Fantasy Zone II: The Tears of Opa-Opa (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, fantasy zone, Post, retro

3D Power Drift (3DS): COMPLETED!

Posted on 12/11/2016 Written by deKay

Despite having played this before, a long time ago (on the Spectrum and Amiga at least, maybe once in the arcade), I was half way through Power Drift before I realised you could, well, drift. Round corners like, you know? The clue is right there in the name of the game but for some reason it never occurred to me to try.

power driftThat’s probably why I found the later tracks, on routes C, D and E, easier than the earlier ones, I suppose.

As for how the game plays, it’s incredible. Sure, the graphics look a bit rough now, and the way the road appears to be made out of various coloured logs is a little weird, but it is a lot of fun. The 3D is excellent, the faux-cabinet tilting effects add a surprising amount, and it’s so very, very fast. I think it may even be better than the 3D Out Run remake, although there’s no Magical Sound Shower so perhaps not.

tumblr_ogjh8zoaez1svmpf2o1_400

To count as completed, I finished all five stages on all five courses (so 25 in all), plus two Extra Stages (where you race as the Afterburner plane!?) I unlocked. I think the lowest I placed was 2nd.

tumblr_ogjh983l9f1svmpf2o1_400

The post 3D Power Drift (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, power drift, retro

3D Power Drift (3DS): COMPLETED!

Posted on 12/11/2016 Written by deKay

Despite having played this before, a long time ago (on the Spectrum and Amiga at least, maybe once in the arcade), I was half way through Power Drift before I realised you could, well, drift. Round corners like, you know? The clue is right there in the name of the game but for some reason it never occurred to me to try.

power driftThat’s probably why I found the later tracks, on routes C, D and E, easier than the earlier ones, I suppose.

As for how the game plays, it’s incredible. Sure, the graphics look a bit rough now, and the way the road appears to be made out of various coloured logs is a little weird, but it is a lot of fun. The 3D is excellent, the faux-cabinet tilting effects add a surprising amount, and it’s so very, very fast. I think it may even be better than the 3D Out Run remake, although there’s no Magical Sound Shower so perhaps not.

tumblr_ogjh8zoaez1svmpf2o1_400

To count as completed, I finished all five stages on all five courses (so 25 in all), plus two Extra Stages (where you race as the Afterburner plane!?) I unlocked. I think the lowest I placed was 2nd.

tumblr_ogjh983l9f1svmpf2o1_400

The post 3D Power Drift (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, power drift, retro

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95: Bother Me Anatomically
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Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

95: Bother Me Anatomically
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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93: A Playdate In The Back Room of Ann Summers
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