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3D Fantasy Zone (3DS): COMPLETED!

Posted on 05/11/2016 Written by deKay

No, not 3D Fantasy Zone for the 3DS, 3D Fantasy Zone. For the 3DS. This one is one of the ten games on the Sega 3D Classics Compilation, just like the other one is, but this one is a 3D port of the Master System version of Fantasy Zone, whereas the other was the arcade version.

Still with me?

fantasy zone

Thankfully, the Master System version was much, much easier and instead of taking eight hours to complete, it took just one. It’s almost the same as the arcade version, only with a couple of boss changes and seemingly a lot more money to collect – which made stocking up on lives and heavy bombs simple to do.

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All of the bosses seemed easier as well, especially the final one which took me $hlmun tries before, but just two here. It’s much slower, I think, so easier to avoid and attack.

Now to finish the other nine games! Even though I have half of them already.

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The post 3D Fantasy Zone (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, fantasy zone, Master System, Post, retro

Actual Sunlight (Vita): COMPLETED!

Posted on 02/11/2016 Written by deKay

I’d never even heard of Actual Sunlight, so I was a little surprised to not only find it sat there on my Vita, but also to find myself playing it. Wait, what? A Vita game? Here? With my reputation?

It turns out it was on PS+ a while back. I dived in. Oh god.

actual sunlight
Get up, you lazy bum.

When a game starts telling you to commit suicide, you know you’ve made a mistake playing it. Sure, it’s telling your character to do it rather than you the player, but the exposition of Evan Winter’s dreary, dead-end life –  with his high tech trinkets that do nothing to make up for his non-existent love life nor his pointless, joyless job – rings a bell for many people, I’m sure.

Go to the roof, and jump off.

Actual Sunlight is a narrative discovery game, following Evan’s mundane activities as he gets up, has a shower, laments his existence, and heads off to work. Or the roof of his apartment building, if you decide to try and end it all. It’s a spoiler to tell you there’s no real choice in the matter, but a one worth spoiling as it’s as much about the journey as it is the destination.

Actual Sunlight
No, no you won’t.

I didn’t enjoy playing it. I don’t think you’re supposed to. Everyone you talk to is miserable, and playing it makes you miserable. Still, it was interesting, I suppose, watching Evan descend seemingly into schizophrenia as he converses with himself, acts out a life he could have had, and ultimately takes himself to the roof after all.

The opening titles warn you that Actual Sunlight deals with difficult and mature issues. I’m not sure it actually deals with them, but they’re certainly represented. Probably best to avoid the game completely if the themes here are likely to cause you distress. An odd choice for Sony to push as a PS+ title, I’d have to say too.

Actual Sunlight
I think many people can identify with this.

The post Actual Sunlight (Vita): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, ps+, psn, Vita

Gargoyle’s Quest (3DS): COMPLETED!

Posted on 30/10/2016 Written by deKay

Along with some other games (like Year Walk), Gargoyle’s Quest was cheap on the eShop. I don’t know what prompted me to buy it, but this Game Boy classic has always interested me, at least a little due to the plot.

gargoyle's quest

Well, what I knew of the plot – Firebrand, the bad guy gargoyle from Ghosts ‘n’ Goblins, is the protagonist in this part RPG, part platformer set in the demon realm Firebrand comes from. You quest is to defeat the even-more-evil-than-every-other-demon, the King Breager who is going to destroy Firebrand’s world.

How this plays out is surprisingly reminiscent of Zelda II on the NES, with overland travel – where random battles take the form of very short platforming sections – villages to visit, and “dungeons” which are side-scrolling platforming bits of substantial length. Firebrand upgrades his abilities to enable him to hover for longer, jump higher, or allow him to temporarily cling to spiked walls.

Unlike Zelda II, though, it’s actually possible to complete Gargoyle’s Quest, as I proved today when I did so. It is a bit janky (with lots of slowdown in sections), a couple of areas are incredibly frustrating (timing drops past spikes, in particular) and bosses that don’t get harder (the end boss is the easiest in the entire game). It also suffers from terrible dialogue, complete with spelling mistakes.

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All that said, it’s a fun little title that was probably excellent when it was released, but hasn’t really aged well. I’m glad I played it though.

The post Gargoyle’s Quest (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, retro

Year Walk (Wii U): COMPLETED!

Posted on 28/10/2016 Written by deKay

It seemed appropriate to play Year Walk, given it is nearly Halloween, and the fact it was very cheap on the eShop helped too.

Year Walk is a graphical adventure game, where you play as a man taking part in the dubious Swedish ritual of Årsgång, a sort of spiritual journey where the participant can supposedly learn about their future. It involves exploring a small map, making note of various shapes and markings, and solving a few simple puzzles.

Oh, and it’s scary. And bizarre. I can’t go too much into it as that’ll spoil the surprises, story and jump-scares the game has to offer, but several events are more than a little disturbing.

year walk
What key is scary? A Spoo-key.

Things get even more disturbing after the game has been completed, with secret extras that blur the line between the game and reality. Probably best you don’t play it just before going to bed. Like I did.

I can’t say it was fun, but it was certainly very interesting. And worrying.

what_s_in_the_box

The post Year Walk (Wii U): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, wii u, year walk

Game Boy Wars: offset grids

Posted on 27/10/2016 Written by Xexyz

I love Advance Wars, even if Kieron always wins.  Since Nintendo seem to have forgotten the series exists, I decided to try out some of the original games from the NES and Game Boy eras.  The fact that they were only released in Japan is a barrier only in terms of language, due to the wonders of emulation - and even that isn't an issue if you find translated ROMs.

I didn't; I like the excitement of not knowing what buttons do what.  Not that there's much to guess here.  The main difficulty was finding which menu item progressed a turn.

Unfortunately the version of Famicom Wars I tried first didn't work, so I progressed on to Game Boy Wars.  The first thing I noted was that the map grid has each row offset - so effectively it's played on a hex grid rather than a square one.  When you select a unit to move, it's not clear initially where it can move to; you have to keep an eye on the "distance remaining" marker.  Some of the squares are different colours and it's not clear why.  The units aren't cute like in later games in the series.




But it's still fun.  The first map was actually relatively difficult, albeit mainly because I forgot to build units for a couple of turns after the first.  I'll come back to this some day.

Filed Under: Gaming Diary Tagged With: GB, Mac

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95: Bother Me Anatomically
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Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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