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Assassin’s Creed III: an unlikable toff

Posted on 16/11/2016 Written by Xexyz

Progressing with the series, a change of time period, a change of location, and a change of console.  I'm not sure if the latter is a good idea or not, because the combat controls have changed a lot from previous games, and I'm not sure if this is a change due to moving away from the Xbox 360, or if all versions have the same changes.  I assume it's the latter, and that means the change is a good one since I now how a larger map available to me (although not separately zoomable, which is annoying).

I seem to remember Assassin's Creed Revelations ended with Desmond being trapped in the Animus, but here he is, walking around with his friends, going to the pub and the greyhound races, having a picnic in the local park, watching the X-Factor and eating crisps.  Well, he's in the real world anyway.  There was a very brief explanation of him getting out, but it felt pretty tacked on.


Oh, and his dad was there as well.  I don't remember his dad from before.  Have I missed something?

Anyway, the big glowy ball of wonder opened a door, and the animus was set up inside a big cave system with no obvious food supply.  The target avatar this time was Haytham Kenway, a British man sent over to the US at the time of colonisation.  The first mission, however, was set in the Royal Opera House in Covent Garden (or, rather, the Theatre Royal as it was then known).  I was tempted to watch the play, but I suspect it would have repeated quite quickly.


I quite liked the effects of the world being built around you as you walked through the courtyard.

After assassinating in the theatre, I was sent to the US, and several missions aboard a boat.  It was only on arrival in America that the title screen appeared, over an hour into the game.


I don't like Haytham.  He is a calculating, mean, simplistic idiot who has no morality or ethics.  I didn't want to do half of the stuff he was meant to, particularly because it was largely directed against British soldiers who were innocent of malicious schemes.  That wasn't the only reason I struggled though; as mentioned above the controls have changed significantly, with aiming and combat 'simplified'.  There is no longer the need to lock on in hand-to-and combat, but this means you lose some control of where to direct your attacks.  Shooting is also much more difficult.


Assassin's Creed games were never about the shooting, though, so I wasn't too worried about that.  Except I should have been, because a few missions have almost depended on it.  Sigh.

Anyway, the changes don't stop at the controls.  Yes, there are still viewpoints ...


... and collectables such as note pages, but there is a distinct lack of the empire building from previous games.  No shops to buy, no assassin network to command - or even assassins to call on during missions, except in very restricted ways.  In a way this is good, since my main complaint about Revelations was that there was too much to do.  It may be that the game expands a bit, since previous entries introduced them gradually, but I'm now four hours in and it's still very linear.

It's lovely to look at though, certainly more so than Revelations, and there are some very nice graphical effects around the world.  I am currently hiking around the countryside in the snow trying to find out about the movements of someone called Braddock, and there's a real sense of inertia to movement.  As you walk, you dig furrows in the snow.  Unfortunately not everything is modelled with accurate physics, meaning that if you kill an animal (such as one of the wolves which are constantly attacking you) and then walk around its corpse, you can make it levitate.


Hopefully I will adapt to the controls soon.  The Wii U controller is great for the game though, and I like the larger map, especially for planning movements through lots of guards.

Filed Under: Gaming Diary Tagged With: wii u

The not so weekly update – Still playing

Posted on 16/11/2016 Written by gospvg



I'm still playing Dragon Quest Builders, just completed Chapter 2. The final boss destroyed part of my original town so I rebuilt it into a wooden castle.

Completed Everybody's gone to the rapture, did not like it. 3 hours walking simulator which they could have made a 90min movie & I would have enjoyed it more.

iOS nothing new just the usual. Got to Arena 8 in Clash Royale now, it's tough but I'm still doing ok with my Giant, Dragon, Prince & Hog Rider deck.




Filed Under: Gaming Diary Tagged With: Clash Royale, Dragon Quest Builders, iOS, Playstation 4

Virginia (PS4): COMPLETED!

Posted on 15/11/2016 Written by deKay

The odd thing about Virginia is that it was recommended to me the day before it was in a sale on PSN. And it has toilets in it. It must have been fate.

As a narrative discovery game, it’s hard to tell you much without spoiling the plot, but I’ll try. You play as a newly qualified FBI agent, who is assigned the task of investigating a long serving FBI agent because, well, they have unusual ideas and methods. As your “cover”, you’re assigned as her partner, and so together have to investigate the disappearance of a Virginian teen son of a vicar.

virginia

Interaction in Virginia, as is the norm for games of this genre, is minimal. You can activate objects like door handles and so on, and walk around limited areas, but it’s about furthering the story, not solving puzzles.

And what a story. A confusing one, where it’s hard to tell what’s real and what’s a dream, what happened and what is hallucination, and sometimes even what order everything occurs. You find out more about your partner’s past, your own past and possible futures, but even after completing it I had questions and remain somewhat confused.

virginia

Imagine something like Firewatch, mixed with the setting of The X-Files, and you’re mostly there. The art style is close to the former, but the FBI partnership and events are right out of the latter. There are also parts that feel a lot like The Stanley Parable, although without the humour. Or the narration. In fact, there’s no dialogue in the game at all, which you’d think would hamper its efforts to put across a story over everything, but no: It’s expertly “acted” and directed, and even without conversation (and not a great deal of explanatory text) everything comes across. It’s still hard to piece together some, but I don’t think talking characters would help there. It feels like a film or TV show too, with hard cuts from location to location, which was jarring at first but felt natural when you experience it like a film rather than a game.

virginia

I can certainly recommend it, and will probably pore over my recorded playthrough (which I did in a single sitting – it’s not very long) a bit to see if I missed anything. I obviously did as I have a fair few achievements missing! If you want to see my run through Virginia, you can below but be warned: It is full of spoilers.

The post Virginia (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, PS4, psn, virginia

PaRappa the Rapper 2 (PS4): COMPLETED!

Posted on 13/11/2016 Written by deKay

I had two issues with the original PaRappa the Rapper game. The first being I didn’t own it (until much later, and that was on the PSP), and the second being that I couldn’t play it because of the issue I have being PlayStation Controller Blind 1.

parappa the rapper 2
VR was a thing in 2001, it seems.

When I saw the PS4 port of PS2 game PaRappa the Rapper 2 for just £2.99, I thought I’d try. And try. And try. Oh my did I try. Thankfully, the game is pretty easy and very forgiving, but some button combinations (mainly those that use the circle and square buttons) I simply can’t cope with. Getting through a few stages was little more than luck as I hoped I’d pressed the ones in order, trying not to actually think about it and run on autopilot.

parappa_the_rapper__2_20161113192505

Like the first game, the sequel is a pile of glorious nonsense. PaRappa wants to be a real man for his girlfriend, and luckily the impending conversion of everything into noodles gives him the opportunity to step up and become one. Which mainly involves a lot of rapping, as you’d probably expect.

Control issues aside, it’s great, although a lot shorter than I was expecting. Only eight stages? I thought the first game was a lot longer. Or am I mixing it up with Gitaroo Man? Hmm.

Click to view slideshow.

Notes:

  1. I mention this a lot, but it’s basically that because the PlayStation controller doesn’t have a standard or memorable button layout, games that rely on quickly knowing their location – like rhythm games and games with QTEs – are a struggle ↩

The post PaRappa the Rapper 2 (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, parappa, Post, PS4, psn

3D Galaxy Force II (3DS): COMPLETED!

Posted on 13/11/2016 Written by deKay

Now you see, you look at Thunder Blade and see how it’s technically quite clever, but gameplay-wise it’s awful, and then look at Galaxy Force II and see the correct way to use the technology. It’s fast, looks incredible, has very varied levels, and there actually seems to be a point to shooting down the enemy rather than just flying past them.

galaxy force ii

You’ve an energy reading which constantly counts down, dropping in big chunks if you get hit or fly into a wall or something. You can refill it by destroying enemies, with the total “collected” added to your counter after every section of a level.

Galaxy Force II is a tricky game, too. You have to accelerate through it as much as possible so your counter doesn’t drop before the end of the game, but have to weigh up the danger that causes – especially in enclosed areas. Pelt to the end, or slow down and try to wipe out as many spaceships as you can in order to “refuel”?

The 3D adds a huge amount to the game too. With it off, the game actually looks wrong, as if it was supposed to be 3D all along. Fantastic.

Click to view slideshow.

Only a handful of games left to complete on this 3D Classics collection now!

The post 3D Galaxy Force II (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, galaxy force, Post, retro

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

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