Going South seems to have been the right path, as I came across Cinnabar Island, the location of the seventh gym and also a large science laboratory and ruined house. I spent some time exploring the house, then went to the lab and had my fossil and amber studied and converted into pokémon – Kabuto and Aerodactyl. This gave me a couple of well-needed slots in the pokécentre item storage system, but I’m not sure I’ll actually find space for either of the new pokémon in my main team.
I then tried to head to the gym, only to find out that it was locked and the key wasn’t nearby. It was, in fact, nearby – but in the ruins of the Pokémon Mansion, evidently in an area I hadn’t found. I went exploring again, and almost by coincidence I fell off the edge of one of the upper floors and landed in an area that was otherwise inaccessible. Working through the rest of the mansion – with regular attacks by ponyta and other fiery pokémon – meant that Vaporeon was catching up with Dugtrio as being massively overpowered. I got the key, went to the gym, and Vaporeon killed everything with a mixture of surf and bubblebeam. Seven badges!
The route number to go south of Pallet Town was 21, and usually I would then assume I should be following 22 – which is a route West from Vermillion City. However that route is the path to the Elite Four, and there were parts of the map that I hadn’t explored. In particular, the power plant up in the North East corner; and routes 19 and 20 in the water along the South side. Both of these required a surfing pokémon. I decided to fly1 to Lavender Town first, to visit the power plant.
Unsurprisingly, there were hordes of electric pokémon waiting for me, which would have been scary were it not for Dugtrio, who merrily absorbed attack after attack while digging its way to victory. I collected Raichu here, because my own Pikachu seemed to be taking forever to evolve, as well as a few other electric types. At the end of the power plant I found Zapdos, who took ages to capture; I had to reduce its health slowly using normal attacks, to prevent it fainting, and then I used Weepinbell to send it to sleep to maximise capture chances. Even with a small sliver of health, paralysed and asleep, it still took multiple ultra balls to capture.



A level 50 Zapdos quickly replaced Pikachu in my party, particularly because it could learn fly and as such overcame one of the key weaknesses of electricity (against ground). At its next level, Zapdos learnt thunder, making it invaluable.
I then flew back down to Cinnabar Island, and set off to the East, with Zapdos and Weepinbell faring well against the water-type enemies. I came to the Seafoam Islands, and thought I needed to battle through the cave to get to the next route. Instead I found Articuno, who again put up a significant resistance to the pokéball before finally being caught. I decided not to add Articuno to my team, however, since it significantly overlapped with Vaporeon, and the quick attacks of the latter were useful for capturing.
Two of the legendary birds caught, then, and I’m not sure where I’ll find Moltres – the obvious place would be around Cinnabar Island, but it’s not there. I think my next stop needs to be the mystery eighth gym leader, in the newly reopened Vermillion City.
- This involved swapping one of my team members out to Fearow, who could learn fly, then swapping them back when I got to my destination.
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