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Hyrule Warriors Legends (3DS)

Posted on 08/04/2016 Written by deKay

I made an incredible discovery. After Cia’s story in Legend Mode (which was just the same as in the Wii U version), there’s an extension to the original main story! I suppose if I’d paid more attention to the game when it was announced I’d have realised this, but since I was going to buy it anyway I didn’t think to.

New Danger New Hammer New Map

What is important about this new set of story levels, is not that there are new characters (Tetra and King Boaty McBoatface) as I knew about those, but that there are TWO new maps! Two! I didn’t even realise there was one! On top of that, they come with a new secondary weapon – the hammer – and several new enemies. And Phantom Ganon as the end boss, who you need to fight by batting back the energy balls he throws at you. It’s excellent.

So I finished all that off, and then did some more Adventure Mode.

The post Hyrule Warriors Legends (3DS) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, Post, zelda

Metal Gear Solid V – Completed

Posted on 08/04/2016 Written by gospvg

The final few missions have you replaying some of the earlier missions with more difficulty which seems really odd not sure why?

Anyhow in between these are some new missions to complete & a chain of Eli/Quiet missions which finish off their story-lines.

The final mission surprise surprise is a replay of the first but with some home truths thrown in to show you the real picture.

A sometimes confusing experience but overall an enjoyable open world game, not sure if we will ever see another game in the series but I for one will not miss the long cut scenes.

Goodbye Snake.
(Spoilers in the video below)

Filed Under: Gaming Diary Tagged With: completed, Metal Gear Solid, Playstation 4

Psycho Fox: completed!

Posted on 06/04/2016 Written by Xexyz

I've heard many great things about Psycho Fox, and I'm sure that I've played it before, possibly at William Davis's house when we visited him after returning from Kenya, back in 1990.  I didn't remember much of it, though.


A predecessor to Decap Attack and Magical Hat Flying Turbo Adventure, Psycho Fox is known as one of the better Master System games.   It's easy to see why.  When you compare it to other games at the time, there's a great sense of momentum to the character, and the controls are perfect, so you feel that every death is your own fault.


It took me a couple of lives to get in my stride and work out what was happening.  Initially you have a single hit before you die, and you have to be pretty cautious when progressing through the levels.  However, by hitting the eggs (using a comic extending arm animation) you can sometimes find a black bird companion who not only gives you a projective weapon, but also acts as a second hit point.

So far, so Mario.  The two main differences are that first, when you throw your companion he lands on the floor and then returns to you, and second, all the time you're not holding on to the bird you are reduced to a single hit again.  So you have to be quite careful when you throw him.


As the bird returns to you, he continues to kill any enemies.  There are some parts of the game where this is used to good effect, where a row of enemies can be killed as long as you are standing on the same level as them.  Getting onto that level can be the hard bit.


Having mastered the basic mechanics, and without the need to play the whole game in one sitting (due to the wonders of emulation), I had little trouble with it.  Yes, I lost the occasional life, but by playing through relatively slowly and taking the top route where possible I was able to find treasure which allowed me to play the bonus game between levels, which often gave me extra lives.


In fact, by the end of the game I had 20 lives remaining, partially due to getting 5 bonus lives a couple of times, and partially due to finding eggs with lives inside.  The first time I found such an egg I ran away from the life - it appears as a flickering version of yourself, and you ave to catch it, but I didn't realise this until one ran into me.

The levels were slightly varied, between blue and black backgrounds and the floor sprites.  Some levels outside were set more in the sky, with clouds to jump on; others relied on collapsing platforms and ice floors (which caused their own problems with the momentum).


As well as collecting lives in the bonus game and in eggs, there were other items that could be collected - some sort of star, a stone staircase thing, and a green bottle marked 'S'.  Experimentation during the last set of levels showed that using the staircase thing enabled me to change character, to a hippo, monkey or tiger.  The monkey had a higher jump, the hippo a lower, and the tiger the same as the fox.  I saw no other difference between the characters, but recognise that the monkey may have been useful during some of the earlier stages where high jumps were required.  There were some areas blocked off by boulders, and I wonder if the hippo could have broken through them.


The star seemed to be some sort of smart bomb, and the potion might have been invincibility but I never quite worked it out.  The only time I tried it, the game corrupted itself into a glitchy wall (which I eventually jumped through to continue the level) so I never tried it again.


So, after a few sessions (with save states made between them) I completed the game, only learning half its secrets in round 7-2.  Maybe I'll go back to it one day to take a different route through some of the levels - especially in the later levels, there are many different routes to go and I suspect quite a few secret areas to find - but for now I'm happy to finally understand why this is considered to be such a good game.


Filed Under: Gaming Diary Tagged With: completed, Mac, Master System

Broforce (PS4): COMPLETED!

Posted on 05/04/2016 Written by deKay

Broforce
Group photo

The aesthetic of Broforce really appealed to me, with all its pixelly loveliness and explosions and stuff. Apart from having lots of things to shoot and almost completely destructible levels, and of course having a pile of action hero parody characters, that was about as much as I knew. I was going to happily pay money for it on PSN and then they made it a free PS+ rental. Bargain.

Broforce
Are these… teeth?

The first few levels were more or less what I was expecting. Overly patriotic soldiers dropped into various levels full of terrorists, rescuing other patriot soldiers as you shoot your way through to the end. And this was great. Then, it slowly became less about shooting and started requiring some thought. Traps meant you couldn’t just rush in. Some enemies needed taking out in specific ways. If you blow up some areas it causes the roof to collapse in, and so on. Sure, there was still a lot of shooting, but it was changing.

Broforce
Over the top bosses FTW

After a while, other enemies started appearing which changed things again. Not least the aliens later on in the game, which – like in the film – bleed acid which eats away at the levels (and you). Later still, the undead start attacking and eventually demons and all sorts are added to the mix. I think what I’m saying, is that the game is constantly changing and you have to adapt your methods a bit as you progress.

Broforce
Not you again.

That said, it always remains mostly a platform shooter, and a very good one at that, but the main game mechanic causes problems. You see, every time you die, or rescue a Bro, your character changes to a randomly unlocked Bro. They all have similar running and jumping abilities (with a few differences), but they have wildly different weapon sets. Some have long range guns, some short. Some fire rapidly, some have a blast range, others have kickback. MacBrover only has TNT and no actual gun, making him tricky to use for much of the game (but incredibly useful in some circumstances), and Mr Anderbro has no weapons but his (very powerful) fists. What this means is that two Bros in the same situation won’t be usable in the same way, and some of the bosses in particular are virtual impossible with certain Bros. Which would be fine, but you can never choose which Bro you’re going to be!

Thankfully, levels are short and many have a mid-way restart point in case you does completely. If one Bro fails you, next time you might get someone more suitable. You rarely end up frustrated as a result.

Broforce

At least not with regards to Bro selection, anyway. Bugs, on the other hand, were almost game killers. Before a recent patch, there was a particularly nasty one where about a second into each level, your Bro stopped responding to inputs for around another second. This made at least two levels virtually impossible, as you needed to react immediately – and couldn’t. After two or three patches this bug was eventually removed, instead being replaced with a new one where between levels and sometimes between restarts (which used to be instant) the game appears to hang on a black screen, sometimes for over a minute. This new bug isn’t game-breaking like the previous one, but it does annoy, especially if you have to wait ages between restarts on a difficult mission.

Broforce
Bro puns aplenty.

There are also performance issues, in particular when the screen is busy with lots of enemies and explosions, meaning some levels play out almost entirely in slow motion, the final boss in particular. It didn’t bother me too much, but you’d think a PS4 would be able to handle a 2D platformer a little better.

Broforce
The final (final) Final boss. Finally.

The final few levels provided another annoyance. All of the other missions are made up of about 5 levels each, after which you get a boss, and then return to the map screen. The last mission, however, seemed to have three times as many with no way to save the game. As a result, the last 90 minutes of the game needed to be played in one single sitting. If I’d have known, I’d have done it another time rather than have to stay up late just so I didn’t have to play it all again. The final boss also suffered from Irritating and Unnecessary Gaming Cliché #3 – having to kill him over and over in various forms until he was finally dead.

From what I’ve written you may think I’m being largely negative about Broforce, but in fact I really enjoyed it. It has faults and isn’t perfect, but I still love the style and the gameplay and with hindsight I certainly would have bought it. I certainly suggest you do.

The post Broforce (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: broforce, completed, Post, ps+, PS4, psn

Lego Lord of the Rings (360): COMPLETED!

Posted on 04/04/2016 Written by deKay

I’ve said before that I’m a big fan of Lego games. I buy all of them, and for the last few years have enjoyed them even more as I’ve played them in co-op with my daughter. For some reason, I’d never got round to picking up Lego Lord of the Rings (even though it’s pretty old now) until around New Year, when it was on sale on the 360 shop for about £3. I’d have preferred a Wii U or PS4 version, but neither exist. I’d also have preferred an actual physical version, but for £3 I can cope.

Coming to this after Lego The Hobbit, I can see it’s very similar. The overworld is almost the same, and some of the locations are – at least without a side by side comparison – identical. It’s fun, as all Lego games are, but it’s pretty far down the list when it comes to which is best. Although not unusual for a Lego title to be bug-ridden, Lego Lord of the Rings crashed completely several times, and on at least four occasions one of the characters got trapped in scenery and we had to restart the level. Twice, blocks that had to be pushed off cliffs froze in mid air, so we had to restart the level, and once we were unable to even start a level as it wouldn’t trigger. Pretty disappointing.

The quality of the levels themselves were not of a great standard either. Some were great, of course, but a few were truly terrible. The swamp level, with Gollum setting fire to things and you having to navigate through safe paths and put the fires out was an exercise in extreme patience as it just went on forever. The hiding from black riders and dragons (again this happened in the swamp, but also elsewhere) caused tedious stop-start gameplay, not conducive to enjoying the levels. In fact, we had to do the swamp level twice due to a bug mentioned above.

There were also too many fights of the form “Kill three of these” then “Kill five more” then “Kill seven more”. Repetitive and dull. Sorry, Traveller’s Tales. At least you’ve not done a Lego game as bad as this since!

All that said, it was still – on balance – actually pretty good. As always, it shines in two player and the source material and gags add to the enjoyment. We’re not going to 100% it this time though. Too many bugs and annoying sections have put paid to that.

The post Lego Lord of the Rings (360): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 360, completed, lego, lord of the rings, Post

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95: Bother Me Anatomically
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Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

95: Bother Me Anatomically
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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93: A Playdate In The Back Room of Ann Summers
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