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McPixel (Mac): COMPLETED!

Posted on 03/08/2016 Written by deKay

Filling the five-minutes-here-and-there hole left by Gunpoint, is this – McPixel. It’s sort of like Warioware in that you’ve only a few seconds to complete each level, but different in that you have more seconds, and that to win you mostly just randomly click on things with little or no logic. A speed point-and-click adventure game, if you will.

McPixel 2016-08-03 at 16.43.43

McPixel is funny, and I mostly enjoyed it, but too many of the levels involve finding an almost imperceptibly different background tile, or a few indistinct pixels to click on, sometimes in combination with other unrecognisable items in order to beat them.

I can’t recommend it for anything more than novelty value, unfortunately, but since I got it for free I’m not going to complain too much. And I completed it (although didn’t stretch to the bonus and DLC levels), which counts for something, perhaps.

Click to view slideshow.

The post McPixel (Mac): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mac, Post

Weekly Update – The Force Awakens

Posted on 03/08/2016 Written by gospvg

Started playing The Force Awakens with my youngest which is a good challenge in teaching her some basic gaming skills. It's going well so far we are up to chapter 3 & only a couple of time have come unstuck on what to do next?

The biggest issue at the moment which I can't figure out is if we only have two characters to choose from how can we swap so I can be BB8 & she can be Rey?

I also purchased Telltale Walking Dead Michonne in the current sale which is a three episode series, more of the same & no surprise yet having completed episode 1.

The big news is the return of Destiny !!


Again in the recent sale, the boys wanted it & I missed it a little bit.
It's good to be back playing with Hakk, Gus & the rllmuk guys.

Pokemon Go I am finding frustrating because the game now requires me to waste so many pokeballs catching a simple pokemon, I wasted 8 catching a Pidgey & lost 6 trying to catch a Squirttle. I'm not enjoying it anymore.

Clash Royale is going well I now have my commons up to level 9 & have broken into Arena 6 !!

Can't wait till next week No Man's Sky :)



Filed Under: Gaming Diary Tagged With: Destiny, Lego Star Wars, Playstation 4, pokemon, Walking Dead

Assassin’s Creed Revelations: completed!

Posted on 01/08/2016 Written by Xexyz

I actually completed this a while ago, but it's taken me ages to get around to writing about it - and getting the screenshots off my capture box.  Plus, you know, there were some after-game parts I wanted to get around to, including an achievement for catching the taxman which occurs once in a blue moon.  I may write about those separately.

The main game first, then.  The storyline, pulling together the missing parts of Altäir's life with the later years of Ezio, was probably the most coherent yet, although the modern-day parts, with Desmond in some sort of coma, were less successful.  The story missions seemed more varied and tighter than in previous games, but the amount of extraneous guff seemed too high - the tower defence games and constant need to send assassins to the Mediterranean were not optional enough and felt entirely superfluous.

The city of Constantinople wasn't as interesting as Rome, partially due to a lack of countryside and ancient ruins.  There was possibly more variety in buildings, but I found myself constantly having the refer to the map to work out where I was, whereas navigating Brotherhood's city was second nature by the time I finished the game.  The poor draw distance from viewpoints didn't help.


Having said that, the game on the ground is stunning to look at, and I enjoyed the parkour more than before, largely due to the hookblade which allows you to make large jumps with little fear of damage. I noticed I played the game slightly differently as well - making more use of the hiding places and running from enemies, rather than simply engaging in the fight until they were all dead.



The one weak point in the story was the involvement of Sofia Sartor, who came across as naïve and hopeless at several points throughout the game.  Her kidnapping was a cliche too far.  It wasn't made clear why she was so interested in Ezio's books, and the limited involvement the two of them had didn't establish any sort of relationship.  Ezio continued to ignore her and hide away throughout, which makes the idea that there would have been any sort of romance extremely unlikely.


But she helped him find random books, so that's alright.

The end credits went on for hours, over a dull background of the destroyed animus hub.  Which was then rebuilt, so you could continue to play and find stuff.


Which I did.


Filed Under: Gaming Diary Tagged With: completed, Xbox 360

Assassin’s Creed Revelations: completed!

Posted on 01/08/2016 Written by Xexyz

I actually completed this a while ago, but it's taken me ages to get around to writing about it - and getting the screenshots off my capture box.  Plus, you know, there were some after-game parts I wanted to get around to, including an achievement for catching the taxman which occurs once in a blue moon.  I may write about those separately.

The main game first, then.  The storyline, pulling together the missing parts of Altäir's life with the later years of Ezio, was probably the most coherent yet, although the modern-day parts, with Desmond in some sort of coma, were less successful.  The story missions seemed more varied and tighter than in previous games, but the amount of extraneous guff seemed too high - the tower defence games and constant need to send assassins to the Mediterranean were not optional enough and felt entirely superfluous.

The city of Constantinople wasn't as interesting as Rome, partially due to a lack of countryside and ancient ruins.  There was possibly more variety in buildings, but I found myself constantly having the refer to the map to work out where I was, whereas navigating Brotherhood's city was second nature by the time I finished the game.  The poor draw distance from viewpoints didn't help.


Having said that, the game on the ground is stunning to look at, and I enjoyed the parkour more than before, largely due to the hookblade which allows you to make large jumps with little fear of damage. I noticed I played the game slightly differently as well - making more use of the hiding places and running from enemies, rather than simply engaging in the fight until they were all dead.



The one weak point in the story was the involvement of Sofia Sartor, who came across as naïve and hopeless at several points throughout the game.  Her kidnapping was a cliche too far.  It wasn't made clear why she was so interested in Ezio's books, and the limited involvement the two of them had didn't establish any sort of relationship.  Ezio continued to ignore her and hide away throughout, which makes the idea that there would have been any sort of romance extremely unlikely.


But she helped him find random books, so that's alright.

The end credits went on for hours, over a dull background of the destroyed animus hub.  Which was then rebuilt, so you could continue to play and find stuff.


Which I did.


Filed Under: Gaming Diary Tagged With: completed, Xbox 360

Missing: An Interactive Thriller – Episode One (Mac): COMPLETED!

Posted on 30/07/2016 Written by deKay

Missing: An Interactive Thriller, is rubbish. Not so much the game itself, which is very much in Zero Time Dilemma/Room Escape style only with actual full motion video, more the fact that this is it. Episode One, it seems now that I’ve finished it and looked for the next in the series, is all that they’ve made, or will ever likely make.

missing

It’s not a fantastic game, as the puzzles are mostly too simple, or too vague (needing you to move the pointer over everything), and there are a few “CLICK HERE!!!!!11!!1” QTEs which don’t quite gel with the rest of what’s going on, but it isn’t really bad. The acting of everyone bar the main guy is poor, and there are pangs of Night Trap about it, but I did enjoy it enough to want to play the rest.

Which won’t happen because there isn’t any. So I can’t really recommend it any more than I can the first chapter of a book.

missing

The post Missing: An Interactive Thriller – Episode One (Mac): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mac, Post

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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96: Magic Beans
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