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Street Fighter Alpha (GBC): COMPLETED!

Posted on 27/02/2016 Written by deKay

Street Fighter AlphaThere’s no way that Street Fighter Alpha, Capcom’s CPS II based arcade fighting game, would be any good on the Game Boy Colour: A system not just lacking in buttons, but also roughly one ten-millionth as powerful. It’d be like expecting Elite Dangerous to run on a Speak and Spell. And yet, here it is, surprisingly well turned out.

It doesn’t have all the moves, characters or backgrounds. The animation isn’t as fluid (but for a Game Boy title it’s pretty damn good) and the sound effects are limited at best – not least in there’s no speech – but it feels and plays like a Street Fighter game. Most importantly, Ken is Ken, with all his special moves intact and he is best. Ken is always best.

Street Fighter Alpha
I wub you, Ken

Since Ken is best, it’s him I used to complete the game and in doing so found one major difference between this version of Street Fighter Alpha and the Saturn one I used to play so much: the Game Boy Colour port is incredibly easy. I only lost one round in the whole game (versus Birdie, if that matters) and even that was close. Final “boss” Ryu was a complete walkover.

Street Fighter Alpha
Ryu, Ryu, you smell, of poo.

Crawfish have worked miracles with the GBC hardware to pull this game off. They did it again with the Game Boy Advance port of Street Fighter Alpha 3 too (which I also played, briefly, a few days ago) but somehow that endeavour seems more feasible. At least the GBA is a 32bit sprite-pumping powerhouse to begin with, whereas the GBC is a calculator. Incredible.

Click to view slideshow.

The post Street Fighter Alpha (GBC): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, game boy, Post, street fighter

Sonic the Hedgehog (MS): COMPLETED!

Posted on 27/02/2016 Written by deKay

Sonic the Hedgehog
Impossible.

Sonic the Hedgehog on the Master System was, at the time, quite an achievement. It may not have been as technically polished as the Mega Drive original, but it was a good approximation given the more limited hardware, and it steered away from simply being very, very fast by focussing more on the platforming. I quite enjoyed it at the time.

It has been quite a long time (read: over a decade, I expect) since I last played 8bit Sonic the Hedgehog, and several things surprised me: It was just as easy as I recall. It stands up better today than I expected. Mostly, I was amazed at how I still remembered where all of the hidden Chaos Emeralds were. Except for the one in Scrap Brain Zone which I stumbled across, luckily.

Those electricity pylons are really weedy compared to the Megadrive ones.

It’s a fun platformer with some excellent music (Jungle Zone was always my favourite, and still is) and one of the best games of its type on the Master System. When you compare it, technically, to earlier games like Psycho Fox and Alex Kidd (both still excellent) this does things unheard of on the console at the time.

And that’s it completed, with all the Chaos Emeralds in tow. Excellent.

Sonic-0227-220902 Sonic-0227-220558 Sonic-0227-215321 Sonic-0227-212850

 

The post Sonic the Hedgehog (MS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Master System, Post, retro, sonic the hedgehog

Professor Layton vs Phoenix Wright: Ace Attorney: off to a land of magic

Posted on 24/02/2016 Written by Xexyz

I found it difficult to understand, when I first heard about this crossover game, how they would meld together the long-form deduction of the Phoenix Wright games with the staccato unrelated puzzle form of the Layton games.  I needn't have worried, since the development team evidently didn't either - they have, instead, divided the game into chapters, and so far these run alternately between the two game styles.

The overall story is quite fantastical, which fits to an extent with the Layton games but is a departure from the Wright stories (even taking into account spirit medium visions and so on).  It starts off quite normally, in London, with some nice tie backs to previous games in both series.


However, both sets of characters have now been transported to a town which appears to have its fate decided by a storyteller.  Phoenix and Maya appear to be bakers, but they have taken on the job of defending a character in the courts anyway.


The court cases seem a little weaker and less humorous than the Wright games; the puzzles and overworld exploration are less detailed than the Layton games.  Indeed, it feels at times that the game is relying on drawing from past references a little too much.


And that's a problem, because this is a clear example where a game can work as a marketing tool, trying to sell the Wright game format to the millions who have only played Layton on their DSs.  More interesting cases and obvious links to the puzzles would have done that.

Maybe it'll improve.  I've only just finished the first legal case in Labyrinthia, which ended with a gory execution by fire.  I shall have to hope it keeps my attention.

Filed Under: Gaming Diary Tagged With: 3ds

Lara Croft Temple of Osiris – Completed

Posted on 24/02/2016 Written by gospvg

Our first PS4 PMG completed, the last boss fight was much easier than I thought. No idea about the plot Egyptian gods fighting against each other or something but it was an decent twin stick shooter with a few puzzles.

Twin stick shooters unfortunately seem to be the norm for most 4 player games, there really should be more choice by now.

We still have Gauntlet & Helldivers to play but next on the play list is the daddy of them all Diablo 3.

Filed Under: Gaming Diary Tagged With: completed, Lara Croft, Playstation 4, Tomb Raider

Capitals – Rolling Thunder

Posted on 24/02/2016 Written by gospvg

Finally managed to get the rolling thunder achievement in Capitals by winning eight games on the trot.

Current game stats are 291 games played with 173 wins at 59% win ratio.

Longest word is Sectionally.


Filed Under: Gaming Diary Tagged With: Capitals, iOS

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95: Bother Me Anatomically
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Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

95: Bother Me Anatomically
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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93: A Playdate In The Back Room of Ann Summers
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