ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

Bayonetta (Wii U): COMPLETED!

Posted on 15/02/2016 Written by deKay

I’ve played the odd Platinum game before, so it shouldn’t have surprised me, but the final few stages of Bayonetta just went nuts. From the riding a missile Space Harrier homage (complete with “Welcome to My Fantasy Zone” and “Get Ready!”, and a remix of that games theme), to running up the wall of an external lift shaft, controlling Jeanne on her motorbike in space, to eventually taking on Jubileus: God in the form of a giant naked woman with elemental powers. And that’s just what happens before the end credits.

Click to view slideshow.

When I reached the tower that makes up the penultimate level of the game, I was fully expecting a SuckySuck(TM) bit – a boss rush, fighting all the previous bosses again. Which of course, is what happened. They were much easier this time around, and some were somewhat abridged, so it wasn’t as bad as it could have been. Part way up the tower there was a frustrating platforming section where Bayonetta had to run up some wall panels, but was only able to stick to those with patterns on. Oh, and the panels kept disappearing. The camera angle didn’t assist much, sometimes rotating so after a while I realised I had somehow started moving back down the wall instead of up it, much to my annoyance.

Blood
It’s blood, isn’t it.

Like other Platinum games, though, it’s all about the fight, the pomp and the increasing levels of ludicrousness and focussing on the small minuses such as the camera or the asset reuse seems rather missing the point. After all, you’re a witch with sentient hair and guns on your feet who can summon demons and has to take down the creator of the universe. I don’t think slight quirks of the game engine really matter.

David Bowie
David Bowie

That said, fighting Jubileus was an exercise in acceptance. She/he/it was enormous, and fought you inside an even bigger sphere. Up and down had no meaning for much of the fight but navigating even short distances within the space was confusing, especially while avoiding attacks and trying to repel bullets-with-faces back at the boss. With her finally down, another nonsensical sequence played off with you flying after her into the sun, avoiding the planets on the way. The reason for doing this was not clear, as then the end credits rolled and after that there was another section of game where the statue of Jubileus needed to be destroyed as it plummeted to Earth.

Jubileus
Jubileus

More credits then, which went on for some time, with more lunacy. Some more fighting (for which you’re scored, so you’d better not have put the controller down!), a long sequence showing Bayonetta pole dancing, what seemed to be a music video with Bayonetta and chums (and foes) dancing in formation, and a bit where Jeanne cosplays as a nun. Erm.

What I’m trying to say, is that the game has lots of great fighting and is also one of the maddest titles you can (or rather, can’t) imagine. I’ve no idea if Bayonetta 2 can raise the bar, as I can’t see where else there is to go. It’s still Platinum though, so I expect it can.

Congratulations_

The post Bayonetta (Wii U): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: bayonetta, completed, Post, wii u

Nova-111 (PS4): COMPLETED!

Posted on 15/02/2016 Written by deKay

Nova-111
The final boss that wasn’t.

I thought I was getting quite close to the end of the game, seeing as I’d reached the lab (which I was convinced was supposed to be the goal) and beaten the big gooey thing (which I was convinced was supposed to be the final boss), and then a whole new area with new features, baddies, rock types and gimmicks opened up.

In this new region, fire and switches played big parts. Certain rocks could be burnt, opening up new paths, and switches reversed black and white rocks (and baddies). There were also special areas where time froze, and using your freeze time ability time flowed only in these areas, making for some interesting puzzles. In one section, you had to coax a flaming baddie into a time freeze area so you could push it around while frozen in order to redirect it towards some rocks that needed torching. It was surprisingly cerebral.

Nova-111
The actual final boss.

What was actually the final boss turned out to be a pain. He wasn’t especially hard, but he was several stages long and in each his weakness and method of attack wasn’t immediately clear. In a couple of these stages a single slip meant quick death, and all of his stages needed to be redone each time you died. Checkpoints after each would have been much appreciated. Worse than all that, however, was that once defeated for good, the game crashed at the credit sequence. And then did it again on my next attempt. And again. And again. Thankfully, it has recorded I’ve completed it as it allows me to start a New Game+, but I’ve missed out on the achievement for doing so. Odd.

Nova-111
Thankfully, not the sliding box puzzle I was expecting.

In spite of those final few issues with Nova-111, it was a nice little game, using many ideas I’ve seen elsewhere in a unique blend. If I’d had known it was going to play like this, I’d probably have bought it long ago. As a PS+ freebie rental, it’s certainly better than a lot of the stuff on that service recently.

Here’s a video playlist of a mostly complete playthrough. Skip to the end for the final boss fight (spoilers!) and see it crash out!

The post Nova-111 (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, nova-111, Post, ps+, PS4, psn

Nova-111 (PS4)

Posted on 11/02/2016 Written by deKay

Nova-111I gave this PS+ free rental a try despite everything I’d heard about it (which admittedly wasn’t much) not being too positive. Dull, was the takeaway message from various forum posts, I think. It surprised me, then, when it wasn’t bad at all. In fact, I think it’s really rather good. It’s a bit unusual, being a sort of turn-based strategy exploration game with some real-time elements and not a lot of strategy. And you’ve only one “unit”, unlike more RTSes.

You explore a planet, looking for lost scientists, lighting up dark areas of the map as you progress, and bumping into everything along the way. Rock needs breaking? Bump into it. That wall might be a secret passage? Bump into it. Need to kill an enemy? Bump into it. Switch need, er, switching? Bump into it. Power-up container? Bu–you get the idea.

Nova-111Soon you pick up a laser which needs to recharge after so many moves, and a phase shifter that lets you jump through one square, and bombs that freeze baddies, and most levels throw a new type of enemy at you. Some just head for you one square at a time, others zoom across the screen, some grab you from afar with tentacles, and others shoot glowing doughnuts at you. It’s quite funny too, with the things the scientists say and some weird mole creature that randomly pops up to say nonsense.

I’ve no idea how long it is, and although I can say I’ve reached the area that seems to be a laboratory, I can’t say how far in that is either.

The post Nova-111 (PS4) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: nova-111, Post, ps+, PS4, psn

Bayonetta (Wii U)

Posted on 09/02/2016 Written by deKay

Manneken Pis
Um. What.

There’s a plot? Well obviously there is a plot about Bayonetta somehow losing her memory then meeting Jeanne and realising she has something to do with her past, but apparently there’s a lot more to it than that. Firstly there’s the guy she keeps calling Cheshire who can’t always see her (something about there being three dimensions that are laid on top of each other that Bayonetta can travel between yada yada), who says she killed his parents and then some little girl (with magic dimension-crossing glasses on) turns up and starts calling her Mummy? I have no idea what’s going on with the story.

Or with the fighting most of the time, truth be told. I’ve tried doing the combo training during the loading sections, but I don’t understand what a white dot in the combo chain means, and I’m not sure why when I press Punch Punch Punch Punch Punch I actually get a Punch Punch Punch Punch Kick combo. Who knows? It doesn’t seem to matter.

Motorbike
It’s just like that bit in Grease 2.

There was a level on the world’s longest road (it reminds me of that terrible driving level on Sonic Adventure 2, actually) which I rode a motorbike. It was quite good fun, sliding under closing fire doors in the tunnels and jumping exploding tankers and doing loop-the-loops up and around bridges, but it went on. And on and on and on. Forever, or at least an approximation of it. Finally I blacked out or something and when I came to I was on the next level.

Some interesting boss fights have occurred, including a giant ball with loads of heads and those heads have tentacles coming out of their mouths. As you do. There have been a few platforming sections as well, which were a mixed bag, and for some reason I ended up in Vigrid yet again. And supposedly Nintendo are the kings of asset reuse.

Victoria
Victoria from Life is Strange makes an ill-fitting cameo.

Still, it is a lot of fun. The bonkers fighting and guns and the over the top punishments and demon executions are excellent and some parts of the game look utterly gorgeous. I have, however, been warned the final boss is a bit of a git though, and as such you will have to wait for a proper judgement.

The post Bayonetta (Wii U) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: bayonetta, Post, wii u

Lego Jurassic World (PS4)

Posted on 06/02/2016 Written by deKay

We have now 85% completed Lego Jurassic World. We’ve managed to pick up all of the red bricks, all the races, rescued all the workers, completed everything on all four game maps, and have most of the amber bricks within the levels. All the vehicles are unlocked, almost all the characters and dinosaurs are unlocked, and we “just” have to work through all the levels again mopping up the last few amber bricks and the majority of the minikits.

Click to view slideshow.

Really itching to get this put to bed now. It’s not that I’m no longer finding it fun, far from it, it’s just that I picked up Lego Lord of the Rings stupidly cheap recently and want to get that done before we can move onto Lego Marvel Avengers, which came out last week.

The post Lego Jurassic World (PS4) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: jurassic park, lego, Post, PS4

  • « Previous Page
  • 1
  • …
  • 241
  • 242
  • 243
  • 244
  • 245
  • …
  • 452
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

95: Bother Me Anatomically
byugvm

Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

95: Bother Me Anatomically
Episode play icon
95: Bother Me Anatomically
Episode Description
Episode play icon
94: Secrete Yellow Ooze From Their Knees
Episode Description
Episode play icon
93: A Playdate In The Back Room of Ann Summers
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn PS Vita retro sonic the hedgehog Steam steam deck streetpass switch Vita Wii wii u Xbox 360 zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2025 · Outreach Pro on Genesis Framework · WordPress · Log in