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Lifeline (iOS) – Completed

Posted on 01/02/2016 Written by gospvg

Lifeline is the mobile equivalent of the choose your own adventure books I read as a kid.

Cadet Taylor ship has crashed on a moon & he needs your help to survive & ultimately escape from the moon.

I can't go into too much detail without spoiling the story but it had me hooked for a few days & I've gone straight onto play the next game in the series Lifeline Silent Night.

Filed Under: Gaming Diary Tagged With: completed, iOS, lifeline

Hatoful Boyfriend (Vita): COMPLETED!

Posted on 31/01/2016 Written by deKay

tumblr_o1tnzmdqoj1svmpf2o1_1280When I looked up how long a game this is, I read it took about 8 hours to finish. So imagine my surprise when I reached the end credits in about 50 minutes.

Afterwards, it became clear that I got just one of many endings. Presumably my choices affect which bird I end up becoming close to, and since I spent all my time choosing the library, I got Nageki’s ending. Nageki who was… a ghost. WoooOOOO! Oh, spoiler. Sorry.

tumblr_o1tnz2bg5k1svmpf2o1_1280Yes, I was “getting close to” birds. Mostly pigeons. In school. And no, I wasn’t a bird as well – I was a human girl who lived in a cave and considered themselves a hunter-gatherer. Look, I didn’t come up with the game’s concept and quite clearly whoever did was dropped on their head as a child because even within the bizarre realm that is Japanese dating sims, Hatoful Boyfriend is elephant grade nuts.

Click to view slideshow.

I expect I will play it again for other endings. Because I happen to like elephant grade nuts.

The post Hatoful Boyfriend (Vita): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, hatoful boyfriend, Post, Vita

Thomas Was Alone: Benjamin’s Flight (Vita): COMPLETED!

Posted on 30/01/2016 Written by deKay

image It has to be said that there were two things harder than the actual game itself, but related to the game itself. Number one: actually getting the damn game to load. I had to download the Benji DLC again, restart the Vita, and sacrifice several virgin goats just to get as far as the menu screen. Number two: actually figuring out how to play the DLC. Turns out you have to choose to replay a scenario and then pick Episode 10. Which isn’t listed as Benji DLC. Ho hum.

imageOnce in the game, it’s short and sweet with an abrupt ending that made me think I was missing some more levels. Not that it really matters.

Benjamin adds a jetpack ability, making his levels a bit faster and floaty than in the main game. It also seemed to make things a lot easier, and I rattled through the lot in just over half an hour. Not including problems with getting the game loaded and restarting from two crashes. Anyway, it was worth the 60p or whatever it was I paid.

The post Thomas Was Alone: Benjamin’s Flight (Vita): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, Thomas was alone, Vita

Grim Fandango Remastered (PS4/Vita): COMPLETED!

Posted on 30/01/2016 Written by deKay

Interest started to wane the closer to the end I got. Puzzles continued to make less and less sense, and even the interest with following the plot was becoming difficult as it was taking longer and longer to solve the puzzles so the story was frequently put into stasis for long periods.

By the end it had become so drawn out I’d forgotten half the characters and the secretary, Meche and the woman from the hipster club all blurred into one. Then Celso appeared and confused me further. What I’m trying to say, is either have the great, funny story and a simpler or less difficult route to progress it, or stick with convoluted and obtuse puzzles and have an easier or more straightforward storyline. Or something.

Things were hampered further by playing the final year or two of the game on my Vita, where it crashed frequently leaving me stuck in scenery or completely kicking me out of the game. On another occasion I was supposed to pick up a grinder with a hand in it, but it wouldn’t let me until I’d quit the game and reloaded an earlier save. I’d also put down the Vita’s smaller, lower res screen (compared to the PS4, I mean) as cause of much annoyance when searching for a body in a meadow in the final section of the game – you can’t see a thing as everything is too small – but since I’d already had similar problems earlier on the PS4 (the sign in the wood bit) I can’t.

tumblr_o1s0k52wh31svmpf2o1_1280

Items generally were fiddly to deal with. There was no way of accurately “activating” scenery, so often looking for items or clues turned into a Duke Nukem secret room style search, only without the HNGH HNGH WHERE IS IT. It was so easy to miss things, even when I was being helped (I didn’t use a guide, but did have a hint FAQ and Twitter at my disposal) simply because things were virtually invisible or you had to be pixel perfect to use them correctly.  Could I not cut a rope with my scythe because I’m in the wrong place? Or I can but not yet? Or it isn’t time yet? That sort of thing. Even objects you’d managed to pick up were a pain to choose from your inventory as you have to cycle through them all in what appears to be random, and ever changing, order one at a time.

tumblr_o1s0jhbhcz1svmpf2o1_1280I suppose back in the late 90s on original release this interface and 3D graphics style were still in their infancy, and later similar games rectified things a little, but for a game almost universally acclaimed as a classic falls way short simply because of the unnecessarily clunky interface – ironically an interface that seems designed to do away with the unnecessarily clunky interface of earlier titles like Monkey Island with its verb/noun point and click system. It’s a shame they didn’t improve the input method when they improved the graphics for the Remastered version. Oh wait! They barely did that either. Aside from being slightly less jagged and with altered – but not necessarily better  – lighting, the different between old and new is barely perceptible. In fact, at one point I’d been playing it for over an hour after accidentally putting it on “classic” mode before I realised.

Still it was funny, and I did, mostly, enjoy it. I just can’t help but feel a bit disappointed that it’s nowhere near as fantastic as I’d been led to believe. Shame.

The post Grim Fandango Remastered (PS4/Vita): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, grim fandango, Post, PS4, Vita

Metal Gear Solid V – Quiet

Posted on 30/01/2016 Written by gospvg

Whilst waiting for episode 2 of Game of Thrones to download I returned to Metal Gear Solid V it took me a while to remember the controls. SNAKE !! Snake snaKE !!!!

I played a few side missions clearing out mines, rescuing prisoners & shooting all my sleep ammo into a bear to capture him. This helped my brain refresh the controller pad layout.

The boys always complain when I play because I take so long to complete a mission. I like to visit every outpost and clear them of soldiers & resources. I don't use lethal weapons only sleep or stun weapons so I can extract the soldiers back to my base to level up each platform.

I have mostly A rated soldiers or above on all of my platforms, I've upgraded the main platform to the max 4/4 & the others are on the third tier. To upgrade to the fourth stage requires a stupid amount of resources which I have some from the extracted containers but need to wait for them to be processed.



I have now unlocked Quiet to become a companion and she is very useful, I have her scout out an outpost & then cover me so I don't get attacked. I then analyse the soldiers looking for any S Rated soldiers to extract. The horse for a companion was useful for moving around the terrain but now I use a Jeep. I've not yet tried the D Walker companion to see if that is any good.

I've just completed mission 18 Blood Runs Deep & Quiet was very useful killing the enemies whilst I extracted the child soldiers. I understand why Quiet wears her skimpy outfit but I don't like it & with her bond now maxed out I have given her the gold outfit.


Episode 2 to 6 of Game of Thrones has now downloaded but for now I will continue with Metal Gear Solid V.

Filed Under: Gaming Diary Tagged With: Metal Gear Solid, Playstation 4

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95: Bother Me Anatomically
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Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

95: Bother Me Anatomically
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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93: A Playdate In The Back Room of Ann Summers
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